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Isnt elite specialist supposed to be new way to play?


Lighter.5631

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i mained warrior back then because it was the only class that can be on-your-face melee, and i loved playing gs/lb power war in pvp, because it was the only class/build that not only on-your-face melee, but you also have enough evade to negate enemy skill shots not just face tank. which is what i like. which is why holosmith and weaver are so fun and so amazing for me.

anyway, back to the topic.isn't elite supposed to be new way to play? elementalist now has long range staff huge damage aoe, mid range scepter, semi-melee dagger, and melee sword, you can play all you want.and list go on for reaper, engi etc.classes like ranger and choose from extremely evasive support or damage.

yet warrior, still another on-point brawler with no support whats so ever, what's the different between all these specs? nothing, it's all on-point brawler spec that plays very similarand pve? warrior is still the mightbot. no new evasive tank spec, nor support heal spec, long range damage spec...i don't understand

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@Substatic.6958 said:

@Oglaf.1074 said:For whatever reason, Anet decided to not let PvE-minded Warriors have any fun with the new expansion pack and made Spellbreaker an exlusively PvP-oriented spec.

I'm still salty over it.

You should be, that is poor game design.

@Substatic.6958 said:

@Oglaf.1074 said:For whatever reason, Anet decided to not let PvE-minded Warriors have any fun with the new expansion pack and made Spellbreaker an exlusively PvP-oriented spec.

I'm still salty over it.

You should be, that is poor game design.

The only pve that this matters in is raids (Everything else is too easy to matter). This is prong to some adjustments in the first month or so. We lacked in the support role for player vs player..... spellbreaker fixes this.

If you think this is poor game design you must have thought how they handled hot was brilliant, since it was the opposite of what they did this time round. All three specs are now viable, and there is enough diversity and overlay among all 3 to make anyone happy. If you only want to do everything with the new spec then you obviously had a great time when they lied about released hot and wroteover the existing content....adding additional ways to do things they said, such lies back then.

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I understand this perspective. All 3 (core, berserker, spellbreaker) fall under the same archetype in pvp, an on-point brawler that excels in 1v1s. It's been that way ever since shoutbow got power creeped out of the meta, so like ~4 years? It's not much to ask for enough of a change in playstyle like ranger>druid to shake us out of this role.

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@Jzaku.9765 said:I understand this perspective. All 3 (core, berserker, spellbreaker) fall under the same archetype in pvp, an on-point brawler that excels in 1v1s. It's been that way ever since shoutbow got power creeped out of the meta, so like ~4 years? It's not much to ask for enough of a change in playstyle like ranger>druid to shake us out of this role.

even in pve too, ranger>druid is huge playstyle change, so is mesmer>chronobut warrior always been mightbot no matter what specialization

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@Substatic.6958 said:

@Oglaf.1074 said:For whatever reason, Anet decided to not let PvE-minded Warriors have any fun with the new expansion pack and made Spellbreaker an exlusively PvP-oriented spec.

I'm still salty over it.

You should be, that is poor game design.

Why? Where is the rule that says an elite spec needs to be good in every part of the game and if it's not, it's a bad design? has it ever occured to you that you don't actually KNOW the design intent of an espec, so it's presumptuous to say that there is something wrong if an espec doesn't perform to any particular player's expectations? Do you know how unreasonable that is?

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It goes a bit further than " an espec doesn't perform to any particular player's expectations".

It is quite obvious that Spellbreaker is only designed for PvP combat. Interupt and Boon-strip simply aren't valuable enough to build an entire playstyle around it in PvE.

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@Oglaf.1074 said:It goes a bit further than " an espec doesn't perform to any particular player's expectations".

It is quite obvious that Spellbreaker is only designed for PvP combat. Interupt and Boon-strip simply aren't valuable enough to build an entire playstyle around it in PvE.

I'm not sure you're following me ... so I will just agree with you because that statement parrots my point exactly ... the especs aren't designed to be good in every game aspects. Yes, SB is valuable in PVP. Yes, the value of interrupts and boon-strip is questionable in PVE.

My problem with this thread is that what we are seeing here isn't a unique occurrence. The things we are seeing here have already happened to other classes in the game. It's not an exception that this espec has a particular focus, it's normal; it's a result of how the game is designed. We should all EXPECT that an espec may be particularly well suited to some things and not others.

