Chaith.8256 Posted February 26, 2020 Share Posted February 26, 2020 The well-reported Utility Goggle - Gadgeteer traited version is not applying Resistance properly still.Feb 25th, Throw Mine - Gadgeteer traited version is not updated to the new Throw Mine changes. (Still does damage, and presumably removes 1 boon). Tooltip bugged for the 'detonation', even when untraited.Compounding Chemicals is applying no boon duration in PvP at least.Feel free to add obvious and hotfix worthy bugs Link to comment Share on other sites More sharing options...
Ten.2617 Posted February 26, 2020 Share Posted February 26, 2020 Aim-Assisted Rocket: Some missiles doesn't track the target, and head to some random destiny. Flashbang: The daze a few times (on the first hit when going into combat) does not trigger. Link to comment Share on other sites More sharing options...
Tinnel.4369 Posted February 26, 2020 Share Posted February 26, 2020 According to patch notes Big Boomer is to "heal the engineer for 3 seconds at 202 health per second". The tooltip in game reads Big Boomer (3s): 308 Heal and it's healing for 103-104 per tick.UPDATE - seems there's an unlisted WvW-PvP/PvE split.Don't see why competitive can't have the full 202/s. Link to comment Share on other sites More sharing options...
wasss.1208 Posted February 26, 2020 Share Posted February 26, 2020 Personal Battering Ram with Gadgeteer gets its old damage back. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 26, 2020 Share Posted February 26, 2020 @wasss.1208 said:snipsSSHHHH Link to comment Share on other sites More sharing options...
santenal.1054 Posted February 26, 2020 Share Posted February 26, 2020 Cleansing field placement (Med kit #3). The field needs to be placed at your location after the cast animation is done and not at the place where you were before the cast animation started. Link to comment Share on other sites More sharing options...
vaxjani.9073 Posted February 26, 2020 Share Posted February 26, 2020 Only a tooltip bug, but with HGH the Elixir Gun and Mortar elixir skills still show the old might stacks and duration (2 stacks for 15s). Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 26, 2020 Share Posted February 26, 2020 Undescribed bug with blowtorch that we can keep a while longer as its not hotfix worthy Link to comment Share on other sites More sharing options...
Blackfish.7349 Posted February 26, 2020 Share Posted February 26, 2020 I am testing new explosives trait line with crystal configuration storm for explosion triggering and I am noticing a lot of missed attacks at melee in WvW. Just surrounded by enemies and spamming holo1 with no damage. Arcdps shows massive dps drops. When I change to crystal configuration eclipse damage recover normal levels and no misses. Have you guys experienced with CCstorm in WvW? Link to comment Share on other sites More sharing options...
Blackfish.7349 Posted February 27, 2020 Share Posted February 27, 2020 I have been doing more testing with ccstorm and I know what happens. As you trait ccstorm the holo1 skill acts as a projectile and tries to face your target when you use it. When you dont have the trait equipped, you will hit enemies in front of you even if you target moves at your back, just as a normal melee weapon. With cctorm traited and a target at your back you will not swing the sword in front of you and, if it tries, you will automatically turn 180º to go for your target. Also, with ccstorm you need to be facing your target and as soon as moves laterally you will start losing damage against other targets that may still be in front of you, losing the nice aoe effect of the holo1 skill. I dont think this is a bug, but I may suggest the ccstorm trait to make the holo1 skill behave as a melee weapon which launches heat projectiles forward without the need of any target. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 27, 2020 Share Posted February 27, 2020 Throw Mine: Reduced power coefficient from 2.0 to 0.01. Increased boons removed from 1 to 3.I think its still at 1 boon removed. man 3 boons is gonna be op in wvw lol... Link to comment Share on other sites More sharing options...
Ghos.1326 Posted February 28, 2020 Share Posted February 28, 2020 Scrapper Hammer 2, Electro Whirl, not reflecting projectiles in the FFA arena.Will add more once I either come across more or get more data about suspected bugs. Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted March 2, 2020 Share Posted March 2, 2020 When equipin Kinetic Stabilizer, Supply Crates stun is reduced from the new 3sec to 21/2 sec Flashbang daze doesnt increase with Kinetic Stabilizers Link to comment Share on other sites More sharing options...
