Demon Puppet.6873 Posted November 18, 2019 Share Posted November 18, 2019 Please Anet. Link to comment Share on other sites More sharing options...
Sovereign.1093 Posted November 18, 2019 Share Posted November 18, 2019 o.o scourge is love Link to comment Share on other sites More sharing options...
aspirine.6852 Posted November 18, 2019 Share Posted November 18, 2019 Just scourges?> Wvw can use a general tone down of damage to get some more interesting fights. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 18, 2019 Share Posted November 18, 2019 @Demon Puppet.6873 said:Please Anet.Begging for things to not change? Not like you’re going to notice a difference with 20+ Necros, and other professions, lobbing hundreds of AoEs your way lol Link to comment Share on other sites More sharing options...
God.2708 Posted November 18, 2019 Share Posted November 18, 2019 Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 18, 2019 Share Posted November 18, 2019 @God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. Link to comment Share on other sites More sharing options...
God.2708 Posted November 18, 2019 Share Posted November 18, 2019 @Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 18, 2019 Share Posted November 18, 2019 Every day is a good day to nerf Scourge!@aspirine.6852 said:Just scourges?> Wvw can use a general tone down of damage to get some more interesting fights.Everybody knows this, even Arenanet. It still doesn't mean anything will change. I know... right? Link to comment Share on other sites More sharing options...
Raizel.1839 Posted November 18, 2019 Share Posted November 18, 2019 If you really have to nerf it, just do that in WvW only, because in PvE it's already at the bottom of everything :/ Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 18, 2019 Share Posted November 18, 2019 @God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Link to comment Share on other sites More sharing options...
God.2708 Posted November 18, 2019 Share Posted November 18, 2019 @Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 18, 2019 Share Posted November 18, 2019 @God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 18, 2019 Share Posted November 18, 2019 @Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.< Link to comment Share on other sites More sharing options...
misterman.1530 Posted November 18, 2019 Share Posted November 18, 2019 @Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. Link to comment Share on other sites More sharing options...
God.2708 Posted November 18, 2019 Share Posted November 18, 2019 @misterman.1530 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. So. Funny thing. If you have a zerg of 30 with 5 scourges, and now they have 10 scourges. They have 5 less of something else.I'll leave it to your imagination to work out how that might change things. Link to comment Share on other sites More sharing options...
misterman.1530 Posted November 18, 2019 Share Posted November 18, 2019 @God.2708 said:@misterman.1530 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. So. Funny thing. If you have a zerg of 30 with 5 scourges, and now they have 10 scourges. They have 5 less of something else.I'll leave it to your imagination to work out how that might change things.Fewer SBs :) Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 18, 2019 Share Posted November 18, 2019 @misterman.1530 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. Each of them will still deal less overal dmg than they did before the patch for the price of potentially pushing out other classes from the squad. IF you'll have people changing to scourges "because you said so" in the first place. Link to comment Share on other sites More sharing options...
misterman.1530 Posted November 18, 2019 Share Posted November 18, 2019 @Sobx.1758 said:@misterman.1530 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. Each of them will still deal less overal dmg than they did before the patch for the price of potentially pushing out other classes from the squad. IF you'll have people changing to scourges "because you said so" in the first place.Well, we'll see shortly, won't we. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 19, 2019 Share Posted November 19, 2019 @misterman.1530 said:@Sobx.1758 said:@misterman.1530 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<But if, in the past, zergs of 30 or more had 5 scourges and now they have 10 scourges, what's changed? You still have the same amount of damage spread out amongst more scourges. In fact, you will double the number of AOE circles. Which means double the boon stripping and double the torment, etc. If anything, you will see more Scourges. Each of them will still deal less overal dmg than they did before the patch for the price of potentially pushing out other classes from the squad. IF you'll have people changing to scourges "because you said so" in the first place.Well, we'll see shortly, won't we. Yup. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 19, 2019 Share Posted November 19, 2019 @Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<The point is you will still have wall to wall AoE carpeting inside of wvw. And as a result, the devs are hesitant to make other adjustments. There were too many AoEs before scourge and too many AoEs after scourge. This won’t change how wvw zerg combat plays out. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted November 19, 2019 Share Posted November 19, 2019 @Swagger.1459 said:This won’t change how wvw zerg combat plays out. Well, one thing that will change is that at some point clouding will become the main meta and fights will drag on much longer due to this. That way, the chances of being hit at least by a Scourge's boon strips will become close to zero now, I imagine. Link to comment Share on other sites More sharing options...
