Kageseigi.2150 Posted October 12, 2019 Share Posted October 12, 2019 Before I get to the main change suggestions, I would offer these alternatives which I've brought up before...When kneeling, make the "dodge roll" stationary by default. This allows a Deadeye to gain position on a cliff/wall where it can shoot without its shots being obstructed, then be able to use the Silent Scope trait to gain Stealth through dodge without losing position so the Thief can use Death's Judgment without hassle. If a movement key is pressed when executing a dodge roll, the dodge will roll in that direction as normal.When a Thief kneels, its appearance will transform into a bush (ala Divinity: Original Sin), and its nameplate will fade away. However, it can still be targeted.If the above changes are not made, I would offer this as a possible change...Remove the "Stealth on dodge roll" from the Silent Scope trait. Instead, move Stealth back to the Rifle proper.Now, instead of gaining Stealth through rolling, the Deadeye will gain Stealth through kneeling.Kneeling will pulse 1-second of Stealth each second. The first pulse will take place at the completion of the Kneel. This will allow a Deadeye to setup an ambush in a position for a prolonged amount of time, but will be completely immobile. This will also allow a Deadeye consistent access to Death's Judgment without having to roll out of position.If a Thief is Revealed (whether by hitting a target, a self-Revealing skill, or by an enemy skill/mark/paint), then the pulsing Stealth will have no effect. However, after the Revealed debuff completes or is removed, then the next pulse will apply Stealth to the Thief.Preferably, this pulse would be restricted from taking advantage of Meld with Shadow's Stealth-extension ability. However, even if not restricted, then it would take about 8 seconds of immobile Kneeling to stack a full 10 seconds of Stealth (5 stacks of 2 seconds).In WvW, this would allow Deadeyes to defend from walls much more effectively (not having to roll away to use Death's Judgment). It would also allow them to use cliffs and overhangs more effectively (for the some reason above as well as hiding their presence from approaching enemies). However, it would not improve their assault capability much, still being marked/painted and Revealed by enemy skills, sentries, and upgrades, and would still require different methods of Stealth if the Deadeye wished to be mobile.In PvP, a Deadeye would still be able to contest/defend points by not Kneeling or by constantly using Death's Judgment. It would also save endurance for when dodges are actually needed.Whatever the case, the goal is to make Deadeye Stealth into more of an immobile ambush/defense tool. Link to comment Share on other sites More sharing options...
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