I think the OP has a point but then again ... how much difference can an espec deliver on a class that already has a huge amount of variety in weapons and directions for builds? There isn't alot of space to explore there.

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@Oglaf.1074 said:I parrot your point, yes, but I disagree whole-heartedly with you that it is "fine".

As a Warrior main who enjoys PvE waaaay more than PvP I feel shafted by this expansion pack.

Magebane tether builds are actually really fun in PvE, it gives you incomparable access to might that you might have only been able to get with greatsword, essentially letting you use other weapons without having to slog through might-less.

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@kKagari.6804 said:

@Oglaf.1074 said:I parrot your point, yes, but I disagree whole-heartedly with you that it is "fine".

As a Warrior main who enjoys PvE waaaay more than PvP I feel shafted by this expansion pack.

Magebane tether builds are actually really fun in PvE, it gives you incomparable access to might that you might have only been able to get with greatsword, essentially letting you use other weapons without having to slog through might-less.

I enjoy SB in PvE for this reason plus I like d/d. As a former power PS warrior it feels almost like it's doable again, ALMOST; because I'd still never bring SB in high fractals or Raids as clearly power itself is still so bad compared to condi. I think SB can potentially, be good in PvE - with some adjustments and well, mainly buffing power/burst. I was hoping for A LOT more with SB and PvE esp knowing it would be power based.

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@Oglaf.1074 said:I parrot your point, yes, but I disagree whole-heartedly with you that it is "fine".

As a Warrior main who enjoys PvE waaaay more than PvP I feel shafted by this expansion pack.

Of course you do, but you shouldn't because you have lots of experience with the game and it's history. Nothing should have given you the expectation SB would be THE goto PVE spec. How you feel has little bearing on how the game is developed, so from that perspective, it is fine; it is actually OK that you don't like it or that it's not optimal for PVE. It's what any reasonable, experienced GW2 player should have expected.

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You have to understand that warrior is the least played character in GW2, anet will not put their efforts and resources to something that is not going to give them $$MONEY$$. The warrior class is the only class that has had very little development on all these 5 years because people love to play with their thieves, mesmers, rangers and all these classes that can "dance" around the warrior and have 1200 range attack. And if you think about it, who would not?

When you see at the warrior kills, most of the skills are 1-man targets, meaning that you can only target 1 person per skill AND on top of that the range of these skills are 130 units.

Can you believe that greatsword (the most iconic weapon of warrior) has a maximum average target of 3 people?1.- Auto attack is 3 targets2.- Hundred blades apparently can only hit 3 miserable targets, which means its 3/100 effective (3% effective JK).3.- Whirlwind is 3 targets4.- Bladetail pierces 5 targets.5.- Rush 1 target

Meanwhile, a range class like necro can easily target 5 people at max range of 1200, so if you think about it, it is a no brainier, people will always choose the best option!

Anet takes care of their player base which is necros, thieves, mesmers. Why would they invest their time on the warrior class if people don't play it?

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There is always a least played class and there are many factors that determine what that class is.

Anet takes care of Necros Thieves and Mesmers? THat's an interesting perspective ... what makes you say that? I can think a number of reasons that Anet doesn't take care of those classes. The fact is that you, nor I, have any idea what Anet 'takes care off', so to claim Warriors are hard done by because they aren't Anet's favourite is quite self-serving. I speculate that if Warrior is the least played, it's because it's one of the THE most vanilla, Plain-Jane classes any game can offer players. The concept of a 'warrior' is about as boring and uninteresting as can be in a fantasy MMO.

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@Obtena.7952 said:There is always a least played class and there are many factors that determine what that class is.

Anet takes care of Necros Thieves and Mesmers? THat's an interesting perspective ... what makes you say that? I can think a number of reasons that Anet doesn't take care of those classes. The fact is that you, nor I, have any idea what Anet 'takes care off', so to claim Warriors are hard done by because they aren't Anet's favourite is quite self-serving. I speculate that if Warrior is the least played, it's because it's one of the THE most vanilla, Plain-Jane classes any game can offer players. The concept of a 'warrior' is about as boring and uninteresting as can be in a fantasy MMO.

