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I am in the same position , Calistoff, in being an altaholic and unable to decide on a main, but sadly never even reach the levels you do because I get crippled with choice and inability to stick to one right from the beginning almost. I'll be very interested to read any informative replies, but don't have anything helpful of my own to offer , other than some understanding, because I don't stick with one role/class in any game to be able to give specific reply. For myself it's because I get bored easily and like the sweet spot of always learning but not having to struggle too hard (age and illness get in the way).

Good luck in your quest for a main you can bond with :)

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You might really enjoy Guardian. Core guardian itself is very good. On mine I tend to run dragonhunter for PVE solo stuff, but group content I switch to Firebrand to hand out boons and heals. It's fun doing that in meta events as well. Dead people? No problem, rez from a distance. Or shadowstep over to rez. Want some retaliation? No problem. Might? Got you covered.

In the medium armor category, Ranger might be good for you as well. I don't do PvP, but I think Soulbeast is popular there, especially for roaming. It's also good PVE, or core Ranger is still meta for that as well. Want to heal? Druid is a top healer. So maybe stick with those two?

If you've only done core stuff, you'll find the expansions much more challenging, also. So be ready!

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Thank you for the replies.

Acheron.I did play a lot of elementalist. I did enjoy Weaver because of how punishing it is if I fail and because of the damage. And yes, tempest gives more options so I can deal damage, provide boons or heal. Also both specs can be build for power or condi. But the problem is in how sometimes unreliable CCs are and how much more effort I need to put to have a little bit more damage than the others. If I do perfect DPS rotation on let's say golem In Training Area I can consistently dish out around 8k dps more than the others. But! On a GOLEM. In real combat not only I have to remember perfect DPS rotation, not only I need to execute it and hope the game won't suddenly decides to have a bit of skill lag but also I need to watch out for every attack because even, those goddamn rabbits can kill me. Yes. It feels great to be the squishest class with the least amount of defense and still survive thanks to skill. But the amount of damage that I can deal sometimes hardly justyfies the 4 times more work I need to do. High skill requirement, difficult combat should mean better rewards. Also PvP. I found that Staff Weaver, despite being a decent DPS in WvW zerg, is not welcome by every commander. Often I wasn't granted a firebrand who is crucial to my survival and my place was given to another scourge or revenant. And Healer/support Tempest is just simply outclassed by Firebrand or even scrapper who turns a lot of condis to boons. And for small scale PvP? Or duels? For me There isn't that much of build variety. I found out that sword/dagger combination is the only one that has tools good enough to compete and when it comes to choosing specialisation it is absolutely necessary to get Water or Earth specialisation aside from Weaver Elite because otherwise survivng becomes a such a big problem that I may as well just stay of of combat and stay in water attunement. Forever. Also because of such few means of survival I need to get gear with a bit of healing power, reducing build variety on PvP even further. I Do love the effects though... And the voicelines...

Yvallia.I understand, I also was like that at the beginning. I just said to myself that the classess won't run away anywhere and I will always have time to try them. ^^Learning the class from the beginning is nice. Seeing all of these options is like looking at the Chrismas presents ready to be open. Only after some time you realise how many of those are rather useless, underperforming, or just not good enough in comparison to other.

Tanner Blackfeather.I did think about that but in the end it kind of beats the purpose. If I have 9 classes that I constantly switch between and reduce it to 2 then I still switch between the classes. Thus reducing my efficiency. I am a completionst and because of that I would have to do twice the amount of work. Finish the story TWICE, get map completion TWICE. Play TWICE the amount of PvP matches to not get out of touch with these classes. I need a main. A go to character that I could always choose when turning on the game. A class that I know it will deliver. That is why variety, and a possibility to adapt is so important. I don't want to miss on anything. I want to be useful. And I want to have tools to be so. I don't want to fell that this class is weak for certain game modes. I understand everything can be done with any class if one tries hard enough but being able to do something does not mean being good at it. Unless...One tries to make a warrior healer. That wouldn't work.

