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current tiers or new pool play


SwiftWing.8192

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With guilds trying to game the system by hopping servers and creating chaos among host servers, why are we still sticking with tiers? As I understand it, tiers was used at the beginning to basically rank servers. However with huge players transferring from one server to another, that was basically thrown out the window.So I suggest that we get rid of tiers completely and move to a pool type system. For NA, there are currently 12 hosts servers. I don't know how many there are in EU. So for NA, create two pools with 6 servers each. For eight weeks, each servers play other servers in round-robin type matches. Since there are only two pools and more servers in each pool, it will be harder to manipulate. This should deter the huge transfers that are currently going on.

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He's basically stating tournament format, like when we had gold silver bronze league with set servers that took turns facing each other in different combinations. It obviously won't work as stated a million times because of the population imbalance, not sure how they think this will deter transfers when nothing less than a no transfer rule would be needed to lock it down.

https://wiki.guildwars2.com/wiki/World_vs._World_Season_1https://wiki.guildwars2.com/wiki/WvW_Spring_Tournament_2014https://wiki.guildwars2.com/wiki/WvW_Fall_Tournament_2014

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Xen,Where do you think the population imbalance comes from? As stated in my first post, I believe it's due to transfers. And why do players transfer? Again, from my first post, it is to manipulate matches. If we can stop players from manipulating matches, that will in itself deter transfers. Just so we are clear, I'm not saying it will eliminate transfers.

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@SwiftWing.8192 said:Xen,Where do you think the population imbalance comes from? As stated in my first post, I believe it's due to transfers. And why do players transfer? Again, from my first post, it is to manipulate matches. If we can stop players from manipulating matches, that will in itself deter transfers. Just so we are clear, I'm not saying it will eliminate transfers.

That's a small part of the problem I honestly don't think it's the main reason most people move. Only a few players did that with manipulating servers and ranks in mind, like Mal from Ons as an example when his alliance moved from several servers to bandwagon onto YB to try and move them into T1. There's guilds that move up or down to get more action, there's players who move up in tiers to find more action or out of t1 to avoid blobs, or want to find more action for their time zone. A lot of times they don't even do this to be the next BG planet killer, they do it to just move their guild and friends onto one server.

So imagine doing a gold league now and having to face BG every other week, matches aren't going to be any different than it is now, players will probably move to the other league to avoid them because it'll be like t1 t2 can only face each other, and t3 and t4, but then you have any t2 server gets to face BG not just the one they shove up there. Having two separate groups still doesn't fix the elephant in the room (although it's apparently a different story for EU since apparently they apparently don't have an elephant over there apparently). This is why we can't even have tournaments right now.

Now, if you want to suggest this after they implement alliance revamp, then sure it's more than likely to work then, and in fact I think they will try to do tournaments/seasons again once it's implemented. The alliance system will calm down transfers because 1. they'll always be resetting the worlds every 8 weeks 2. you'll always be placed with your alliance, there will be less need to do transfers, other than still trying to bandwagon to the world you think will win because of a certain alliance to get the easy prizes, but that's another problem for then :)

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Was just looking up Astellia mmo, which is coming out soon, they will also have rvrvr in their game.

Avalon is initialized on a weekly (seasonal) basis and can be settled for Battle Points and other rewards once the season is over.

In the case of a party, they can enter Avalon if all party members have no faction, or are in the same faction, but cannot enter if in different faction or someone is in a dungeon.

In the case of a guild, even if any of the guild members enters Avalon first, the entire guild will be assigned to the same faction. There is no restriction on entering, and if a new guild member is first entered, the faction will be determined accordingly.

I'm assuming the sides resets every week, and every new week when you enter it assigns the random side for the week, and I assume they have a system in place to keep the numbers on a more even level when people enter it for the first time.

Anyways just something else they could also look up on doing, it'll kinda be like having eotm but when you enter it for the first time you are randomly assigned to red blue green sides depending on which needs players more for the week, instead of having server ranks choose your color restrictions we have right now.

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How bout make it free to switch servers as many times as you want for free:) Free is good. Let paying accounts move for free 10 times each matchup and let ftp accounts move as many times as they want For Free It would be free and we can all play and win and be free

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