DragonFury.6243 Posted November 14, 2019 Share Posted November 14, 2019 ReaperThe original design of reaper was a very interesting concept of a class that use condition (chill) to deal power damage kind of hybrid build that need power damage with expertise to maintain chill up-time that design has it's draw back as in PvE because chill stack in duration resulting in limitation on damage when there are multiple reaper in the party when chill up-time is 100% any additional reaper is only damage loss .And also in PvP where it was very annoying because chill not only increase skills cold down and decrease movement speed now it apply damage .But that changed fast into chill apply bleed and that changed the class from focusing on chill up-time to chill application .That solved the PvE problem of stacking reapers .And in PvP resulted in reaper changing stat from power to condi making it less bursty class .Both designs maintain reaper mechanics and it's interaction with chill .But shortly before POF expansion anet pushed reaper into power damage elite by nerfing condi application and the push was just a flat increase in power of shroud skills and and increase in ferocity and modifiers and quickness to reach the minimal acceptable damage for a power spec to be used in the current meta .Reaper now has next to nothing class mechanics and very limited interaction within reaper trait line and core necro trait line it's just picking up as much as damage modifiers as you can .Now reaper apply a ton of chill ( Executioner's Scythe,Chilling Scythe,Grasping Darkness,"Suffer!","Chilled to the Bone!",Chilling Nova,Shivers of Dread.) for no good reason other than 15% damage modifier .The transition into power for reaper should have come with trait line rework for reaper to introduce a class mechanic rather that just pure damage buff and stat increase .Other than awesome visuals and cool death knight theme carrying the elite reaper is an empty class mechanically . Link to comment Share on other sites More sharing options...
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