Swagger.1459 Posted October 17, 2019 Share Posted October 17, 2019 ON THE TOPIC OF ONGOING PERFORMANCE ISSUESI’m not some computer tech person, but reducing the amount of calculations the server needs to process in real time would help performance right? So here are the ideas, but let’s look at what Ben P said first…“We considered the nerfs for passives in WvW. But in the end we were really concerned that the reduced defenses would make large group fights a lot less fun. There are just too many AOEs being flung around.I'd welcome more discussion though.”So these are my server performance, toning down passives and tackling the “too many AoEs” problem ideas (that hopefully makes room for a melee meta to coincide with the AoE meta too)… https://en-forum.guildwars2.com/discussion/44028/ideas-to-tone-down-offensive-aoes *Do offensive AoEs have to be 5+ targets? Can we make them all 3 targets ACROSS THE GAME and up the damage to compensate? After toning down AoEs, we can then look at tackling “passives”, and changing some traits into actual skills instead (sample included later)… https://en-forum.guildwars2.com/discussion/71738/profession-development-path-forward-proposals. This way gameplay becomes more active (I use x skill to generate x effect), with less on-trigger/conditional effects the game needs to account for and process. *Do we really need Combo Fields https://wiki.guildwars2.com/wiki/Combo adding additional layers to calculations? Can't some effects just be assigned directly to skills like in the suggestions below? ON THE TOPIC OF ONGOING BALANCING1... PHASE 1 BALANCE IDEAS- While the team is collecting data on skills in wvw and spvp for future balance updates, let’s look at the thoughts of developers from an RvR game in the works and from the Anet team… https://en-forum.guildwars2.com/discussion/88428/mark-jacobs-has-the-right-ideas-about-combat-and-anet-has-the-tools-to-do-something-about-it and then my ideas based off of them https://en-forum.guildwars2.com/discussion/28024/increasing-ttk-undoing-old-split-changes-and-eliminating-skill-splitting*Some additional things to consider in regard to low TTK here… https://en-forum.guildwars2.com/discussion/70681/a-different-angle-to-the-low-ttk-issues2... PHASE 2 BALANCE IDEAS- From my perspective, the team makes balancing professions for the game 10x harder than it should be, and are missing opportunities to produce more things (weapons, skills, e-specs) more frequently because of the current design boxes… Things to consider going forward that tackle things surrounding professions… https://en-forum.guildwars2.com/discussion/71738/profession-development-path-forward-proposals and https://en-forum.guildwars2.com/discussion/62555/putting-fun-back-into-designs-and-balancingSAMPLE PROFESSION DESIGN USING PHASE 2 BALANCE IDEAS https://en-forum.guildwars2.com/discussion/71738/profession-development-path-forward-proposalsGuardian• REMOVE trait selection https://wiki.guildwars2.com/wiki/List_of_guardian_traits from the equation and ADD TRAIT EFFECTS to https://wiki.guildwars2.com/wiki/List_of_guardian_skills• All weapons are usable regardless of E-Spec• Selecting an E-Spec gives you access to that spec’s special mechanics and slot skills.• The team makes new weapons, slot skills and mechanics WITHOUT the need for traits in that equation. That way there is better control over balance and the team can focus on producing more weapons and slot skills to use. EXAMPLES OF NEW SKILLS WITHOUT ACTUAL TRAITS… WEAPON- New Guardian Greatsword gets this added to it automatically… https://wiki.guildwars2.com/wiki/Zealous_Blade “Your power is increased. Gain additional power while wielding a greatsword. Your greatsword skills have reduced recharge.”1- https://wiki.guildwars2.com/wiki/Strike - https://wiki.guildwars2.com/wiki/Vengeful_Strike - https://wiki.guildwars2.com/wiki/Wrathful_Strike2- https://wiki.guildwars2.com/wiki/Whirling_Wrath 6s recarge3- https://wiki.guildwars2.com/wiki/Leap_of_Faith 9s recharge4- https://wiki.guildwars2.com/wiki/Symbol_of_Wrath 15s recharge5- https://wiki.guildwars2.com/wiki/Binding_Blade 20s rechargeSLOT SKILLS- New Dragonhunter Traps are revamped with https://wiki.guildwars2.com/wiki/Piercing_Lighthttps://wiki.guildwars2.com/wiki/Purification 24s rechargehttps://wiki.guildwars2.com/wiki/Procession_of_Blades 20s rechargehttps://wiki.guildwars2.com/wiki/Light%27s_Judgment 24s rechargehttps://wiki.guildwars2.com/wiki/Test_of_Faith 24s rechargehttps://wiki.guildwars2.com/wiki/Fragments_of_Faith 36s rechargehttps://wiki.guildwars2.com/wiki/Dragon%27s_Maw 60s rechargeTRAIT- https://wiki.guildwars2.com/wiki/Shards_of_Faith becomes an actual slot skill that a player can choose to slot. Sample Traitline effects revamped using https://wiki.guildwars2.com/wiki/ZealRemove- https://wiki.guildwars2.com/wiki/Zealot%27s_SpeedAdded to each use of Aegis as a standard function- https://wiki.guildwars2.com/wiki/Wrathful_SpiritRemove- https://wiki.guildwars2.com/wiki/Fiery_WrathAdd