Samug.6512 Posted November 27, 2019 Share Posted November 27, 2019 We read your feedback on Detection Pulse feeling odd as the Purge Gyro's toolbelt skill and your desire to see Chemical Field returned. While we agree with the sentiment overall that there is more gameplay and interesting options with Chemical Field, there is also important counterplay present with Detection Pulse. As we can't place Purge Gyro's Detection Pulse back on the elite toolbelt slot, we're instead replacing Utility Goggles' lackluster toolbelt skill, Analyze, with Detection Pulse. Utility Goggles is also getting a small but significant change from granting fury to instead granting some brief resistance.Starting at level 10, engineers can now swap weapons while out of combat, gaining an additional pair of weapon slots on their Hero panel.Grenadier: Fall damage reduction has been removed from this trait. This trait now also casts Lesser Grenade Barrage on your location when using a healing skill.Positive Strike: The power coefficient of this skill has been reduced from 0.88 to 0.7.Negative Bash: The power coefficient of this skill has been increased from 0.88 to 1.Equalizing Blow: The power coefficient of this skill has been increased from 1.2 to 1.4.Function Gyro: Fixed a bug that could cause the gyro to be destroyed with control effects while stability was active.Purge Gyro: This skill's toolbelt skill has been changed from Detection Pulse to Chemical Field.Utility Goggles: This skill no longer grants fury or provides immunity to blindness. It now grants resistance and removes blindness when used. This skill's toolbelt skill has been changed from Analyze to Detection Pulse.Toss Elixir R: This skill no longer removes 1 condition when thrown. Projectile speed has been increased by 25%. The projectile thrown by this skill is now unblockable. Fixed an issue in which the land and water versions of this skill moved at different speeds.Toss Elixir U: Fixed a bug that could cause this skill to put friendly targets in combat.Just put Detection Pulse as elite mechanic for Scrapper, instead of Functionless Gyro, it'd be much more welcome;Nobody is using Utility Goggles, and nobody is gonna use them after that - only place we'll see them being used is just after GvG started and scrappers try to land reveal on enemy team, then immediately swapped back to Purge Gyro.Granade Barrage on heal skill? I'd really like to see ANet going crazy here and designing even weirder and more useless random effect. How about "Every 15 steps, apply 1 stack poison to one random enemy in 1200 radius, for 5 seconds."?Oh boy that increase of damage for hammer! I feel more tanky already. Link to comment Share on other sites More sharing options...
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