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Updates Coming to Drakkar Fight Rewards


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@Eloc Freidon.5692 said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

Is there actually any way to get these from playing the map? If not, it's terrible design.

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@Traveller.7496 said:

@Eloc Freidon.5692 said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

Is there actually any way to get these from playing the map? If not, it's terrible design.

Its just another thing that drives the default lodestone price up, making all collections involving them even more expensive to complete.

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I'm in favour of a slight boost, especially to justify better loots — although it's been quite a chore to get T3 masteries :P. However, please do have in mind that not everyone plays at the so-called "prime times". Around here, when apparently Australian players are struggling to stay awake, I'm just waking up and there are not that many players available for the meta. We're finishing the fights with literally a few seconds left. :(

I think a scaling based on the number of players fighting would be great, as long as it's not exaggerated as some past bosses/events that, for example, were easy with 3 players and almost impossible with 5.

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@Hanakocz.5697 said:I would say that collectively, we as players are already quite good, everyone is equipped, everyone knows where to copy builds from, and so on....so of course things will feel to be easy compared to years ago when only few were on such tier of knowledge about the game. Especially when you have map full of people. Nowadays no boss fails with full maps, that's it.

Oh you and your realistic take on things.

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@Eloc Freidon.5692 said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

There should be a daily choosey chest with an Amalgamated Draconic Lodestone as an option like the metas in PoF and HoT. They require far too many resources that are not obtainable on the map to craft.

It'd be good to see this addressed sooner rather than later.

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@Pifil.5193 said:

@"Eloc Freidon.5692" said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

There should be a daily choosey chest with an Amalgamated Draconic Lodestone as an option like the metas in PoF and HoT. They require far too many resources that are not obtainable on the map to craft.

It'd be good to see this addressed sooner rather than later.

Oh man, I can't believe they missed the mark on putting this new lodestone as a reward on a "do 5 things on this map" daily chest.

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@Traveller.7496 said:

@"Eloc Freidon.5692" said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

There should be a daily choosey chest with an Amalgamated Draconic Lodestone as an option like the metas in PoF and HoT. They require far too many resources that are not obtainable on the map to craft.

It'd be good to see this addressed sooner rather than later.

Oh man, I can't believe they missed the mark on putting this new lodestone as a reward on a "do 5 things on this map" daily chest.

I'd have preferred a daily bag of lodestones or something. Getting the new lodestone outright every day would devalue them too much.

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@Traveller.7496 said:

@"Eloc Freidon.5692" said:It should have a chance to drop Amalgamated Draconic Lodestones in that fancy chest. Or at least a lot of the lodestones needed to make them. This map really lacks the resources needed to make those things considering its the map to make the new weapons.

There should be a daily choosey chest with an Amalgamated Draconic Lodestone as an option like the metas in PoF and HoT. They require far too many resources that are not obtainable on the map to craft.

It'd be good to see this addressed sooner rather than later.

Oh man, I can't believe they missed the mark on putting this new lodestone as a reward on a "do 5 things on this map" daily chest.

We don't even have a 'Do 5 things on this map' overall chest. Not sure why some maps have that, like Grothmar, and some do not, like Bjora.

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Any chance you could also fix Drakkars hitboxes so that they remain permanent during damage phases?

I play a longbow Ranger with piercing arrows and found that my character was constantly swapping between Drakkars leg hitbox's due to them constantly vanishing while his legs moved between the floor and walls.

I have to manually target his distant leg constantly during the fight to make the most of my arrows hitting both legs for double damage which is a pretty tiresome process when it happens every few seconds.I tried marking target on his legs too but when the leg hitbox vanishes for a few seconds it removes that target lock so I can't rely on it to quick switch back to the leg I want to target.

It's a small issue but it effects my character quite a bit as my weapons damage is dependant on how many hitboxes I can hit with the same arrows.

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@Fire Attunement.9835 said:

@"Hanakocz.5697" said:

However,
please fix the bug where whole escort event fails because Jhavi gets teleported back into the village after portal sections, thanks
.

We're on it! Cameron gave a couple of updates to that issue in
earlier today.

Are the reward tracks going to be updated so that pvp/wvw players can unlock the new stuff like they normally would be able toThis is the first story release in a long time that didnt come with a reward track for pvp and wvw.

Just wanting to point out not all players want to invest in completing a list of achievements when they dont mainly focus on pve or dont focus on pve much at all other than for the story / lore progress.

Bound by Blood had its emote in reward trackWhisper in the dark had the neat helm skinThis episode no reward track rewards emote/skin???

Me and a few other people are just assuming this was an oversight due to the map being expanded on rather than actually getting a new map can you possible check or confirm on this?

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Better loot... nice, but what about better scaling?Example right now: 15 to 20 people here, 18 minutes to go, Drakkar at 92%.We know already it's useless...So bailing out with 18 minutes to go...That must be - BY FAR - the WORST Boss design ever.

