Ziggy.3842 Posted February 28, 2020 Share Posted February 28, 2020 The skill ruins the flow of combat, making rev feel extremely clunky. Please either remove the windup or allow us to move during the windup animation. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted February 29, 2020 Share Posted February 29, 2020 No windup felt extremely bad to play against. So no, dont remove the windup. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 29, 2020 Share Posted February 29, 2020 Yeah it's still too strong and does too much damage.They need to remove the damage tics all together because now revs are channeling impossible odds with it, bypassing anets damage nerf to all cc! I started reporting revs I saw channeling IO while in staff 5 because it's nothing short of an exploit. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted February 29, 2020 Share Posted February 29, 2020 sure remove doom cast time too. can't believe ppl actually qq'd about that, jesus. its now pretty damn useless. Link to comment Share on other sites More sharing options...
Justine.6351 Posted February 29, 2020 Share Posted February 29, 2020 @Stand The Wall.6987 said:sure remove doom cast time too. can't believe ppl actually qq'd about that, jesus. its now pretty kitten useless.Doom? That a berserker skill? Link to comment Share on other sites More sharing options...
Jobber.6348 Posted February 29, 2020 Share Posted February 29, 2020 @Justine.6351 said:Yeah it's still too strong and does too much damage.They need to remove the damage tics all together because now revs are channeling impossible odds with it, bypassing anets damage nerf to all cc! I started reporting revs I saw channeling IO while in staff 5 because it's nothing short of an exploit.Hahaha this is the funniest post I've seen today! Link to comment Share on other sites More sharing options...
YTKafka.4681 Posted February 29, 2020 Share Posted February 29, 2020 @Justine.6351 said:@Stand The Wall.6987 said:sure remove doom cast time too. can't believe ppl actually qq'd about that, jesus. its now pretty kitten useless.Doom? That a berserker skill?Doom:Death Shroud 3 (Base necro) It's a Single Target 1200 range Fear for 2 seconds (was 1-1.5 Seconds dependent on range). 20 Sec CD (3/4 Sec Cast)Overall a sort of meh change. Personally I would have kept it at base 1.5 for all ranges or give it a 3 target AoE around the hit target, but Anet does what Anet wants. Link to comment Share on other sites More sharing options...
BeepBoopBop.5403 Posted February 29, 2020 Share Posted February 29, 2020 As long as it's critting for 15 damage total nothing matters just delete the skill. Link to comment Share on other sites More sharing options...
Fish.2769 Posted February 29, 2020 Share Posted February 29, 2020 @Ziggy.3842 said:The skill ruins the flow of combat, making rev feel extremely clunky. Please either remove the windup or allow us to move during the windup animation. So then they would have to change Arc Divider and Head Butt back?Yeah, didn't think so... Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 29, 2020 Share Posted February 29, 2020 @BeepBoopBop.5403 said:As long as it's critting for 15 damage total nothing matters just delete the skill.Removal of all CC skills on all classes seem like an excellent idea to me. Fair is it not? No more getting knocked down. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 29, 2020 Share Posted February 29, 2020 @RedShark.9548 said:No windup felt extremely bad to play against. So no, dont remove the windup. Staff 5 could become a 2 skill, windup would be the root cast if double taped would cast staff 5 imeditially but damage would be low, while on winding up would built for damage.Still the root it’s still a serious issue, making toon move 60% slower and loosing speed boon would be a balanced improvement to the skill. Link to comment Share on other sites More sharing options...
Strider Pj.2193 Posted February 29, 2020 Share Posted February 29, 2020 @Dawdler.8521 said:@BeepBoopBop.5403 said:As long as it's critting for 15 damage total nothing matters just delete the skill.Removal of all CC skills on all classes seem like an excellent idea to me. Fair is it not? No more getting knocked down. We might not even have to dodge. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted February 29, 2020 Share Posted February 29, 2020 @BeepBoopBop.5403 said:As long as it's critting for 15 damage total nothing matters just delete the skill.Because cc itself is so useless? Lel Link to comment Share on other sites More sharing options...
ens.9854 Posted February 29, 2020 Share Posted February 29, 2020 Yeah tbh it should grant players hit by it resistance. Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted February 29, 2020 Share Posted February 29, 2020 @Strider Pj.2193 said:@Dawdler.8521 said:@BeepBoopBop.5403 said:As long as it's critting for 15 damage total nothing matters just delete the skill.Removal of all CC skills on all classes seem like an excellent idea to me. Fair is it not? No more getting knocked down. We might not even have to dodge.Even better, then we can remove dodging since its useless. Link to comment Share on other sites More sharing options...
Aeolus.3615 Posted February 29, 2020 Share Posted February 29, 2020 @Dawdler.8521 said:@Strider Pj.2193 said:@Dawdler.8521 said:@BeepBoopBop.5403 said:As long as it's critting for 15 damage total nothing matters just delete the skill.Removal of all CC skills on all classes seem like an excellent idea to me. Fair is it not? No more getting knocked down. We might not even have to dodge.Even better, then we can remove dodging since its useless.Add dodge to down state :) kekBut seriously staff 5 damage could come from how much time player is building, if one want it somewhat instant would loose a lot of damage. Link to comment Share on other sites More sharing options...
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