Hofulu.7325 Posted August 23, 2019 Share Posted August 23, 2019 Warclaw is breaking WvW as we speak and they think it is a better use of their time to put more arbitrary walls in pve maps that do absolutely nothing but make the explorable area INSIDE the map boundaries even smaller and more difficult to navigate. Are they preparing for some kind of gemstore item to get rid of these new walls? Absolute waste of resources blocking harmless exploration in pve when they wont even respond on reddit to the multiple documented ways to completely break out of WvW borderlands with the warclaw. Why did they put walls around the inside of Divinitys reach BEFORE making sure they eliminated as many ways to break a competitive game mode as possible? This is carelessness in my eyes, how could it not be? Why did they even give us the griffon and the skyscale, and let us fly up to the top of the glass ceiling in the middle of the city, but we cant go over the walls that are lower than this spot, when we already used to be able to? These invisible walls are killing my desire to explore and make me question why they even gave us mounts when they wont even go back and remove some of the worst and most obstructive ones from the actual PoF maps that were literally designed for mounts. For every place in world v world you can still break out of, I can show you two fully meshed and textured cliffs whose tops are blocked for no reason, and are lower than AND surrounded by cliffs that are fully explorable. What the actual f. It makes no sense. It really makes no sense.EDIT: I just had to edit this post to say that I found ANOTHER invisible wall to get stuck inside, by simply flying around at the height I was placed at by the very volatile magic trails we can trigger with skyscale that ANET DESIGNED THEMSEVLES. they are literally handcrafting ways to get stuck inside their egregious invisible walls. I can't believe this actually happened. Take the trail that brings you over the hilariously useless invisible wall over the biggest jahai fortress dome, and then fly around on the griffon. Now there are two ways that Anet has designed THEMSELVES to get stuck inside the insidiously stupid invisible walls that they seem to have no intention of going back and fixing. This is so sad and infuriating at the same time to see such a complete lack of care for their own designed game features. The second one im referring to IS EVEN EASIER BECAUSE ITS WHERE THE TRAIL BEGINS, on top of the displaced tower. Just fly in any direction toward the cliffs that are lower than the magic trigger for this trail, and you are almost guaranteed to get stuck in the walls they put on both sides of these lower cliffs. It just makes negative sense. Link to comment Share on other sites More sharing options...
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