to all Scepter Skills- https://wiki.guildwars2.com/wiki/Zealous_ScepterAdd to all Symbols- https://wiki.guildwars2.com/wiki/Symbolic_ExposureMake into Slot Skill- https://wiki.guildwars2.com/wiki/Binding_JeopardySee example above- https://wiki.guildwars2.com/wiki/Zealous_BladeAdd 10% damage to all condition skills across the board- https://wiki.guildwars2.com/wiki/Kindled_ZealIncrease damage of all Symbols- https://wiki.guildwars2.com/wiki/Symbolic_PowerAdd directly to Spirit Weapon skills- https://wiki.guildwars2.com/wiki/Eternal_ArmoryMake into Slot SKill- https://wiki.guildwars2.com/wiki/Shattered_AegisMake into Slot Skill- https://wiki.guildwars2.com/wiki/Symbolic_Avenger*I threw the above Guardian stuff together without taking other factors into account, just so I can explain my ideas better. As you can see by the example, some traits can be incorporated into current weapons and slot skills, some can be made into actual slot skills, some traits can be directly added to weapons and slot skills, some added to future weapons and some just trashed entirely… But again, the MAIN FOCUS of all this is to clean up and organize Profession so the team can produce more weapons, more slot skills, more e-specs… and to be able to balance more effectively going forward. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted October 17, 2019 Author Share Posted October 17, 2019 ON THE TOPIC OF WORLD ABILITIEShttps://wiki.guildwars2.com/wiki/World_ExperienceRaymond Lukes asked before how the Alliance System could be beneficial for roamers https://en-forum.guildwars2.com/discussion/88433/answer-to-what-is-beneficial-in-the-system-to-roamers … Long story short, the most important factor is that all professions be given the opportunity to have decent roaming builds. The hallmarks of decent roaming builds are mobility and positioning skills while in combat. So how can we make this happen, while also using the World Ability Point system? Here is one idea…We break up the current list of World Abilities into 3 categories… General, Large Scale and Small Scale. ALL World Abilities need to be unlocked before use. Players will always have the “General” section in use, while having to choose between “Large Scale” and “Small Scale” being active at any given time.General World Abilities (These would be examples of World Abilities that are always active.)Mercenary's Bane- Total Cost: 15Guard Killer- Total Cost: 35Supply Master- Total Cost: 15Supply Capacity- Total Cost: 145 Defense Against Guards- Total Cost: 35 Provisions Master- Total Cost: 55Repair Master- Total Cost: 15War Gliding Mastery- Total Cost: 60Warclaw Mastery- Total Cost: 166*Total World Ability Points needed to Unlock the “General World Abilities” is 541Next, we can have players select which style of build they want to play while in WvW. A player can only have one of the two active at any time. These skills have to be unlocked with World Ability Points to be usable. If a player wants to switch playstyle then they have to deactivate one group for another. The two categories to choose from… Large Group World AbilitiesBurning Oil Mastery- Total Cost: 60Catapult Mastery- Total Cost: 60Siege Bunker- Total Cost: 35Shield Generator Mastery- Total Cost: 60Build Master- Total Cost: 15Cannon Mastery- Total Cost: 60Arrow Cart Mastery- Total Cost: 60Siege Golem Mastery- Total Cost: 60 Ballista Mastery- Total Cost: 60Mortar Mastery- Total Cost: 60Siege Might- Total Cost: 35Trebuchet Mastery- Total Cost: 60Flame Ram Mastery- Total Cost: 60*Total World Ability Points needed to Unlock the “Large Group World Abilities” is 685Small Scale World Abilities Ideas from my thread… https://en-forum.guildwars2.com/discussion/9804/idea-wvw-only-movement-skillsSelecting this set of World Abilities unlocks the use of special Slot Skills a player can choose from, with restriction… Please read the thread for more detail, but this would be the gist… Player unlocks this set of World abilities and can choose from only 2 groups of Aspects slot skill pools to be use at any given time. The 2 can be reset while out of combat or at the World Ability Master. Let’s calls these “World Aspect Skills” for lack of a better name… *Aspects of the Zephyrites- Total Cost: 137 to unlock all slot skillshttps://wiki.guildwars2.com/wiki/ZephyritesUtility SkillsAspect of Lightning- Passive skill. Global 25% cooldown reduction to all weapon and slot skills. Does not stack with other cooldown reduction traits. Total Cost: 30Aspect of Sun- Passive skill. In combat forward, strafing and backpedaling movement speeds are all 210 units. Total Cost: 30Aspect of Wind- Ground target skill. Gust of wind pushes you 600 units. Total Cost: 30Elite Dodge Skill- Whirlwind when you dodge. 300 units. 50% damage reduction. No evade. Total Cost: 47Aspects of the Nuhoch- Total Cost: 137 to unlock all slot skills https://wiki.guildwars2.com/wiki/NuhochUtility SkillsAspect of Balance- Passive skill. 