Jump to content
  • Sign Up

Has Condi clearance replaced Resistance boon sharing in GvG / Blob vs Blob?


EremiteAngel.9765

Recommended Posts

Back before HOT, resistance boon sharing was rife and chronos and revenants were wanted in abundance.Now with the rise of Scourge and Spellbreakers and all the boon hate that they bring, has boons and resistance in particular taken a back seat?Has Condi clearance become the number one needed item in WvW Zergs and GvGs?If yes, which are the classes/builds that can pump out condi clearance the best?What is the current meta squad/team class composition for a GvG / Blob vs Blob / Zerg vs Zerg fight?

Link to comment
Share on other sites

I vote neither.

Condi is overlord atm. Highly oppressive, in many areas of GW2 even outside of WvW. There is not enough resistance, or condi cleanse in the game for counter play against condition damage builds. More so when stacked together.

Embrace and become one with your condi overlords. Life is not too bad afterwards.

Expecting ANet to rectify or balance condi and power at this point. Is nonsensical at best. You have to use the cheese, to beat the cheese. Embrace and become assimilated with the condi horde.

Link to comment
Share on other sites

Yeah, the premise is wrong. There's way too much boon conversion/stripping to possibly keep up. I mean, this is an extreme example, but with 3 shades and traited properly, a scourge can corrupt 12 boons on 15 people with one key press. Now, that's unlikely, but it's what we're up against.

basically, all we can do is try to catch the other team off guard, CC them, boon corrupt them before they do it to us.

We saw this coming after beta.

Link to comment
Share on other sites

I see many posts saying condi cleanse is not sufficient. Yet is that the truth though? Or are we just not playing with enough players who have shifted to a more anti-condi build?

POF brought with it lots more boon hate, but also lots more ways to mitigate conditions. And these ways are multi target aoe mitigation.

  • Scourge brought barriers. Loads of AOE barriers. How many of us can say we traited for blood magic aoe healing, got good healing power stats like shaman gear, and built heavily for barrier support that aoe clears condi per barrier applied AND mitigates condi damage as well?

  • Firebrand brought spammable waves of huge AOE 8 cast defensive tomes on F2 and F3. How many can say they have tried a strong healer build with traited tomes plus virtues plus honor?

And so on.

Now, Could it be that many players have not adjusted to counter the current boon hate meta? Are melee trains still depending heavily on the old healing composition of revenants and tempests? Are you still seeing necros purely as a Condi boon hate spec? Are you still seeing guardians as a pure tank bruiser with support boons? Does the core healing class composition need to be shaken up?

I've seen a few successful guilds pushing and winning against larger enemy zergs. They seem to have adapted pretty well. Have you?

I'm not in these successful guilds and do not know the real composition they are using, but I suggest a total shake up of the current meta composition.

For example, just some thoughts on what could be tried:

Spellbreaker: Tank bruiserScourge and Firebrand: primary healer with secondary condi damage like shaman gear.

So a party will comprise perhaps one spell breaker and two of each Scourge and Firebrand.

Link to comment
Share on other sites

@EremiteAngel.9765 said:I see many posts saying condi cleanse is not sufficient. Yet is that the truth though? Or are we just not playing with enough players who have shifted to a more anti-condi build?

POF brought with it lots more boon hate, but also lots more ways to mitigate conditions. And these ways are multi target aoe mitigation.

  • Scourge brought barriers. Loads of AOE barriers. How many of us can say we traited for blood magic aoe healing, got good healing power stats like shaman gear, and built heavily for barrier support that aoe clears condi per barrier applied AND mitigates condi damage as well?

  • Firebrand brought spammable waves of huge AOE 8 cast defensive tomes on F2 and F3. How many can say they have tried a strong healer build with traited tomes plus virtues plus honor?

And so on.

Now, Could it be that many players have not adjusted to counter the current boon hate meta? Are melee trains still depending heavily on the old healing composition of revenants and tempests? Are you still seeing necros purely as a Condi boon hate spec? Are you still seeing guardians as a pure tank bruiser with support boons? Does the core healing class composition need to be shaken up?

I've seen a few successful guilds pushing and winning against larger enemy zergs. They seem to have adapted pretty well. Have you?

I'm not in these successful guilds and do not know the real composition they are using, but I suggest a total shake up of the current meta composition.

For example, just some thoughts on what could be tried:

Spellbreaker: Tank bruiserScourge and Firebrand: primary healer with secondary condi damage like shaman gear.

So a party will comprise perhaps one spell breaker and two of each Scourge and Firebrand.

There is not enough condi cleanse or resistance in this game to combat scourge. You are not ever going to "tank" their condi damage. You basically have to pirateship because pushing into any coordinated group is basically suicide.

Link to comment
Share on other sites

How much condi clear are people actually running, though? I'd dropped wvw for a while after T2 gvg heaven started to die and when I came back to it during hot I was astonished at how little condi clear zergs were actually using. Compared to vanilla I was seeing less condi clear per party despite hot giving most classes significantly more aoe condi clear than they used to have in vanilla. It seems to me that people overestimated resistance too much and the condi meta was the consequence of that.

Link to comment
Share on other sites

Where is the option "both are irrelevant in this meta" ??Seriously tho. Power creep won. Everyone is running around full dire/trailblazer throwing condi at each other.I thought the meta sucked before PoF... but oh boy.

Tbh I think this meta is gonna kill WvW finally.. Its unplayable right now and Anet refuses to listen.

Link to comment
Share on other sites

IMO, I think the condi meta is slowing down the game. I feel like groups just dance around for 3 hours not pushing because they are scared to melt due to condition bombs. This is why I don't not hang with big groups, it's a boring dance off at a bridge or choke forever. Observe a fight next time, you'll see bored players running around fake pushing and casting xyz then run back to their group.

Another aspect is cripple, chill, immobilize, etc. It just slows down combat at times as certain skills only clear x number of conditions and lets face it, you're being loaded with every condition in the game at times.

Condi is hurting this game mode. Not only by reducing action and combat, but the lag and calculations are struggling clearly. It's affecting the game in so many aspects.

Link to comment
Share on other sites

Resistance has always been a broken boon -- it's a crazy bad design. It's the equivalent of Protection providing 100% reduction of incoming direct-damage. Resistance should have been "Reduce condition damage/duration by 33%" which then opens up the application and duration of the boon similar to Protection (as in access by more professions, more sources of application, etc.).

That being said, the prolific boon strip/corruption makes everything non-boon better. This includes condi clears, direct heals, barriers, alacrity, auras, etc.

Link to comment
Share on other sites

I find both Firebrand and Scourge are VERY effective at clearing conditions off of themselves and allies while also putting out large amounts of high-damage conditions, and the blob that stacks more of both of those will generally win. Add in Scourge and Spellbreaker's ability to rip and corrupt resistance and it's really all down to who can output more conditions than the other guys can clear and clear more than they can put out.

The loss of a "front line" is unfortunate, but is the new meta honestly worse than the old boon-stacking power-ball?

Link to comment
Share on other sites

Resistance is still a strong boon but with the way the meta is shaping up between Firebrand, Scourge and (insert support class here), you really don't need resistance as much as you did in HoT.

HoT had less strips, less clears, more condition variety.

PoF has more strips, more clears, less condition variety.

Edit: It's worth noting, pre-PoF my guild was getting in the habit of blasting light fields which I would highly recommend doing as you're moving around terrain in fights or in objectives; it's much more reliable than resistance uptime-reapplications.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...