Abraxxus.8971 Posted February 29, 2020 Share Posted February 29, 2020 Do warriors now have a skill/trait/whatever that lets them start a finisher, cancel it and run off but the finisher still happens? Had it happen to me 3 times in a match just a few minutes ago, and even my teammate saw it happen and was wondering about it. Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted February 29, 2020 Share Posted February 29, 2020 @Abraxxus.8971 said:Do warriors now have a skill/trait/whatever that lets them start a finisher, cancel it and run off but the finisher still happens? Had it happen to me 3 times in a match just a few minutes ago, and even my teammate saw it happen and was wondering about it. I believe you’re probably just talking about Battle Standard. Link to comment Share on other sites More sharing options...
Lillbryschan.3281 Posted February 29, 2020 Share Posted February 29, 2020 Battle standard?https://wiki.guildwars2.com/wiki/Battle_Standard Link to comment Share on other sites More sharing options...
Arcaniaxs.4519 Posted February 29, 2020 Share Posted February 29, 2020 Elite banner skill i thinkIt rezs ur team mates and finishs ur downed enemys Link to comment Share on other sites More sharing options...
Sunshine.5014 Posted February 29, 2020 Share Posted February 29, 2020 Check out this cheese! Try it before it's nerfed!https://en-forum.guildwars2.com/discussion/98989/try-it-out-battle-standar-warrior-fb-in-2v2#latest Link to comment Share on other sites More sharing options...
rng.1024 Posted March 1, 2020 Share Posted March 1, 2020 It sounds like a desync issue - for some reason this happens mostly with thieves on my part, where they start the stomp, dodge roll away - me thinking "phew, now I can interrupt it" - before the finisher happen while they are nowhere near my body.My theory is that this is a remnant of the old stomp animation that could be affected by quickness and slow, where essentially you see a slightly delayed version of them stomping, but your client prioritizes rendering them while moving rather than finish the stomp animation. Was never an issue before that update. Link to comment Share on other sites More sharing options...
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