whoeverxwins.I did think a lot about guardian. Dragonhunter easily can deal a lot of damage. Zeal and Radiance specialisations make sure of that. Traps could be bit better though because sometimes I have realised that certain types of monsters do not activate them. That was the most common in Heart of Thorns maps. And longbow... Not that good. At least for PvE. But firebrand is something that truly made me love guardian. Tomes are great, the specialisation's theme is very interesting to me and colors are top notch.I also like how core guardian is viable. Not everywhere but it performed suprisingly well in sPvP. In conquest. Not in WvW. Though bunker Firebrand is still superior. For me at least. Firebrand obviously is meta support for WvW zergs and I do love playing support classes. Thought roaming with guardian is way harder than with warrior. And Dragon Hunter's traps are useless if your enemy moves a lot and takes your duel and forces you to chase him. Again in sPvP it is easier to catch somebody in the traps but in big WvW maps? Especially in open field? No. And yes, I did find guardian to have many builds. Power, condi, full condi, boon support, healing, defense, A LOT OF DEFENSE, I like them all. And I found out that all of the guardians weapons were used by me. I didn't have to force myself to use them. They have tools that were needed by me. Overall I like guardian. Variety of builds, a lot of weapons to chose from not the worst mobility, a lot of utilities that are useful, and I love the idea of an active defender (active blocking, aegis, resistance) and not a passive one (just pure permament damage mitigation and taking damage but reduced).
But. The problem is that Guardian isn't the best for roles. For healer many prefer Druid, for Quickness and Alactricity, many prefer Chronomancer. And while Dragonhunter is a very good DPS nobody would take it over Full Berserker Weaver with great skill. Of course, until target's hitbox is so small that using a Meteor Shower would be useless. I am NOT saying nobody wants Dragon Hunter. Many do. And there are people that think it's meta. But still. Weaver deals more.And also, this little small shallow thing of mine. It's the most popular class in the game. And I do have this small, deeply hidden need for individuality. ^^Of course I don't take it seriously. If the most popular class will meet all of the requirement or at least the biggest amount of them then I will be happy to play it!

As for ranger...Yes I do write a lot.As for ranger I found it be underperforming. Yes it is good in small scale PvP. The best think is that you are always ganking because ranger has a pet. You ignore the pet? BAM! CC! You focus on a pet? Longbow skill 2 would like to have a word with you. Huh, a rhyme.But it's not good for WvW zergs, in dungeons they are not the best DPS but hey... In raids I would be a meta Healer. And only healer. In raids. That I don't play yet.But don't get me wrong, I do like soulbeast. Even though I hate playing against it in PvP. There is a reason why so many people in my enviroment in GW2 are saying "noob class" and laugh at many stereotypes that include ranger. Talking about noob class. It is rather easy class. You need to master it of course like any other but realtively to Gurdian and of course Weaver it is simply too easy to use. I want to not only fight against the enemy but also against my...Huh.Myself? Like the lack of skill. I want to have a lot to learn and try to achive this... Perfection? I mean, I want to have a lot to learn. You understand. ^^

I may seem malcontent but I do appreciate the responses. And would gladly see more.

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I main elementalist but play a little bit of everything. Elementalist or Mesmer would be good classes for you given your requirement on complexity and versatility (careful though, as elementalist has almost NO group utility skill, as opposed to mesmer. cries in frustration). However you might want to check out Revenant and Guardian, especially with the elite specializations. Those are all very decent classes in PvP, and see good use in PvE. Keep in mind that all classes are made to reach roughly the same DPS in PvE, if you build them for it. What will change are the supportive capabilities, the gameplay, and the utility tools.

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Pirogen.I will never accept it! It is time to change! But I need to make a decision that I won't regret.

ProtoGunner.I know that GW2 is alt friendly. There is a reason why I have all classes. But I need to chose. I feel like losing a sense of progress, I start to stagnate because I think more about: "Do I want to play this class now? Maybe this one?" instead of working towards better gear, legendaries, better skill and to finally finishing the story.

ROMANG.Mesmer wasn't that complex for me. Maybe the Chronomancer's permament Alactricity and Quickness combo with time managment was a bit hard (which I liked) but since the patch which made clones mandatory to use F1-4 skills and removal of one of these skills, mesmer has lost a bit of his appeal. Also general idea of wells for Chrono feels clunky as opposed to, for example, Firebrand's shout and mantras with Quickness. As for mirage, I like the idea, I like the theme, I like how fast it is, but overall execution seems so rushed. Core mesmer works around shattering clones and suddenly we get a spec that promotes saving them. Mirage's axe 3 and one of the utility skills even allow to change the clone's target as to prevent them from dissapearing after target's death. Also: Conditional damage. Mirage can be build around power damage only but it's clear that the class has predispositions for conditional damage. I felt like handicapping myself when I went for pure power thus limiting the amount of builds that were efficient for me. It can not be denied that Mesmer is a class that has a big demand in PvE but in PvP... Well...Don't get me wrong, there is a reason why so many people hate playing against conditional mirage in Conquest. I did play with the build and against it. I personally didn't find it that hard to deal with but alas, maybe I just didn't meet one that would be good. The same goes for me. Condi mirage never clicked with me. Condi burst? Teleport? Stealth? Iframes and dodge that can be done always and doesn't interrupt skills? It's all nice but it felt like it isn't a whole character, as if something is lacking. When it comes to WvW, nobody cares about mesmer overall. Sure, roam if you want. But anything else? Go away, until we need Mass Invisibilty and Veil. Oh and maybe Illusion of Life is nice but sorry, one skill won't guarantee you a place in zerg. Maybe in group 1 without FB? MAYBE?If one would remove Chronomancer's ability to provide Quickness and Alactricity and Mirage's Condi bursts then what would be left? An interesting idea with just too little consistent options and uncreative skill execution with F1-4 skills. Oh, yeah. And portal. But hey, I still love this class. Just like the rest.

