Kodama.6453 Posted May 14, 2020 Share Posted May 14, 2020 @Samug.6512 said:@"hellsqueen.3045" said:snipThe Rocket Turrets first attack applies the Explosive Temper, but after that initial shot it doesn't.Not even when you destroy the turret.And all of them are supposed to do an explosion.I just tested it - non of the turrets that we manually explode trigger Big Boomer or Explosive Temper.Edit: a funny fact - Flame Turret toolbelt skill is literally "Throw a ball of napalm that explodes on impact", but it's not an explosion. Meanwhile Electro-whirl is literally just "spin around". I guess we spin around so fast that we split atoms of air causing nuclear explosions?Homing Torpedo also isn't considered to be an explosion. A damn TORPEDO is not an explosion.And the funniest thing is that they even changed the name of Explosive Shot to Fragmentation Shot, just so people could no longer claim that this skill should be an explosion (and it still should be one). Link to comment Share on other sites More sharing options...
Renny.6571 Posted May 29, 2020 Share Posted May 29, 2020 Barrage and nade 1 will just forever miss if ur blinded and wont clear the blind unless u have another proc eg explosive entranceSwapping kits procs confusion without icd its easy to commit sudoku with 2 kits Link to comment Share on other sites More sharing options...
Shaogin.2679 Posted March 29, 2021 Share Posted March 29, 2021 Ran into some issues and this was the first thread that Google brought up, and seems appropriate to add to the list instead of letting it be forgotten to time.The CC from Rocket Turret and Thumper Turret do not trigger the Kinetic Stabilizers trait in the Scrapper trait line. Link to comment Share on other sites More sharing options...
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