Kaizer.8261 Posted September 24, 2019 Share Posted September 24, 2019 Hello everyone~So i've been playing Guild Wars 2 for quite a while, and though i'm not a veteran player, nor an expert on both PVE and PVP content in the game, i'm having a lot of fun with this game. I enjoy A LOT playing as Engineer, and my favorite weapon is the Rifle, yet i do think it's skills seem a bit off, they doesn't have a good sinergy and could use some "love".Within the Firearms Specialization we have some traits like "High Caliber" and "No Scope", which are mainly focussed for Rifles, and they match pretty well when used together. What called my attention here is that the "Higher Caliber" trait works ONLY under a certain limit of range, and i'm not complaining about that, it's 15% more Crit Rate just for standing closer to your target than you should."Okay okay, but where do you want to go with this thread?" Well, what about turning Engineer's rifle skills more into a Blunderbuss style? The closer he is, the more a threat he can be making his playstyle more aggressive in general?Maybe some, or maybe a lot, of people would disagree with me, but i really think that turning engi's rifle into a blunderbuss style skillset would be more fitting and even more fun. So, let me get started on my thoughts on Engineer Rifle Skills:1. Remove "Hip Shot" and "Net shot", turn "Blunderbuss" the slot 1 skillI know it seems crazy because "Blunderbuss" can deal pretty good damage up in close range, but what if they lowered it's damage just to balance it? Mermer's Greatsword 1st skill, as well Ranger's long bow 1st skill, deal more damage based on how further the target is, so i guess it would be nice to have the opposite on Engineer's kit. But what about the Net shot? Well, i may be wrong, but i think it would be really hard to balance this skill with the rest of engi's kit. For PVE point of view, this skill would remain in the same spot, but on PVP point of view, with engineer being more a threat at closer ranges, unless your target dodges the Net Shot or has a cleanse available, facing 2 seconds of immobilize against someone who would Jump Shot into your face and burst you down would feel pretty annoying...That's what i think so.2. New Skills: Flare Shot and Leg ShotSince Hip Shot and Net Shot would be removed, as well blunderbuss would make it to slot 1, what about slots 2 and 3? I thought about 2 skill ideas that would fit into those spots:Flare Shot: Fire a flare at your foe, burning the target. After a brief delay, the flare explodes, inflicting vulnerability to the target and burning foes arround it.Leg Shot: Shot your foe in the leg, inflicting bleeding and cripple your target.Lemme know what ya'll think of those ideas and thoughts i had, i love to discuss those kind of stuff!And again: I'm no veteran into the game, if i said/sugested something bad or ineffective, correct me! I'd love to learn more <3 Link to comment Share on other sites More sharing options...
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