When it comes to Revenant, I can say that it was the class design that made me so interested in it. It is something that I don't see often in games. The looks, the sounds and the fact that the legends' skills are way different than the other classes made me want to play it. But alas...He is not good enough. Legend's force me to have a set of skills instead of allowing me to use the ones I want. I dislike the fact that we can use only 2 legends. And for some reason ANet decided to make a character that needs to deal with Cooldowns AND resource managment. No problem, I eventually learned how to deal with that but it still became an annoyance. I don't lose because of it BUT it makes things tedious. Tedious, not challenging. But I like Sword/sword combination. I like how it performs with PvP and how Hammer is meta in WvW zergs. I like Staff and the class feels smooth (when I have energy). Though in PvE I sometimes feel like the class is less efficent than the others. Though renegade's condi damage is amazing. Oh, last thing Facets are not that engaging.

It's the second time somebody recommends guardian. I will try to play it a bit more, though PvP when not playing bunker is a bit though.

I welcome more responses. Remember: I would also like to hear why YOU like the class and what experiences you have with it.

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Honestly just play multiple classes. If you have the time and ability to learn and play multiple classes, then do it. Each class has a lot of builds of different complexity/difficulty you can try, and each of them can be fun for different reasons. If you really like all the classes you wont be able to find and pick one that satisfies you completely.

There is only really 1 class i havent played that much, and i usually "main" 2-3 at a time. For example, when i did fractals i liked playing support, so i mostly played druid and chrono. When i played wvw, i liked zerg dps so I played mostly weaver, herald, daredevil. When i played open world pve, i liked soulbeast/herald. In pvp i played everything because learning all the different classes/builds is important.

Gw2 is ridiculously alt friendly. For living world, you can start later episodes with other characters, for legendaries, make a weapon that is usable by a lot of different classes, or just make the one you think looks the best, or make a trinket.

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You know... this isn't like picking a career in the real world. It's a game - you do it for fun in your spare time.

If you play a lot of alts, so what? If you aren't able to grind out end-game content as efficiently, so what?

Do whatever is fun and stop stressing about it. Your choices here aren't going to ultimately matter.

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ParadoxoglanisNo. Playing multiple classes makes my progression way slower. And that constant second guessing of mine doesn't help. As I said before I need a main to finally stop thinkig about the character I play and focus on other content. I know that there is no class that does everything I want and as I want it, that is why I don't have a main but instead all classes. Because all classes are NEARLY perfect. But there is always this small thing that makes me question my choice. A bad apple spoils the barrel. That is why I need reasurrance. Reasons provided by others that could give me more arguments to play this class and not the other. If everybody would say: "Play this class because this, this and that." and would convincingly make the case as for why certain class imperfections aren't as bad as the others then I could finally make up my mind.I am not saying I will never play any class again.I just want to focus on one character so I can finally progress further.And yes. I won't find class that fits me perfectly BUT I can choose the class that fits me the most and since I like them all then the disparity between them is small. That is why I need an advise.

Irensaga.Apart from playing games for fun I also play basketball. What is the point in trying to score points and win? What is the point of perfecting the dives so one could score points with class? What is the point to reach end game and become good at it?Progress. And I want to win. If I can sacrifice time and learn to do something and be better, then I want that. I find it fun. Getting to the point where I can grind end game efficently is a monument to my work and since playing multiple classes slows down my progress drastically then it becomes the problem.Also I don't stress about the classes. It's just a game.And when it comes to choices...With that kind of attitude you can negate everything. What is the point of going to school, learning and getting nice and fulfilling job with a good pay? What is the point of caring about yourselft to stay healthy? You will still end up dead.And your dead self won't care about how good your life was.Jesus. A bit dark...

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By the way. I was able to (with great effort) limit the class choices a bit.Revenant, Ranger and Necromancer are out. After playing them more and focusing on bad parts I can see how they aren't up to par for me.

Revenant - too clunky sometimes and not that good realtively to other classes. I still like it. But a BIT less than the others.

Ranger - too easy. There is enough space for improvement and mastering it can take time but it is just not enough.

