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Will balance patch bring stomping back into style?


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@"GewRoo.4172" said:Considering damage is going to be nerfed across the board i wonder how this patch is going to affect scenarios with downstates in (smaller) team fights. As far as I know resurrection is not touched in terms of capability which should make it harder to finish downed opponents - especially in 1v2 scenarios. I am pretty sure stomps are going to be much more important than they are now.

On the other hand some downstate abilities are already pretty 'annoying' - both Ranger 3 and Guardian 3 can turn entire fights if a team is not able to finish in time and the dmg of Necromancer is already way too high imo. Any thoughts?

Let's see about the altered ranged AOE pressure when health pools and resurrection capabilities aren't touched at all. Wouldn't say stomps are mandatory but I can't see "cleaving the downed" work in outnumbered situations right now.

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