Ossyrana.1637 Posted September 26, 2019 Share Posted September 26, 2019 This may sound silly, being about fashion wars, but... what would you say if armor didn’t have weight? That no matter what weight class you are, you could wear any armor in the game. And the different stats the armor would normally have would then just be a part of your character with or without the armor. Or, can keep it the way it is but just let us skin it any way we want. It makes it so hard when designing a character, because I have to keep in mind if I can make them look good no matter if I want to play that class or even that class as a particular race or gender. But if it were free for all, no matter your character imbued weight (just like a lot of other games where each race has their own stat differences and special benefits and cons), it’s be so much easier to outfit our characters and not worry about it when deciding what class would best fit their personality or culture. And on top of this, I wish any class could use any weapon - ‘cause many times there’s a very particular skin I deeply desire on a character but can’t because of their class. And sometimes there’s a unique animation of a weapon that I wish could be an imbuing upgrade we could apply to any weapon or trinket... like the flower growing footsteps of Kudzu. That would fit my character so well, but I’d rather use my Wings of Dwayna because to me it is the most beautiful weapon in the game. I wish that (even if it wasn’t as easy as buying an utility from the trade post) if I at most got Kudzu, then I could at least skin it and still have the footprint animation since I earned it.I also wish there were more toggles in character creation to manually pull and tug on the body to determine the figure and features of individual parts of their form... like eradicating breasts on sylvari... choosing the intensity of rock hard abs without having to have a certain shape... broadening the shoulders and lengthening the torso etc... this however is probably impossible to change at this point though. Way too hard.But, I wonder if it isn’t too late to fix some of the outfits that are way too glowy. The ones that won’t let me dye them near dark enough to the point I want them to be and just have to avoid using those. I also would really love to be able to dye weapons so I can have black metal when I desire as well. But either way, it won’t help if the dye channel isn’t dark enough for the material’s programming. I feel like they’re intended to be shiny metal but are just too smooth with too much aura & brightness like when we see amateur CGI taken to the extreme in films that they justnlook unnaturally radiant. But I know for a fact Anet is capable of realistic metal because there’s other weapons and armor in the game that prove they can execute a superb approach to the item’s texture and reflective adjusting light affects it requires as you turn it around so it reacts to the light source and doesn’t stick onto the object. Stuff to ponder for we artists. Link to comment Share on other sites More sharing options...
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