Necromancer - too slow and not enough mobility. Also: too easy.

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@"Calistoff.9462" said:By the way. I was able to (with great effort) limit the class choices a bit.Revenant, Ranger and Necromancer are out. After playing them more and focusing on bad parts I can see how they aren't up to par for me.

Revenant - too clunky sometimes and not that good realtively to other classes. I still like it. But a BIT less than the others.

Ranger - too easy. There is enough space for improvement and mastering it can take time but it is just not enough.

Necromancer - too slow and not enough mobility. Also: too easy.

Those are exactly those classes that I wouldnt recomend to you :D Out of those 3, revenant is by far most complex. Sadly not as variable because you cannot chose utility skills. Renger and necro are in my opinion 2 easiest classes in the game with least amount of skill needed.

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I love my Dragonhunter the most, but even with him, I can grow tired and need to take breaks by playing other characters. I can't imagine just focusing on one char forever.

The thing about GW2, for me, is: if there weren't that many professions and builds to choose from, I would have quit a long time ago, because playing just one character becomes boring quickly. If the OP feels different about it, all I can say is that they should know best what appeals to them the most.

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@Ashantara.8731 said:I love my Dragonhunter the most, but even with him, I can grow tired and need to take breaks by playing other characters. I can't imagine just focusing on one char forever.

The thing about GW2, for me, is: if there weren't that many professions and builds to choose from, I would have quit a long time ago, because playing just one character becomes boring quickly. If the OP feels different about it, all I can say is that they should know best what appeals to them the most.

But I never said I will never play any other class. But I need to chose one to focus on and progress further in story, gear and overall content. And I know what appeals to me the most, I even specified that in the first post BUT the problem is that none of the classes have all these things. That is why I would want recommendation. Based on what I like and your and others experiences I could make a more educated choice. If you would say that in comparison Guardian is better than the other class you played and explained why or just say what you find fun in it I could be more inclined to chose that class.

@"whoeverxwins.1279" said:Obviously nobody can answer the question to your satisfaction but you. I have all 9 professions and tend to play 2 or 3 at a time. It's what I enjoy. You do you. We can't answer for what you want. Obviously.

No. I am not saying that you or anybody else will chose the class that I will play. What I asked for was a recommedation, advice and explanation as to why you play this class over the other. I want to hear about experiences on how are you doing with that class. How do you feel in PvP and PvE with this class.I don't want an answer: "Play Necromancer, period."Based on what I have written in my first post I expect from people that want to help to think about what classes in ther opinion meet the biggest amount of these requirements. And then write about their experiences with the class and how you see performing it in several modes. If I answer by what I dislike about the recommended class then there is no problem with explaining why despite these things the class is still a good choice. In comparison to others. If you could get into a team and chose one support/healer class to come with you to, let's say a T4 fractal. And that person would be of equall high skill with all of them. Then what would you chose? Firebrand? Druid? Revenant? Scourge? Tempest? Which of these classes can also be full DPS if there is no need for a support? If creating a WvW zerg as a commander, which classes would like to see in your dream team? It all gives me more of a foundation for my choice. Not only your experiences but all of the peoples' that write here. The same goes in the game. I see what people ask for. I see how it sometimes performs in the content. My own experiences will also affect my choice.Obviously.

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@Ashantara.8731 said:

@"Calistoff.9462" said:But I never said I will never play any other class. But I need to chose one to focus on and progress further in story, gear and overall content.

...and no one can make that pick for you.

Yeah. I know. I did say that already. So what's the point in repeating something that we both know?

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Be a simple man, play warrior. He's meta in any game mode. Honestly, since you played all classes you should be able to decide for yourself what you want to play. We can give you our opinions but they will ever only be opinions which don't matter at all because it will all come down to whether you enjoy that class yourself. Plus, in theory next balance patch could change everything and you will have to start over. Just make a decision and stick to it. (Yeah, I know people have problem with that these days)

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Hm i don’t think you have to decide on a main.Knowing them all has clear advantages esp. in wvw and pvp (because you know your opponent), but also in pvp. You said flexibility is important for you and of course no single class can be as flexible than choosing the right class.

Over time you will develop (and change) an Assoziation between task and class. And with that you will be better than someone who takes a single class for all tasks.

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You don't have to play all the content on one character.

I mained an Elementalist through the basic game story, and then through Heart of Thorns. But I'm skipping directly to Path of Fire with my Guardian. My Necromancer skipped directly to Heart of Thorns without finishing her personal story. My Elementalist dies so easily I've been kind of tired of playing it. I'm probably going to jump directly into the remaining Living World chapters with my Mesmer.

The others are right - you don't have to stick with one character. Achievements are all account-bound, not character bound anyway.

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