DonArkanio.6419 Posted August 9, 2019 Share Posted August 9, 2019 Hey there,Boons in GW2 became a lot more accessible and present throughout the years. This got us into the situation that:Best Raid scenario used permanent Boon uptime which is unacceptable to think of - relying on the external support 24/7 in order to achieve best results is bad for class design.The PvP scene is filled up with renewing, spammable Boons that are frustrating to play against and can be very confusing for newbies.Classes having access to the maximum cap of Might on their own is a bad design. Balancing a class around external boons is unhealthy.Single skills are capable of providing 3 or more boons with single use - again, external support that has to be balanced around.And Condis. This is a whole another subject that has to be tackled. I am sure players are frustrated getting Condi-bombed. The Condi system also needs a revamp as currently it favors unhealthy, spammable gameplay.Reworking the Boon System would mean classes no longer having to rely sometimes solely on said buffs. Spammable mechanics are an unhealthy way of dealing with content, especially in PvP. Raid groups are 100% dependant on the permanent Boon uptime.I want to highlight the issue. What do you think about reworking the system? Do you have any suggestions that you believe could help in the overall game experience? Link to comment Share on other sites More sharing options...
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