Zacchary.6183 Posted September 5, 2019 Share Posted September 5, 2019 So I doubt there has been any idea how 500 jeweler could come about considering most ascended trinkets are Unique and developing a system to create them would probably be too complicated to develop effectively. Instead of making ascended rings, how about giving a big nod to Guild Wars Classic and introduce a craftable Signet of Capture. Signets are essentially rings with seals on them used to authenticate things much like a signature. In the world of Guild wars, they are rings that carry spells for no cost. Being rings, they should be something a Grandmaster Jeweler should be able to create, no? Now for the system.After getting 500 jeweler and doing whatever related tasks are required to unlock and craft the Signet of Capture, you get an ascended item called Signet of Capture. You then use it to gain a utility skill called Signet of Capture. You can only have one of these available at a time and it does not do anything until you fight and kill certain bosses. The Signet of Capture Utility skill will also be used up and replaced with the acquired skill. The skill received would be dependent on the boss killed and the profession you were on at the time of capture. Also depending on the type of skill received (Healing or Elite), the Signet of Capture could leave a blank spot instead.To make the Capture system clear:Have a 500 Jeweler craft a Signet of Capture.Use the Signet of Capture to gain a temporary Utility Skill called Signet of Capture.Equip Signet of Capture.Fight a specific boss.Signet of Capture skill turns into another skill upon the boss' death.Equip new skill at your leisure.Repeat.To prevent taggers from exploiting tagging for free skills:Capturing a skill is subject to a participation mechanic.Participation gets reset shortly after the fight is reset.The Signet of Capture must be equipped for entire duration of the fight.Advantages of this system:Less work on the developers. Single skill development, mechanics and balancing vs entire sets and mechanics.Another avenue to introduce new mechanics and keep combat fresh.Completely compatible with Core. Signet of Capture could be used in core content separate from expacs.Can add to overall build diversity.Possibility for "Common" skills, aka profession non-specific skills to be added.Nostalgia for Guild Wars players but with a GW2 twist.EDIT: More horizontal progression. Link to comment Share on other sites More sharing options...
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