Blaeys.3102 Posted October 4, 2019 Share Posted October 4, 2019 In terms of fun and entertainment value, I think Guild Wars 2 is probably at the lowest point its ever been. The game feels disjointed and directionless - and, if anything, is taking on more of a "me-too" feel in certain areas (fractals, sPvP and raids, specifically) than I would like to see.But it is still the best large scale (100+ players) fantasy world experience in gaming (which is what an MMO should really be). Nothing even comes close, imo. Other MMOs, such as WoW, FF and Elder Scrolls, really focus on the smaller (5 to 25) group experience, putting most of their "fun" content inside instances. While they are still MMOs, that takes away something that GW2 has seemed to master - the open world experience.That is where this game shines - in the two game modes where 100s of players come together to collectively tackle game content - open world and WvW.And that is where Anet, imo, needs to focus 99% of their development. Let's get slightly more challenging content into open world (focus on what guilds can bring and support with, imo). Let's look at polishing the WvW experience and addressing regional population spikes in some creative way (leveraging guilds in some way is probably the key there as well). Those are the areas where GW2 differs from the competition - and where they can continue to hone their brand.And - to be clear - Im not saying they should abandon the instanced content - just that it should, rightfully, take a back seat to the parts of the game where they truly are different.I still love logging into GW2. I still love grouping with my guild and heading into the newest (or even one of the older) zones to trigger bounties, challenge world bosses or just run through some of the more complicated dynamic events. These things make GW2 the best MMO on the market - and I really hope Anet understands why that is. Link to comment Share on other sites More sharing options...
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