Stallic.2397 Posted August 24, 2019 Share Posted August 24, 2019 Of all weapon based heal skills I'm aware of, steam surge (Dagger Fire/Water Dual) is the weakest of them all. This is based off comparison, since every other Ele skill either grants regeneration or a water field of 4 sec.The only heal skills that doesn't meet the above criteria are dagger skills. Cone of cold at least provides higher healing with a lower cooldown. Cleansing wave already clears two conditions, with a burst heal of 2.5 k. Steam surge on the other hand has an 18 second cooldown, lower healing, and a water field of only 2 seconds!All other weapon skills either provide higher healing, longer water-filled, regeneration, and/or similar damage. Given the fact that dagger Weaver relies on evades and sustain, the water field for steam surge should be buffed from 2 to 4 seconds. This would align it with all other skills and would allow much easier access to combos. Link to comment Share on other sites More sharing options...
juno.1840 Posted August 24, 2019 Share Posted August 24, 2019 Some skill has to be weakest. That being said, Steam Surge provides an Evade, a 4-pulse heal for your whole party within 600 range, and a Water Field. How is this weak?Unrelated, it also damages up to five enemies for 4 pulses. Link to comment Share on other sites More sharing options...
Stallic.2397 Posted August 24, 2019 Author Share Posted August 24, 2019 I don't see that it pulses a heal. Also, the radius of the heal is only 240. Though, pulsing is a good suggestion for a buff. Kinda like how riptide pulses. That way you won't even have to blast the field in order to get a decent heal from it. I wouldn't say blasting the water field is impossible. But you only have two seconds to do it, which is an unnecessary restriction given all other water fields have a standard 4 sec time limit Link to comment Share on other sites More sharing options...
Jobber.6348 Posted August 25, 2019 Share Posted August 25, 2019 They just need to put the Water Field exactly where we end the dash so we can drop all our Blasts immediately after dashing. Increased duration would be nice too, but that's least of my issues. Link to comment Share on other sites More sharing options...
Jski.6180 Posted August 26, 2019 Share Posted August 26, 2019 They do need to buff core wepon main hand healing effects for sure as the tempest class is an off hand only wepon and its the healing class with less healing weapons skill effects then the weaver who is the "dmg" aimed spec. That or give tempest sword lol. Link to comment Share on other sites More sharing options...
juno.1840 Posted August 28, 2019 Share Posted August 28, 2019 @"Stallic.2397" said:I don't see that it pulses a heal. Also, the radius of the heal is only 240. Though, pulsing is a good suggestion for a buff. Kinda like how riptide pulses. That way you won't even have to blast the field in order to get a decent heal from it. I wouldn't say blasting the water field is impossible. But you only have two seconds to do it, which is an unnecessary restriction given all other water fields have a standard 4 sec time limithttps://wiki.guildwars2.com/wiki/Steam_Surge Link to comment Share on other sites More sharing options...
kornfanxxx.9143 Posted August 31, 2019 Share Posted August 31, 2019 I prefer steamsurge to riptide honestly, I main D/D weaver & Steamsurge is an excellent skill, it pulses approx 500 health in the field every 1/2 for 2 seconds, Reason I like that is I can reap the most benefits from the heal without having to sit in a field for a long time. the heal totals around 2000 health heal, and if blasted twice ends up being about a 5000 hp heal. it also deals decent damage for me to other players, anywhere from 3k - 4.5k on a crit. Link to comment Share on other sites More sharing options...
juno.1840 Posted September 4, 2019 Share Posted September 4, 2019 @kornfanxxx.9143 said:I prefer steamsurge to riptide honestly, I main D/D weaver & Steamsurge is an excellent skill, it pulses approx 500 health in the field every 1/2 for 2 seconds, Reason I like that is I can reap the most benefits from the heal without having to sit in a field for a long time. the heal totals around 2000 health heal, and if blasted twice ends up being about a 5000 hp heal. it also deals decent damage for me to other players, anywhere from 3k - 4.5k on a crit.One thing I like about riptide is it's affected by the 20% c/d reduction if you trait water -- that skill is always available by the time I rotate back to water attunement.The dual-skills don't seem to get any c/d reduction at all which kind of blows. Link to comment Share on other sites More sharing options...
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