Jump to content
  • Sign Up

Death's Retreat is vastly underrated


Zacchary.6183

Recommended Posts

For shits and giggles, I decided to go to Siren's Landing and solo the Champ Horrid Illusion while I waited for Guild Missions to reset. I'm pretty sure I am not the only one who has achieved a solo kill on this since the fight is fairly straight forward. It quickly follows you and passively applies a stacking DoT within melee range every second. What makes this fight a nightmare is that trying to melee it is bound to kill you since you have to leave melee for the DoT to disappear. And since its ground movement is FAST, trying to leave melee distance is nigh impossible without ample access to aggro distractions and teles. This led me to believe that this was one of the harder champs to solo, save for a select few builds.

So I thought, "Let's give it a shot" and died twice using my normal attack choices before switching tactics to purely using Death's Retreat and Judgement. That, combined with M7, resulted in me building up malice for Death's Judgement without running out of initiative or endurance. Fighting it took a while, but it died. I simply had to lure it to the shore at the bottom of the reliquary and use the same evasion patterns I use in wvw against melee to take it down.

What I got out of this entire experiment though was the realization that Death's Retreat, out of all DE rifle skills, is probably the most busted of them all. It's damage and poison might by minuscule, but it still crits and produces malice which imho is the most important aspect of it. It's near instantaneous cast time of 1/4s could easily put you out of harms way assuming you activate it before the hit lands. Almost like a twitchy dodge but without the Evade hitsplash. And finally, Death's Retreat initial hit radius is 50 units outside of melee distance, so the best way to use it is the same way you would use p/d's Shadow Strike but with a little more play to it.

What do you think?

Link to comment
Share on other sites

To be honest, I no longer use Death's Retreat since Meld with Shadows is enough to make a gap. However, I would use it in case of emergency, for instance when I got careless and was surrounded. Other than that, I'd like to keep my initiatives in dealing damage.

However, Sniper's Cover is the best when dueling with other ranged mobs -- all their projectile turns to smoke.

Link to comment
Share on other sites

@Curennos.9307 said:I just wish they'd unlock it from forcibly retreating directly away from your current target (is there a way to do that with a setting somewhere? O.o)

Nope. It is directly away. You can actually use this to your advantage though. Getting right up on your target will allow you to rapidly change the direction of where you'll be going. And with enough awareness you can confine a fight to a spot.

Link to comment
Share on other sites

I set to not select target on right click and pick a corner for dead space to de-target and play a lot de-targeted off and on with max speed camera pan so skills like flanking strike and death's retreat stay more under control and move with the rest of the build.

Link to comment
Share on other sites

@Curennos.9307 said:I just wish they'd unlock it from forcibly retreating directly away from your current target (is there a way to do that with a setting somewhere? O.o)

Yes...but you have to play in action camera. I don't know why they made it so you can only turn without targeting in action cam.EDIT: I forgot that this was meant in conjunction with a kneel + dodge that I talk about below. You can only retreat in the direction you want if you untarget. Action cam just allows you to change the direction of your Death's Retreat and RFI when you are still kneeling.

Also some more fancy things you can do about death's retreat.

You can queue a Death's Retreat in the middle of Withdraw or RFI without needing to unkneel at all (your skills flip during RFI or withdraw, and reflips once it finishes). So enemy in your face -> RFI, Death's Retreat to be at 1200 range again.

Link to comment
Share on other sites

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Link to comment
Share on other sites

@Sir Vincent III.1286 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Basically. It would be sweet if it prioritized immob.

Link to comment
Share on other sites

@Zacchary.6183 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Basically. It would be sweet if it prioritized immob.

If you're going to be kiting your target, isn't Don't Stop a must have?

Link to comment
Share on other sites

@Sir Vincent III.1286 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

With antitoxin runes the cleanse is very significant. I normally run other runes, but swap to antitoxin if condi is getting me repeatedly. Withdraw cleanses movement impeding conditions and ensures I'm not wasting cleanses.

Link to comment
Share on other sites

@Sir Vincent III.1286 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Basically. It would be sweet if it prioritized immob.

If you're going to be kiting your target, isn't Don't Stop a must have?

Not necessarily, unless they inflict a bunch of conditions. Though I would recommend Hard to Catch more just in case of stuns.

Link to comment
Share on other sites

@Zacchary.6183 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Basically. It would be sweet if it prioritized immob.

If you're going to be kiting your target, isn't Don't Stop a must have?

Not necessarily, unless they inflict a bunch of conditions. Though I would recommend Hard to Catch more just in case of stuns.

Don't Stop automatically remove immob whenever you use Rifle #2. No need to cleanse it at all.

Link to comment
Share on other sites

@Sir Vincent III.1286 said:

@Jugglemonkey.8741 said:It's a decent skill, the cleanse is very useful too. The only thing that bugs me is that of you do use it for the cleanse it basically forces you to disengage, but you can't have everything.

IMO, the cleanse is just there to give you a clean escape, but I wouldn't use it for that purpose. Too expensive to use for just cleanse.

Basically. It would be sweet if it prioritized immob.

If you're going to be kiting your target, isn't Don't Stop a must have?

Not necessarily, unless they inflict a bunch of conditions. Though I would recommend Hard to Catch more just in case of stuns.

Don't Stop automatically remove immob whenever you use Rifle #2. No need to cleanse it at all.

Oh yeah I nearly forgot about that lol.

Link to comment
Share on other sites

@Lightsbane.9012 said:

@Sobx.1758 said:I don't think it's underrated at all. It has a pretty clear purpose.

@Lightsbane.9012 said:it seems not many of you have played thief in wvw. it shows.

What do you mean?

i mean you'd know how amazing of a skill it was when you need to get away from 50 things that can kill you instantaneously.

I'm sure that most of the responses are coming from Thiefs who will never find themselves in that situation.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...