Some ascended stuff won't make me more excited about Drakkar at all.

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@Fire Attunement.9835 said:Hi everyone,We’re going to make some improvements to high-end rewards for the Drakkar fight soon, including adding an ascended version of the Illuminated Boreal weapon set with a unique color scheme. For now we hope you'll have fun learning the fight and collecting the current spoils of your victories.

Nice to hear! I hope this means all ascended weapon chest drops are of the illuminated boreal weapon chest type. If it's a random type that would be sad. Also the fight is fine. We almost failed it when I tried, and you have to be good to adapting to the claw's movement.

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@"Tuna Bandit.3786" said:Better loot... nice, but what about better scaling?Example right now: 15 to 20 people here, 18 minutes to go, Drakkar at 92%.We know already it's useless...So bailing out with 18 minutes to go...That must be - BY FAR - the WORST Boss design ever.

Some ascended stuff won't make me more excited about Drakkar at all.

I'm glad that someone else commented with fails because i've seen map chat messages about failures and all the elitists are like "Zomg too easy", and i'm like "probably because you carried"

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Yeah and it's a gamble of luck. Because joining a different map is not possible.Trust me I tried, but the minute it starts, you cannot swap maps to a different one.it gets locked down.On an empty map? Tough luck!

So:

  • You need to be lucky to be on the right map BEFORE meta starts
  • You need to hope that map has enough players to do the meta
  • You need to hope or try to rally as many players in the map as possible

So yeah change that, then talk about loot.

To whomever thought above was a great idea... It is the opposite: it is deliberately frustrating your player base. And you know it.Who cares about ascended if it actually is one big gamble?!?!?!

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I think better rewards are really good! And when it's ascended weapons, it shouldn't br too easy to win the fight. But that doesn't mean Drakkar needs to be a dps sponge. It would be better if it was difficult to stay alive - and not difficult to kill him in time.

Maybe it would be good to handle it like the meta in Tarir. You get really really good loot from winning. For Drakkar that would be a chance for the ascended weapons. Plus some other things and the Amalgamated Draconic Loadstone. "Some other things" include unidentified gear. It would be really nice when the loot outcome would be the same like in Tarir or Palawadan.

When the fight fails, then it should be like in Tarir as well. The players get loot. But not as much and no chance for ascended weapons and no Amalgamated Draconic Loadstones. Instead they get unidentified gear, some mats and so on. Maybe on the same level as the rewards now when winning the Drakkar fight.

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At this time being, I'd have to agree on the health pool factor of the fight. Just because people can't skip out on the stacking to dps boss for green circle buffs to try to combat that and usually fail on not filled map instances, I wonder if there's a better way to bring a balance to this. Generally most players are more dps oriented up close, so they'll huddle the boss, but on the right arm of all places to do so, and won't budge the slightest even if the green circle is right next to them. Don't know if they just don't see it or just don't care. Then the ranged bunch tends to stay scattered up even with a lack of useful boons like quickness or alacrity. So I want to say if the boss had slightly MORE health pool and another mechanic or two to compensate and redirect how to make the fight work out. Could be more interesting and function out better with smaller groups doing the content.

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@"Fire Attunement.9835"

Suggestions/ideas for consideration:

1) The fight is too long and players won't get any reward at all failing (even if its a close kill). Possible to get seperate rewards for each section/checkpoints for participation(?). Also as an incentive for players to stay for the whole fight instead of AFK/ coming at the end and get the full reward.

2) Players standing in the green circle gets a buff "Inspired Strength - Improve damage dealt and movement speed" but I can't find any info on this. Can we get a clarification on how it works (damage modifiers if theres any)?

3) Took years to collect Tequalt's Weapons and still uncompleted, the new skins are a good addition but it will be a pipe dream to get it fully collected. Probably will be salvaged as well like any other ascended weapons. Would be great if salvaging it gives Almagated or other useful materials to craft its series, instead of Vision Crystals (hoarding too many from ascended salvaging already).

Bugs encountered :

1) No rewards given after successfully finish the event. (Auto loot doesn't seem to work on the final reward "ice chest" either?)

2) Mobs got pushed into the wall stalling the event (into the tunnel behind because its hollow) when Jhavi was channeling to break the ice wall, to open the tunnel. (Suspect there are players parked/standing behind the wall/tunnel from map swapping/previous successful event and pulled the mobs agro).

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Wandered back to the game; unless you have a full map the boss fails. And I mean FAILS. With roughly 20 folks, didn't even get to 50%. There appeared to be only one map actually succeeding and it was full. This may be due to: lack of rewards to pull folks in and, like Teq in the early days, people instinctively "know" that if there isn't a tag, and a zerg of folks, it isn't going to succeed, so even though at the beginning there were more like 50, since there was no tag, people left. I felt repeatedly that it was pointless to do anything. It has so many hit points and the fight takes so. long. and. drags. on. You can do an entire raid wing and then some in the time it takes to successfully kill this thing. Does it scale at all?

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