Virtuality.8351 Posted September 9, 2019 Author Share Posted September 9, 2019 @RedShark.9548 said:theres so many thing wrong with many of those traits in my opinion.i dont even know where to start.i dont like it one bit.ill just throw a few in, thats by far not all, just what i think are the worst things.first:concentration and other boon prolonging effects are completely wasted on warrior imo. warrior doesnt give out many boons, and the boons they dish out are already long enough and are more likely to get ripped than to run out of time.It was aimed to be address to have all Shouts grants boon to allies by default. Would you think it is still insufficient?ssecond:all the traits that work out of combat or upon entering combat are literal wasted spots for warrior, since you are melee and have adrenalin system (that depletes when ooc) you always want to stick in combat and dont actually want to get ooc. also, how are you giving out might while out of combat ? for great justice ? thats 24 stacks of might out of combat, okey, but you lose all the other effects of it (healing out of combat, with trooper rune condi remove out of combat? adrenalin gain out of combat? yikes)there is a reason why nobody that knows warrior is playing brave stride, because its actual dogkitten.Doing something about it soon. Also, in my proposal I did provided a mechanic for the sharing effect to refresh during combat. third:leg specialist used to be good in wvw, because it had no internal cd and hammershock immobalized 5 ppl on range, which was great, now it immobilizes one person for 1 second (lol) and you go ahead and make it a grandmaster ? oh boi i would never ever take that.Agreed that the cripple-immobilize effect is under the line. I'll do something on that in my next modification. Also, would you also comment on Rupturing Smash alternating with Arc Divider? Link to comment Share on other sites More sharing options...
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