Sure, we can say that anet intended for spellbreaker to be a pvp spec and leave it at that. But by happy accident classes like Scourge and Holo are good in all game modes, should we demand heavy nerfs to those in specific game modes to kill their fun in the interest of parity? What about Druid which remains the best spec to play in pvp despite having an overwhelming pve presence?

Anyway none of this has anything to do with the OP's topic. If you feel like Warriors are being entitled asking for some pve-only buffs make a new thread. If anything, asking for a different role design for warrior after 4 years of the same thing is objectively good for everyone.

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Don't really get the mentality, pretty sure they never intended to have a warrior pick up a staff and start casting spells.

These specs are 'variants' on the profession, taking a core mechanic and adjusting how it plays out, what it does, and creating a similar but different experience.

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@Sykper.6583 said:Don't really get the mentality, pretty sure they never intended to have a warrior pick up a staff and start casting spells.

These specs are 'variants' on the profession, taking a core mechanic and adjusting how it plays out, what it does, and creating a similar but different experience.

Variants of the theme is not mutually exclusive with new play styles.Druid took the "nature spirits" aspect of ranger and created a full healer with various support options never before available to ranger. Chrono similarly took one aspect of core mesmer "time warp" and spun it into a full support spec for pve. Warrior doesn't have to heal with staff magic for example - we already have aspects of team support through mundane means like inspirational shouts and banners.The issue here is that both Berserker and Spellbreaker, while variations of core warrior, basically fullfil the same purposes in both pve and pvp.

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@kKagari.6804 said:

@Oglaf.1074 said:I parrot your point, yes, but I disagree whole-heartedly with you that it is "fine".

As a Warrior main who enjoys PvE waaaay more than PvP I feel shafted by this expansion pack.

Magebane tether builds are actually really fun in PvE, it gives you incomparable access to might that you might have only been able to get with greatsword, essentially letting you use other weapons without having to slog through might-less.

Sure, but it is not worth giving up all the stuff you get from Berserker in PvE.

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@Oglaf.1074 said:It goes a bit further than " an espec doesn't perform to any particular player's expectations".

It is quite obvious that Spellbreaker is only designed for PvP combat. Interupt and Boon-strip simply aren't valuable enough to build an entire playstyle around it in PvE.

Isnt it then a better idea to make those techniques valiable in pve instead having completly disjunct "PvE" and "PvP" Specialisations? Currently the majority of mobs in pve do not utilise significant boons and there are not much healers/supporters that are worth interrupting.

So how about Anet dramatically increases the number of boons the enemies uses? Like having standard stuff like 5-10 might/fury/swiftness on almost every mob, while specialised "supporter" mobs pulse out full might stacks/retaliation/resistence/stabillity?

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they are power ups, some are even power ups from thier hot specs

Just look at some elite specs ideas, they are worthless and incredibly lazy. some ideas and concepts are upgrades simply in the name or small explanation given by it without going into context. upgrades by default.

espically mesmer.

Mirage is litterally a mesmer. like it's almost a virtual pleonasm. mesmers already are confusing foes with clones, and now it has mirrors? I mean come on.

Firebrand is litterally what core guardian could already do after that shit was removed from some reason and given back.

Soulbeast is litterally going fucking bankai. U litterally take your pet, and become one with it. gaining it's abilities and growing stronger together. the difference is that it's so poorly desgined that it's thankfully not an upgrade over druid but over core ranger.

Scrappers, again engineers litterally bieng more resourcefull

Berserkers litterally are a transformation from warrior allowing thier adreline to have more manifestistations. they got shat on last patch in which u could argue core warrior to be more beneficial but man.

like it's litterally in the fucking name.

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Not every spec, regardless of the class, is made for PvE. Warrior is STILL used in PvE alot, yes also raids. I play WvW mainly, and switched from Revenant to Spellbreaker. Moved all the gear etc., and yet I was able to easily do the PvE stuff like fractals and stuff on the new maps. Had no problem with damage or staying alive. There are other builds for raids, so I dont understand the issue here. Spellbreaker can use shouts and banners, there you have your support. In WvW/pvp the same, you can go worker. Doesnt mean its better than full SB usage.So for random PvE stuff, SB is just fine even with double dagger, you have enough damage output, and with traits you will have an amazing might uptime.

Only downside is, that NPCs barely have buffs, but other specs have those WvW/PvP-related traits, too. So.... Choose other traits?

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