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Sorem.9157

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@"Sunshine.5014" said:Necro, FB, Condi Rev are definitely overtuned. That doesn't mean the meta is as bad as before. The above class can still be killed. Chrono was unkillable 1v3. That was much worse.

Yes, I agree that while Chrono was stronger back then, the gameplay resembles a lot what we had before. Right now it is very AoE condi bunkerish gameplay. Classes with multiple aoe hits that don't require too much timing or aiming in order to land their skills are rising way up above and as much as the numbers are larger than what we had back then, the "style" is the same as in gameplay. Mindless spam with very little punishment for mistakes.

This patch was meant to make PvP more associated with skill and active gameplay but it did the opposite.

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@Apolo.5942 said:

@Sorem.9157 said:Just a heads up

This meta is starting to look a lot like the heart of thorns release chronobunker meta that killed PvP competitive scene

Might be just me but thats reason for panic, right?

That is ironic, considering that crazy damage did effectively kill pvp.

You clearly weren't here when PvP peaked and Heart of Thorns released and we had what can only be called as the last official PvP tournament, which was a complete failure.

Crazy damage didn't kill PvP. Mindless gameplay that doesn't require thinking to execute did. It has been awhile that problem with PvP wasn't balance, it was bad gameplay generated from overall powercreep. Very different things.

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@Sorem.9157 said:

@"Sunshine.5014" said:Necro, FB, Condi Rev are definitely overtuned. That doesn't mean the meta is as bad as before. The above class can still be killed. Chrono was unkillable 1v3. That was much worse.

Yes, I agree that while Chrono was stronger back then, the gameplay resembles a lot what we had before. Right now it is very AoE condi bunkerish gameplay. Classes with multiple aoe hits that don't require too much timing or aiming in order to land their skills are rising way up above and as much as the numbers are larger than what we had back then, the "style" is the same as in gameplay. Mindless spam with very little punishment for mistakes.

This patch was meant to make PvP more associated with skill and active gameplay but it did the opposite.

It is only so because, you have a few outliers that missed the mark by a margin as long as the distance to the moon.

Cool your panties and give em till next Tuesday. After that I say, get your pitchforks people.

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@Sorem.9157 said:

@"Sunshine.5014" said:Necro, FB, Condi Rev are definitely overtuned. That doesn't mean the meta is as bad as before. The above class can still be killed. Chrono was unkillable 1v3. That was much worse.

Yes, I agree that while Chrono was stronger back then, the gameplay resembles a lot what we had before. Right now it is very AoE condi bunkerish gameplay. Classes with multiple aoe hits that don't require too much timing or aiming in order to land their skills are rising way up above and as much as the numbers are larger than what we had back then, the "style" is the same as in gameplay. Mindless spam with very little punishment for mistakes.

This patch was meant to make PvP more associated with skill and active gameplay but it did the opposite.

It was mindless spam beforehand. You didn't have to worry about missing a big ability because you could just burst stuff down so easily. What multiple aoe hits are a problem? It's my understanding that people are complaining about 2v2s, so not sure how aoe comes into it.

Comparing it to the HoT bunker meta is laughable as well. You had ESL teams /gg once a team capped mid because it was impossible to force bunkers off.

PvP wasn't killed due to balance, it was near dead when Anet tried to start the ESL and the half ass attempt at real ranked killed it for good.

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