Aeolus.3615 Posted October 7, 2017 Share Posted October 7, 2017 Guard shield dome not absorbing projectiles??? Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted October 7, 2017 Share Posted October 7, 2017 Video example? What enemy class are we talking about? Lag? Link to comment Share on other sites More sharing options...
Kaim.5483 Posted October 7, 2017 Share Posted October 7, 2017 could be some unblockable projectiles Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 7, 2017 Author Share Posted October 7, 2017 oooh i think it was unbstopable union.. but lasted way more than 4 seconds... i had time to cross the entire camp from one way to another side, jsut felt strange cause theres no counter against that besides plauy lame build :\, no dome, no shelter Dh F3... nothing worked so was more than 4 secondsabsorsion should not be reated as a block nor a reflect... Link to comment Share on other sites More sharing options...
DerJoker.9081 Posted October 7, 2017 Share Posted October 7, 2017 it could have been unstoppable union combined with signet of the hunt, that gives another 6 seconds unblockable.It is strong against builds with a lot of blocks and against ppl that rely on them a lot to survive, using them at the last possible moment... But other than that you sacrifice a lot of survivability against other builds, taking that traits/utilities. Its more like a gimmick but can be fun some times Link to comment Share on other sites More sharing options...
Edu.6984 Posted October 8, 2017 Share Posted October 8, 2017 Nowadays there are so many unblockable skills, traits, utilities, etc. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 9, 2017 Author Share Posted October 9, 2017 Wich means unblockables need to be diferenced from reflected and absorved... if Anet keeps increasing the mess of the current unbloked spam.Way to much time of unblockables... just saying, it should be skillbased or 3 seconds window time, as a mace shield shout guard..i just stop what im doing and go for a smoke whike ranger keeps auto atacking for 3-5k, not much that a player can do, since Guard shouts cant even run away from targets due low mobility and now to mediocre to low support, due the ammount of unblockables and boon removal... like i said, unblocksables need to be diferenced from reflected and absorved...Use stability on DH f2 and DH F3, makes skills being interrupted as well due once again unblcokables and boon removal trough unblocks.And the condi spam.... traited meditations with traited shouts plus trooper runes.... clean 3 gain 6+, stun locked right after needed to use the stunbreaker... not even close to the red circles deadzone mess... just some random crap that is floating arround due the massive spam....while players dont even know what they are targetting...Anet is carrying to much the bad players offensivly...with their vertical class progression that pretends to be horizontal. Link to comment Share on other sites More sharing options...
Ubi.4136 Posted October 9, 2017 Share Posted October 9, 2017 The problem:blockreflectabsorbconvert (like druid staff 5)These are NOT the same thing, yet Anet seems to have made "unblockable" mean that it can ignore all 4 of those I listed and hit the target every time. It should not. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted October 9, 2017 Author Share Posted October 9, 2017 exactly...It should be diferenced cause it creates counter play in both ways, it makes it more player side driven skill and timming than actually, "well im gona use this trait/skill to win" , wich it has been what ANET has been doing on the class design across the board.i dont think we can expect much form a game like this, we can burn and chill, poison and bleed cannons etc... but stuff needs to be alerted to, just wish Anet was more toughfull on balance and somewhat competent with their iteration (if they actually have something like that at all).p.s this is not about guardian shield only, it affects every class that has blocks, reflects and absortion. Link to comment Share on other sites More sharing options...
LetoII.3782 Posted October 9, 2017 Share Posted October 9, 2017 Ranger seems to have license to pewpew with impunity now, who needs positioning or timing when you have an Ignore Everything button? Link to comment Share on other sites More sharing options...
Ragnarox.9601 Posted October 9, 2017 Share Posted October 9, 2017 reflect is not block so it should reflect backblock need to be block so unblockable can penetrateabsorb should absorb and not be penetrated by unblockablekappa Link to comment Share on other sites More sharing options...
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