Zacchary.6183 Posted August 26, 2019 Share Posted August 26, 2019 For shits and giggles, I decided to go to Siren's Landing and solo the Champ Horrid Illusion while I waited for Guild Missions to reset. I'm pretty sure I am not the only one who has achieved a solo kill on this since the fight is fairly straight forward. It quickly follows you and passively applies a stacking DoT within melee range every second. What makes this fight a nightmare is that trying to melee it is bound to kill you since you have to leave melee for the DoT to disappear. And since its ground movement is FAST, trying to leave melee distance is nigh impossible without ample access to aggro distractions and teles. This led me to believe that this was one of the harder champs to solo, save for a select few builds.So I thought, "Let's give it a shot" and died twice using my normal attack choices before switching tactics to purely using Death's Retreat and Judgement. That, combined with M7, resulted in me building up malice for Death's Judgement without running out of initiative or endurance. Fighting it took a while, but it died. I simply had to lure it to the shore at the bottom of the reliquary and use the same evasion patterns I use in wvw against melee to take it down.What I got out of this entire experiment though was the realization that Death's Retreat, out of all DE rifle skills, is probably the most busted of them all. It's damage and poison might by minuscule, but it still crits and produces malice which imho is the most important aspect of it. It's near instantaneous cast time of 1/4s could easily put you out of harms way assuming you activate it before the hit lands. Almost like a twitchy dodge but without the Evade hitsplash. And finally, Death's Retreat initial hit radius is 50 units outside of melee distance, so the best way to use it is the same way you would use p/d's Shadow Strike but with a little more play to it.What do you think? Link to comment Share on other sites More sharing options...
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