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Mirage, how it could be better "balanced"


Galeskyring.9617

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There were far more constructive ways to nerf excessive mirage dodging then ousting 1 dodge from the 2 base dodges.

Instead they could have:

1: introduce an ICD of 5-8 seconds too Deceptive Evasion (pvp/wvw) this would draw in dodge = shatter spam to reasonable levels.2: Reduce condition damage somewhat to address explosive damage (when it's not instantly cleanse at least.)3: increase the CD of staff 2 Phase retreat from from 10 to 15, disrupting the hard to catch cadence many had.

If they are dead set on 1 dodge then they should:

1: increase select skill's damage values as a fair trade off too survival lost from the reduced dodge count.2: Add a select-able trait which enhances Stamina regenerated by Vigor (As several other professions have.)3: Restore Elusive mind's stun break effect to compensate for the diminished dodge count.

Reducing a profession's ability to dodge below the standard count isn't a balance or a nerf it's a hard removal from competitive environments and casual play entirely where concerned. Which in this case is pvp and wvw.

Please provide constructive feedback not troll/snarky posts, comments or remarks. Let this thread be an actual effort to improve the current situation the mirage is now in.

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I agree with your first 1 and 3 points. A lot of ICDs on traits and mobility CDs have gone overlooked until recently. Ideally I think mirage cloak needs to be reworked. Mirage cloak should not be usable while cced, like regular dodge. The activated mirage cloak (not mirrors) should interrupt skills with a cast time, however skills should be usable after using mirage cloak while still in evade frames.

Other general changes that are more of a personal opinion would be:

  • Reduce clone condi damage to be negligible
  • Buff ambush skill damage and weapon damage. I think ambush skills are too spammy, especially with IH, but could be reworked to be more telegraphed, high impact skills.
  • Increase clone hp, reduce clone production.
  • remove target breaks or remove excessive visual effects
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@"Paradoxoglanis.1904" said:I agree with your first 1 and 3 points. A lot of ICDs on traits and mobility CDs have gone overlooked until recently. Ideally I think mirage cloak needs to be reworked. Mirage cloak should not be usable while cced, like regular dodge. The activated mirage cloak (not mirrors) should interrupt skills with a cast time, however skills should be usable after using mirage cloak while still in evade frames.

Other general changes that are more of a personal opinion would be:

  • Reduce clone condi damage to be negligible
  • Buff ambush skill damage and weapon damage. I think ambush skills are too spammy, especially with IH, but could be reworked to be more telegraphed, high impact skills.
  • Increase clone hp, reduce clone production.
  • remove target breaks or remove excessive visual effects

No! ICD on dodgetraits do not make any sense, i explained that often enough, just search in my comments if you want to understand the simple logic. For everything else:https://en-forum.guildwars2.com/discussion/comment/1169526#Comment_1169526

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We've been suggesting alternatives in several threads, including the official Preview and "Update Update" threads inviting feedback, since this abomination of a spec removal was announced. Not a single acknowledgement from the powers that be. We can go through the exercise again here, but honestly, it's like talking to a wall.

At this point everyone should just lay their Mirages to rest and boycott it in competitive modes. Then they can ignore the foolish decision they made with actual stats to prove it, just like they (still) are with Chrono.

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