messiah.1908 Posted October 4, 2017 Share Posted October 4, 2017 so its obvious that anet wanted to give renegade something special and varietyif you look at the trait line tree you can see 3 options to play withtop - power build. vulnerability, cripple, kd and might which can build very fast to 25 stacks.mid - condition build. with SB pierce more bleed which hit harder and more condition dmgbottom - support/sustain with regen,retal, protection and self reduce condi dmg. in theory nice work although i could suggest minor tweaks to some traitsAshen Demeanor - increase duration of cripple to 6 sec and raise vulnerability stacks to 10. its not like we gonna disable the enemy every 3 sec so it should act to prepare our burst combo.Blood Fury and Heartpiercer should be merged into heartpiecer furyWrought-Iron Will - increase duration of regen and retal to 5 secEndless Enmity - we need fury and vigor so i would change it to when you critically hit you have 50% chance to proc furySudden Reversal - 10 icd could work nice invocation line when switching legend to break stun. the dmg is low so it wont be op. but if increase the dmg by 100% it could work nicely with equilibriumHeartpiercer - change to Tormenting heart - your SB skills also inflict torment 1 stack for 3 sec. the sb needs cover condition and more dmg pressure . bleeding itself easy to cleanse and the dmg is low. and torment on range enemy could be nice if they want to get in melee they will take double dmg.All for One - without herald we lack some sort of support boons. protection itself is too little to short duration for utilities which cannot be spammable. so i would change it to 6 sec duration while also reduce condition dmg by 33% for 5 sec. i see anet dont want to give revenant the ability to cleanse rather to handle them.Vindication - increase duration for 4 secthese small changespower build can be really nice when you stun and break it with legend swap you could do nice 3k while kd for 2 sec with 10 vulnerability and cripple and might stackscondition build more dmg more cover conditionsupport - more self sustain with longer regen, support group with longer protection and reduce condi dmg bomb. the healing skill would give allies 66% condition dmg reduction. while if you have full kalla you will have 80% with healing skill which is nice spot for 5 secSBour fast range weapon but atm too weak and uselesswe need at least 2 skills with 100% physical projectile finisherShattershot - should increase direct dmg and bleeding duration 4 sec and icd is 0.25 sec.Bloodbane Path - increase direct dmg. apply also 3 stacks of poison for 7 sec. physical projectileSevenshot - atm its maybe misshot. change to each arrow can hit with 5 stacks of torment. in pve where you have time to measure the distance and position yourself than yes hit like 35 stacks of torment. in pvp and wvw each enemy in potential will get 5-10 stacks only which is about 770-1500 dmg per sec for up too 6 sec which is ok. also make it evade skill which proc swiftness like ranger sbSpiritcrush - zone should be 240r. direct dmg increase. slow change to chill. duration of the field should be 4 sec.Scorchrazor - dmg increase. burning duration 4 sec. also if possible below 600 range kd change to kb .physical projectilewith more direct dmg this weapon can be hybrid both in power and condition build. the AA should stack above 4 bleeding stacks (pvp speaking) and renegade lack of swiftness as legend who should infiltrate behind enemy line. sevenshot is our main burst dmg skill combine with spiritcrush which can secure an area for 4 sec with burning chill and torment (corruption traited)many suggested utilities changes and f2-f4 like me several timeafter playing wvw i feel these changes could make renegade playable again (sure address utilities and f skills aswell) Link to comment Share on other sites More sharing options...
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