25% chance to be immune to float, knockback, knockdown, launch, pull and sink effects. Total Cost: 30Aspect of Nuhoch- Passive skill. Jump forward 600 units. Total Cost: 30Aspect of Potoni the Massive- Ground target skill. Jump 600 units. Jump height is doubled. Total Cost: 30Elite Dodge Skill- Leap when you dodge. 300 units. 50% damage reduction. No evade. Total Cost: 47Aspects of the Itzel- Total Cost: 137 to unlock all slot skills https://wiki.guildwars2.com/wiki/ItzelUtility SkillsAspect of Whatever- Passive skill. 25% reduction to all critical hits. Total Cost: 30Aspect of Itzel – Passive Skill. Stealth perception 600 units. Total Cost: 30Aspect of Bladedancer- Ground target skill. Teleport 600 units. Total Cost: 30Elite Dodge Skill- Teleport when you dodge. 300 units. 50% damage reduction. No evade. Total Cost: 47Aspects of the Exalted- Total Cost: 137 to unlock all slot skillshttps://wiki.guildwars2.com/wiki/ExaltedUtility SkillsAspect of Flight- Passive skill. 25% reduction to all AoE ground target damage. Total Cost: 30Aspect of Exalted- Passive skill. “Water walking” and no falling damage. Total Cost: 30Aspect of Tarnished Sage- Ground target skill. Hover 600 units. Total Cost: 30Elite Dodge Skill- Become a golden ball of light when you dodge. 300 units. 50% damage reduction. No evade. Total Cost: 47Aspects of the Dwarves- Total Cost: 137 to unlock all slot skillshttps://wiki.guildwars2.com/wiki/DwarfUtility SkillsAspect of Stone- 25% reduction to all condition damage. Total Cost: 30Aspect of Dwarf- 25% Increased skill speed. Total Cost: 30Aspect of Jalis Ironhammer- Ground target skill. Charge 600 units. Total Cost: 30Elite Dodge Skill- Charge when you dodge. 300 units. 50% damage reduction. No evade. Total Cost: 47*Total World Ability Points needed to unlock all “Small Scale World Abilities” is 685. Same as “Large Group”.CRAZY IDEA FOR ALL THOSE EXTRA 404 HERO POINTS (and because the team made a Core Event Week)...https://en-forum.guildwars2.com/discussion/64920/weapon-and-build-diversitySNIP…“Secondary profession system that allows for Cross profession CORE weapon slotting...• Example… A character has to earn 20 secondary profession levels to unlock the use of core weapons from 1 other profession. Each core weapon gained requires use of Hero Points (and we have an excess of 404 Hero Points currently).• Players can unlock all secondary professions, and their core weapons, but only 1 secondary profession and set of core weapons can be used at any given time.• ONLY weapons can be unlocked, not anything else related to other professions.” Link to comment Share on other sites More sharing options...
Swagger.1459 Posted October 17, 2019 Author Share Posted October 17, 2019 ON THE TOPIC OF “What do you want to see for wvw?”A WvW that has some ongoing issues mostly resolved, and that can be, at least, partially competitive to a game like Camelot Unchained. https://en-forum.guildwars2.com/discussion/62658/alliance-design-that-stops-the-qqI’d also like to see improvements to “visuals” inside of competitive modes… https://en-forum.guildwars2.com/discussion/67283/i-would-like-to-discuss-visual-tells-for-wvwImproved rewards for wvw and spvp… More cosmetic rewards that highlight wvw and spvp achievements. Paths to more legendary gears. https://en-forum.guildwars2.com/discussion/63413/new-cosmetic-infusions-ideasThe Condition System could use a 2019 review. Most games used DoT skills, which made most sense and seems much easier to balance around. In wvw sometimes my outgoing conditions are cleansed away almost completely or sometimes they are overly effective against an opponent. There could be a middle ground maybe? https://en-forum.guildwars2.com/discussion/29999/let-s-also-fix-up-the-condi-system-before-we-neuter-professions-moreON THE TOPIC OF “Why aren’t players using Veil?” (IIRC that was the question)In most fights, large and small scale, there are too many AoEs everywhere, so group Stealth is not a useful skill to take. These following ideas are going to tackle a couple of different topics that are related… The Stealth designs in this game have not been the best, or most healthy, in wvw and spvp since the game launched either…Stealth related ideas to have a better stealth counter play and usefulness in competitive modes… https://en-forum.guildwars2.com/discussion/88414/please-fix-broken-stealth-mechanics-here-are-some-constructive-ideas-for-inspiration and the actual idea... https://en-forum.guildwars2.com/discussion/60005/concentration-stat-as-a-counter-to-stealth Link to comment Share on other sites More sharing options...
Swagger.1459 Posted October 17, 2019 Author Share Posted October 17, 2019 reserved 3 Link to comment Share on other sites More sharing options...
Yannir.4132 Posted October 18, 2019 Share Posted October 18, 2019 Good luck in your efforts at making GW3! Link to comment Share on other sites More sharing options...
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