Svarty.8019 Posted November 19, 2019 Share Posted November 19, 2019 @Ashantara.8731 said:@Swagger.1459 said:This won’t change how wvw zerg combat plays out. Well, one thing that will change is that at some point clouding will become the main meta and fights will drag on much longer due to this. That way, the chances of being hit at least by a Scourge's boon strips will become close to zero now, I imagine.Which means there's an opportunity to feature fewer defensive builds in party compositions. Which may mean a new meta. Link to comment Share on other sites More sharing options...
God.2708 Posted November 19, 2019 Share Posted November 19, 2019 @Swagger.1459 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<The point is you will still have wall to wall AoE carpeting inside of wvw. And as a result, the devs are hesitant to make other adjustments. There were too many AoEs before scourge and too many AoEs after scourge. This won’t change how wvw zerg combat plays out. There's nothing inherently wrong with wall to wall AoE carpets. This may come as a surprise but AoE carpets don't just up and kill people. Especially if they are wall to wall. Link to comment Share on other sites More sharing options...
Sobx.1758 Posted November 19, 2019 Share Posted November 19, 2019 @Swagger.1459 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<The point is you will still have wall to wall AoE carpeting inside of wvw. And as a result, the devs are hesitant to make other adjustments. There were too many AoEs before scourge and too many AoEs after scourge. This won’t change how wvw zerg combat plays out. Ah, so you're not talking about scourge right now, but about overall wvw state in which zerg fights favor aoes which results in carpet bombing. But that's an obvious direction in a zerg oriented mode -if you don't want to take part in zerg fights, then... dont fight in zergs, pretty easy. I pretty much never run with zergs (even thought it's an easy way to farm wvw), because I don't find it fun, I don't see the problem here.A little explanation what I misunderstood: Not like you’re going to notice a difference with 20+ Necros, and other professions, lobbing hundreds of AoEs your way lolI guess because of the thread title (focused on necro) and unfortunate comma positioning (seperating "20+necros" from "and other professions") it looked like the main point you were making was "not like you're going to notice a differrence with 20+ necros", which is false, because you will notice the difference.Now with "20+ necros and other classes lobbing hundreds of aoes your way"... well, there still should be a difference, but you're right about gameplay not shifting from the aoe spam. The thing is that it actually shouldn't. Link to comment Share on other sites More sharing options...
Swagger.1459 Posted November 19, 2019 Share Posted November 19, 2019 @God.2708 said:@Swagger.1459 said:@Sobx.1758 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:@Swagger.1459 said:@God.2708 said:Not going to notice a ~40% reduction of scourge damage? Yes, I think people will notice that.How do you not understand that comment? You should mentally process the scenario for zerg fights, it might help you understand. If you are a single person getting 20 scourges worth of damage lobbed at you, you are indeed probably dead. If you are a player amongst a 40 person zerg and 20 scourges are lobbing damage at you, the odds of you getting hit by 20 scourges worth of damage will have been MASSIVELY reduced making your death much less likely. Nobody is really going to notice when you still have hundreds of AoEs being tossed around back and forth. Yes, people will notice. You might not. Which sounds like a personal problem. But plenty of good players will.There were complaints about too many AoEs prior to pof and scourge, so you don’t really have a point. This change is not moving the gameplay needle. It clearly will reduce the damage scourge blobs deal against enemy blobs, so not sure what exactly is the point of this argument <.<The point is you will still have wall to wall AoE carpeting inside of wvw. And as a result, the devs are hesitant to make other adjustments. There were too many AoEs before scourge and too many AoEs after scourge. This won’t change how wvw zerg combat plays out. There's nothing inherently wrong with wall to wall AoE carpets. This may come as a surprise but AoE carpets don't just up and kill people. Especially if they are wall to wall.You seem as if you haven’t been paying attention to wvw much, or the years of complaints. You also seem unaware that having too many AoEs puts some limitations on the devs making other changes to the game. Another also, you seem to not understand that this game strongly favors ranged over melee, and that cuts out a number of potential build options from growing into the meta. Finally, shades were 5 target before, while traited, so it’s not like we haven’t been there, and it’s not like it wasn’t ever “aoe wars” before. You may think mindlessly spamming AoEs all over is quality gameplay, but some of us don’t. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now