Nimon.7840 Posted September 5, 2019 Share Posted September 5, 2019 Ok, this is me just playing around a bit. when they introduced dark aura i felt like "hm, no class is acutally utilizing that"so i made an espec, that kinda focusses around that.or can at least be utilized a lot on it.This is mainly meant to be a 1v1 spec for pvp/wvw and a heavy dps spec for Raids.Theres not a lot "deal x amount of dmg "and cds or casttimes in this Version yet.feel free to leave some comments. did i miss something? I'm Aware, that some things might be super op.and that there might be some synergies that i missed from core necro, that might make this spec super op.Looking Forward to some Feedback, may it be constructive critisizm or some likes ;)shroud "wraiths Cloak": no extra healthbarlasts 10 seconds30 seconds cooldownconsumes all lifeforce you currently have, to gain extra effects.-> 20% lf or more: heal for a bit-> 50% lf or more: all attacks inflict vulnerability-> 70% lf or more: gain stability-> 90% lf or more: deal 10% increased dmgtraits that affect shroud, now affect weapon skills (for example Transfusion applies to weapon skill 4)weapon: hammer (single target weapon, or maximum of 3)skills:1.: 3 attack chain.->1st attack "Squish": deal dmg and bleed->2nd attack "crush": gain small amount of lifeforce, deal more dmg than first hit->3rd attack "evaporating smash": gain small amount of lifeforce, and deal a lot of dmg + bleed2."leap of the dead": leap to your target (900 range). deal damage based on the traveled distance(close distance most dmg. 900 units traveled: least dmg)3."blackhole blast": deals dmg and knocks down the enemy4."Spinning faith": whirl your hammer around you, to deal dmg and steal lifeforce (like warrior or ranger axe 5)5."swamps curse": create darkfield, lasts for 4 seconds and applies conditions on each pulse and deal little dmg1st pulse: poison2nd pulse: blind3rd pulse: burning4th pulse: all previous effect"Dark magics"heal "Tormentors Favor": heal and enter a ghostly state, the next few seconds all incoming dmg (10%of it) is converted to lifeforce instead of taking dmgutility 1 "scarecrow": break stun, leap to target area (900range) and inflict fear on enemies on Impactutility 2 "shadow dance": evade, cleanse one condition and go invisible for 2seconds (ammo system. 2 counts)utility 3 "Unholy Eruption": consume all lifeforce to deal massive dmg to a single Opponentutility 4 "deadly blossom": for each 10% lifeforce missing, gain a stack of deadly blossom, you use up one stack of deadly blossom perattack. each stack of deadly blossom will apply one random condition (bleed/poison)Elite "wraith's punishment": gain barrier, when this barrier expires, deal damage around you based on your remaining barrier amount (the morebarrier left, when it expires, the more dmg)Traits:->"": unlock hammer and new shroud1:"seed of life": when leaving shroud gain 2% lifeforce2:"dark protection": applying darkaura also applies protection3:"Enchantment: Steel": reduce cooldown of hammer skills by 10% while above the health threshhold (50%), while below the health threshhold, hammerskills inflict cripple (icd!)->"Enchantment:Veil": gain darkaura on shroud entry1:"Redemption plan": whenever you apply darkaura, convert one movement impairing condition into a boon and remove the other movementimpairing conditions2:"Evaporating dance": evading an attack heals you and gives vigor (icd!)3:"Dark Master": while under the effect of darkaura increase condition dmg and power by 100->"Enchantment:Boiling Blood": when evading an attack, reduce the cooldown of one of your utility skills (not heal or elite) by some amount (icd)1:"Death's curse": deal 2% more dmg for each unique condition on your enemy2:"feast on death": whenever you apply a condition, steal a little amount of health from your enemy (icd!)3:"wraith's favor": darkaura on you has longer duration (+2s) and while under the effect of darkaura pulse torment Link to comment Share on other sites More sharing options...
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