Quadox.7834 Posted August 7, 2019 Share Posted August 7, 2019 @Trevor Boyer.6524 said:@Tayga.3192 said:@"UNOwen.7132" said:Oh and let me just make it clear that it doesnt have to be instant. Are you familiar with D/P thief? Its a nifty little thief build that, due to the swipe change currently isnt really playable, but used to be the thief build of choice. Its a build that relies entirely on interrupting key skill, and getting damage from Impacting Distractions by doing so. Guess what its interrupt of choice is? Headshot. A skill that isnt instant. Which makes it fairer and easier to deal with. Thats what MoD should be, at the bare minimum.Headshot is more spammable than MoD, w/o preparing time, w/o wasting an utility slot.PS: I used to play d/p dd better than s/d core before swipeIf you were to spam Headshot, it has dedicated animation frames. This means that although you were laying down a chain of CCs, you wouldn't be dealing any damage while doing it. IF a Thief could somehow use Headshot as an instant cast like MOD, anytime it wanted to, while going in for offense with high damage skills, we'd have a problem on our hands. The Thief could rely on its boon removal vs stability, and fear no counterstrikes going in with chainable daze effects that happen simultaneously as it is attacking an opponent, because it would just routinely interrupt w/e the opponent was trying to do.No CC in the game is comparable to MOD, in terms of sheer versatility and what it is enabling Mesmers to do. I would say that all power Mesmer builds need it. Without it, they're too weak. Mes/Chrono are fine with even with condi. But Condi Mirage makes it look busted due to clone ambush spam.I don't think it needs nerfing or altering. But people need to stop trying to downplay the raw sheer strength behind MOD. The skill is strong as all hell and it's something Arenanet needs to be paying attention to while forming new skill patches and/or new specializations around it.Steal is a 1200 range instant interrupt (that also strips stab before daze)"I would say that all power builds need mantra" is just plainly false, the power mes with the by far best tournament results, zeromis, gets by fine with SoM and SoI for example. Power block literally does 800-1000 dmg on marauder, mantra is not at all mandatory.Like somebody said above, the design purpose of mantra of distraction is disruption, interrupting the enemy action. It harkens back to gw1 mesmer in my mind. That's why an appropriate nerf (if one is needed) might be to lower daze duration to 0.25-1 second. This cannot be compared to skills that are designed with the purpose of setting up followup attacks, like warrior hammer burst etc. That's how game design works, you have a purpose in mind and then balance to achive that purpose.To OP, I think CI is pretty stupid, has been since the start, but you are however correct that it is possible to play around it. In duels vs mesmers with mantra, you can fake cast a skill and quickly stow weapon to bait it out. To aid counterplay vs mantra, I have two thoughts:Disallow all interrupt traits (on all classes) to trigger on interrupting autoattacks.Add an indication of the mantra charges on the status bar (like we had before). I would personally move the "boons" row to a separate row below the "effects and skill indications" row. Link to comment Share on other sites More sharing options...
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