rng.1024 Posted November 18, 2019 Share Posted November 18, 2019 I got hit by this thought yesterday, and would like to hear your opinions on the subject.You know how the bottom traitline in your hero panel is reserved for an Elite Specialization? What if we did exactly that for one of our utility skills, which would be a designated stunbreak slot?This wouldn't mean you'd have to put a skill with stunbreak in it, however it would mean every profession and build would have access to just 1 active (not counting traits) stunbreak skill.Why is this benefical? There are several good reasons for why this might help overall balance:There will no longer be builds with several active stunbreaks. Obviously this is an advantage against someone who can't get the same value from slotting that many on their own profession, for whatever reason. It would also greatly increase the importance of when you use your stunbreak in a fight.It allows the devs to internally balance every stunbreak for each profession. For example, do you use a stunbreak with a big effect and a cd of 60, or one with a small effect but available every 25 seconds? Forcing this choice on players would also mean outdated stunbreak skills would need to be looked at and brought in line.We keep traited stunbreaks. These require sacrifices by choice, and can still be used to differentiate professions to f.ex make warriors more cc resilient. I would however suggest no more than 1 trait that can stunbreak per profession.It requires no changes to anything else, and should be fairly straight-forward to implement with the current UI. Firebrands would still be able to stunbreak with their elite and f3, keeping them present as best in slot for support. Skills that stunbreak and give stability/block/aegis or group utility would now be more rewarding, and their cooldowns would need to reflect that. (Profession mechanics that inherently stunbreak would keep their functionality of course, and skills with charges would keep those.)The way I see it, the benefits outweigh the downsides. Alot of the meta builds today have more than 1 stunbreak, which not only promotes spammy use of them, but also makes good use of CC as a setup less rewarding. To boot, all professions already have access to atleast 4 stunbreak skills, so with some decent variance in effect and cooldown your choice would determine how you play. For now I don't think implementing this would require a look at CC-skills in general, as I feel some professions should have more access to it than others - but in turn this would make them equally vulnerable should they be counter cc'ed.As far as I can tell, this would be the easiest way to reign in the current meta while any subsequent balancing could be done on this premise (since most builds in use today have less than 2 stunbreaks) requiring less drastical changes to individual traits/skills of specific problematic builds instead of removing their flavour of play.Would it hamper our freedom to play what we want? Yes, but so does choosing an elite spec, what profession you play and how the meta goes. It's a small price to pay for better balance. Also most meta builds that run 2 stunbreaks are already above average, forcing them to choose would at this point only bring them in line, and not to mention (since they now need to start using a non-stunbreak utility instead) shake up the metabuilds a little bit.What do you guys think? Link to comment Share on other sites More sharing options...
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