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Fail to fix COR pathing


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welp, i guess i shouldnt be surprised at this point, but after latest patch, CoR still in an unusable state with the slightest terrain slope change :(

Heres to hoping anet actually starts caring and fixes their bugs... Hopefully before the company goes under completely.

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@Tammuz.7361 said:I dunno, im finding im logging in less and less now-a-days... maybe its just time to let the game die

Can fix plenty of things at a struggling company, but cant fix apathy.

I didn't even bother to play the new LS episodes, it's just more of the same crap they're been spoon feeding us for years. As I see it, this game is following the footsteps of Wildstar, they managed to hold on so far only thanks to the brand recognition...

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@Orion Templar.4589 said:

@Aeolus.3615 said:I think the only thing that was supposed to be fixed on CoR was skill bypassing walls and gates.

You're correct, although I was holding out (small) hope that the other CoR issues would be silently solved as well. I was disappointed

This is the moment of the U must be new :)))))))))) joke

Ranger can also bypass trough stuff with combat mode i think it still works, it’s a way to legal hack player that try to loose ranger LoS behind walls objects , if it’s fixed I don’t know but i doubt.

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@LucianTheAngelic.7054 said:

@Justine.6351 said:Sounds like a l2p issue.

It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

It was a design change to tone down hammer revs...

Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

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@Justine.6351 said:

@Justine.6351 said:Sounds like a l2p issue.

It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

It was a design change to tone down hammer revs...

Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

I'm okay with the nerf, it was needed.

Now the damage is uniform which I like, what I don't like is;

The skill is slower than it used to.It takes forever to come out of hammer.Quickness doesn't affect it's cast anymore. (Not the hit progression it never did.)Pathing is still broken.People can just jump over it.Direct hits sometime don't work.Point blank often misses.More than occasionally, it doesn't cast at all.

The way people played hammer was the way I like to call "Don't touch my super convenient effortless MMO build." because Hammer is and always been a strong weapon if you understood the legends and synergy in between right, so little people knew and right now CoR being so broken just doesn't make it the viable weapon it was in the high skill portion.

The damage nerf barely affected the builds that rely on proper revenant plays. In fact, this so called "damage" nerf is a buff to those who played hammer in the high skill cap because damage at close up is now higher with CoR.

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@Justine.6351 said:

@Justine.6351 said:Sounds like a l2p issue.

It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

It was a design change to tone down hammer revs...

Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

Considering they didn't state that they were changing how the pathing worked on the skill, no it's not a design change, it's almost certainly a bug. Especially since the skill is finnicky now and works one way sometimes and then other ways other times. Also I heard that one of the devs was on stream and playing with hammer rev and commented that "oh that's weird, shouldn't be working like that," though I personally didn't see that so take it as you will

My point is legitimate bugs shouldn't be just dismissed and invalidated as "l2p issues." If it wasn't a bug I'd be with you on it, but there's a 99.9% chance these are all bugs that are being reported, including the beneficial ones like "hitting through walls" and "double hitting."

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@Justine.6351 said:

@Justine.6351 said:Sounds like a l2p issue.

It’s a legitimate bug and you’re gonna call it a l2p issue? Lmao classy

It was a design change to tone down hammer revs...

Before the patch I was getting hit for 15k + cors on a build with 3.5k armor. Sometimes I would be at full hp and just instant downed state, checked combat log and hurdur cor.

Since the patch I have gotten hit by only a couple cors, clearly the nerf shows just how hard revs were being carried by a single skill.

I'm still hitting peeps just as hard if not harder. Only thing required is to basically face your opponent, then it usually works. Failing that, I grab the banner instead and make the fights even worse for the competition. Which I'm noticing more now, more banners being pulled out, enemies dying faster, and commanders logging quicker.

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@Shao.7236 said:

@LucianTheAngelic.7054@"Justine.6351"

I consider this a big fat bug among the rest of things.

at first, this bug existed since CoR got implemented.

second, this skill got through that "patch that made it complete crap" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

Its actually one of the best things that came to wvw revs

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@Virdo.1540 said:

@"LucianTheAngelic.7054"

I consider this a big fat bug among the rest of things.

at first, this bug existed since CoR got implemented.

second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

Its actually one of the best things that came to wvw revs

Yes, it's always had issues of not hitting sometimes, but this was made significantly worse with the patch. I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc. It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

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@"DeadlySynz.3471" said:

I'm still hitting peeps just as hard if not harder. Only thing required is to basically face your opponent, then it usually works.

...And that's why I don't touch the hammer since March. I don't rely on things that "usually works", specially having other choices whithout that random factor.

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I consider this a big fat bug among the rest of things.

at first, this bug existed since CoR got implemented.

second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

Its actually one of the best things that came to wvw revs

Yes, it's always had issues of not hitting sometimes, but
this was made significantly worse with the patch.
I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's
therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc.
It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

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I consider this a big fat bug among the rest of things.

at first, this bug existed since CoR got implemented.

second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

Its actually one of the best things that came to wvw revs

Yes, it's always had issues of not hitting sometimes, but
this was made significantly worse with the patch.
I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's
therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc.
It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

It’s never had to abuse its “broken mechanic bugs” in the past to perform well in either PvP or wvw. CoR is unreliable now due to broken pathing and needs to be fixed, plain and simple

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I consider this a big fat bug among the rest of things.

at first, this bug existed since CoR got implemented.

second, this skill got through that "patch that made it complete kitten" extremely powerful. Its more than 3x better than it was before (could be said that this needs a nerf, but i wouldnt say so cuz rev isnt a good class that needs nerfs).All the complains about not hitting and bad terrain etc are just a way to overthink your usages of this skill and its techniques. Its still hitting like before if done correctly + its going through gaps in ground, walls, gates .... Almost everything

Its actually one of the best things that came to wvw revs

Yes, it's always had issues of not hitting sometimes, but
this was made significantly worse with the patch.
I went from having it hit enemies almost every time always on flat ground to having things like Shao posted happen, where they just don't get hit even though they're clearly in it. In the past that was VERY rare.

Regardless of whether or not "the bug makes it extremely powerful now," you can't deny it doesn't function properly anymore and that it's
therefore bugged and working in ways that are not intended. The change of DAMAGE FUNCTIONALITY was NOT SUPPOSED TO BE A CHANGE OF PATHING/etc.
It's also not even better all the time; it's only better when you're actively exploiting the bugs or they happen unintended.

I'm sorry, but abusing (literally) broken, unintended functionality and then effectively claiming "skillz is fine, l2p, lol so much better now lulz, doesn't need fix" (which is a summation of most of your posts on the topic since the bugs happened) is incredibly unhelpful and absurd. As if people should just be happy that skills they've been using for 4 years work in completely unintended ways now that are completely hit or miss? Skills shouldn't be allowed to do things they're not intended to do if that functionality causes unfair gameplay advantages (either for yourself or your opponent), and things like CoR jumping gaps, not hitting at all, etc. certainly fall into those categories.

putting it all on the "skillz is fine, l2p..." way is a complete kitten way. Rev is a class thats filled with skills that arent functioning properly, never did and will never do. Revenant is a whole bug thats living on machines ,while it can only abuse its broken mechanic-bugs so its still an class thats bringing something. (Mostly put to PvP and WvW)

It’s never had to abuse its “broken mechanic bugs” in the past to perform well in either PvP or wvw. CoR is unreliable now due to broken pathing and needs to be fixed, plain and simple

u know it as good as anyone else. If someone wants to fix anything from the revenant, it causes at least one more bug.

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