Perceptor.7189 Posted March 18, 2020 Share Posted March 18, 2020 Rocket turret attacks does not activate explosive temper and big boomer traits Link to comment Share on other sites More sharing options...
Chaith.8256 Posted March 18, 2020 Author Share Posted March 18, 2020 @Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 18, 2020 Share Posted March 18, 2020 as far as i'm aware scrap ham2 electro whirl is still bugged and has been forever. Link to comment Share on other sites More sharing options...
Perceptor.7189 Posted March 19, 2020 Share Posted March 19, 2020 @Chaith.8256 said:@"Perceptor.7189" said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret. Link to comment Share on other sites More sharing options...
Chaith.8256 Posted March 19, 2020 Author Share Posted March 19, 2020 @Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.Oh yeah? Then it's a bug then for certain Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted March 19, 2020 Share Posted March 19, 2020 @Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.what use does the turret have of those traits anyways? it cant crit, right? and the heal isnt gonna do much Link to comment Share on other sites More sharing options...
Chaith.8256 Posted March 19, 2020 Author Share Posted March 19, 2020 @Ovalkvadratcylinder.9365 said:@Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.what use does the turret have of those traits anyways? it cant crit, right? and the heal isnt gonna do muchTrue, but it should still proc on explosion traits if the auto does Link to comment Share on other sites More sharing options...
Ovalkvadratcylinder.9365 Posted March 19, 2020 Share Posted March 19, 2020 @Chaith.8256 said:@Ovalkvadratcylinder.9365 said:@Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.what use does the turret have of those traits anyways? it cant crit, right? and the heal isnt gonna do muchTrue, but it should still proc on explosion traits if the auto doesYep I agree. If theres anything engineer needs its consistency and less bugs Link to comment Share on other sites More sharing options...
EnferReine.8043 Posted April 22, 2020 Share Posted April 22, 2020 @Ovalkvadratcylinder.9365 said:@Chaith.8256 said:@Ovalkvadratcylinder.9365 said:@Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.what use does the turret have of those traits anyways? it cant crit, right? and the heal isnt gonna do muchTrue, but it should still proc on explosion traits if the auto doesYep I agree. If theres anything engineer needs its consistency and less bugsThis is still a persisting issue.The Rocket Turrets first attack applies the Explosive Temper, but after that initial shot it doesn't.Not even when you destroy the turret.And all of them are supposed to do an explosion. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted April 22, 2020 Share Posted April 22, 2020 @Ovalkvadratcylinder.9365 said:@Chaith.8256 said:@Ovalkvadratcylinder.9365 said:@Perceptor.7189 said:@Chaith.8256 said:@Perceptor.7189 said:Rocket turret attacks does not activate explosive temper and big boomer traitsIntended because it's not inheriting any stats/traits from you :anguished: It's not intended. Rocket turret it's listed as "explotion" and the basics attack activate Steel-Packed Pownder and Shrapnel, therefore, Explosive Temper and Big Boomer should also work with the turret.what use does the turret have of those traits anyways? it cant crit, right? and the heal isnt gonna do muchTrue, but it should still proc on explosion traits if the auto doesYep I agree. If theres anything engineer needs its consistency and less bugsI thought the bugs was the consistency? Link to comment Share on other sites More sharing options...
Wizler.8192 Posted May 14, 2020 Share Posted May 14, 2020 @Stand The Wall.6987 said:as far as i'm aware scrap ham2 electro-whirl is still bugged and has been forever.How is it bugged? What I see is this skill doesn't trigger autoattack. Is that normal or am I missing something? Super frustrating to use this as an opening attack then just stand there doing nothing. Link to comment Share on other sites More sharing options...
bambi.6214 Posted May 14, 2020 Share Posted May 14, 2020 @"hellsqueen.3045" said:snipThe Rocket Turrets first attack applies the Explosive Temper, but after that initial shot it doesn't.Not even when you destroy the turret.And all of them are supposed to do an explosion.I just tested it - non of the turrets that we manually explode trigger Big Boomer or Explosive Temper.Edit: a funny fact - Flame Turret toolbelt skill is literally "Throw a ball of napalm that explodes on impact", but it's not an explosion. Meanwhile Electro-whirl is literally just "spin around". I guess we spin around so fast that we split atoms of air causing nuclear explosions? Link to comment Share on other sites More sharing options...
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