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A very unusual but, potentially super strong Spellbreaker build I've been using


Girth.9731

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Hey fellow Warriors, although the old meta SB build is still quite good, I think I may have stumbled upon a really powerful new build.

http://gw2skills.net/editor/?PKwAEh7lJwqYhsEGKOWPpvbA-z5gfG9KFyXFYwB

Yes, you saw right, no Discipline. This build has been doing me wonders; it's tanky, has a ton of sustain, and can burst incredibly quickly. Getting kited is the main counter to the build but there are a number of aspects that can help prevent that.

A few comments about some of the build choices:

  1. Obviously, this build does not run Discipline which felt super awkward at first. However, once you get used to it, its really not so bad. I believe post patch Defense is super underrated right now. Shieldmaster puts our stun on a 16s CD and our block on a 24s CD, Adrenal Health is actually super strong right now and heals for a ton, and Cleansing Ire provides all the adrenaline gain and condi removal you could ask for. The downside, however, is that you have to make sure you are hitting your bursts but I haven't fount this to be an issue. Between Cleansing Ire, Mending, and 2x Sigils of Cleansing, condi really hasn't been a problem.

  2. Next, Rune of Evasion. Not something you typically see on Warrior, but since we lack the increased movespeed an swiftness from Discipline, I have found that it is a must. Every time you evade an attack, which is very often, you get a nice amount of swiftness making it very hard to kite you if you play well.

  3. Finally, make sure you use 100b often after landing a FC. The No Escape really facilitates this and is essential for build up adrenaline and might.

Try the build out! Its unorthodox and feels clunky at first, but once you get the hang of it its a killer build.

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@"Girth.9731" said:Hey fellow Warriors, although the old meta SB build is still quite good, I think I may have stumbled upon a really powerful new build.

http://gw2skills.net/editor/?PKwAEh7lJwqYhsEGKOWPpvbA-z5gfG9KFyXFYwB

Yes, you saw right, no Discipline. This build has been doing me wonders; it's tanky, has a ton of sustain, and can burst incredibly quickly. Getting kited is the main counter to the build but there are a number of aspects that can help prevent that.

A few comments about some of the build choices:

  1. Obviously, this build does not run Discipline which felt super awkward at first. However, once you get used to it, its really not so bad. I believe post patch Defense is super underrated right now. Shieldmaster puts our stun on a 16s CD and our block on a 24s CD, Adrenal Health is actually super strong right now and heals for a ton, and Cleansing Ire provides all the adrenaline gain and condi removal you could ask for. The downside, however, is that you have to make sure you are hitting your bursts but I haven't fount this to be an issue. Between Cleansing Ire, Mending, and 2x Sigils of Cleansing, condi really hasn't been a problem.

  2. Next, Rune of Evasion. Not something you typically see on Warrior, but since we lack the increased movespeed an swiftness from Discipline, I have found that it is a must. Every time you evade an attack, which is very often, you get a nice amount of swiftness making it very hard to kite you if you play well.

  3. Finally, make sure you use 100b often after landing a FC. The No Escape really facilitates this and is essential for build up adrenaline and might.

Try the build out! Its unorthodox and feels clunky at first, but once you get the hang of it its a killer build.

This is going well for you right now since F1 on Spellbreaker is still using the pre patch numbers, i.e. it deals more damage than it should be doing. But hey, go have fun while it lasts!

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@Girth.9731 said:I realize that, but that's not really the point of the post. I am comparing the build to the standard meta SB, so your comment is irrelevant.

Mkay. Any warrior build without Discipline works, and any warrior build without Defense works, or neither to be honest. But F1s still being broken on Spellbreaker is still relevant for how your build is performing at the moment.

Kudos on breaking out of the Discipline mindset though. Not enough warriors can be convinced to drop it, same for Defense pre patch in WvW. Honestly the only traitline on warrior that is lacking now is Arms. It could use a gentle rework at this point, nothing major but some of the traits are showing their age.

Cleansing Ire should give you pretty good mileage. Merciless Hammer will as well if you are interested in trying it out. You'll get adrenaline for everyone you CC either with Shield Bash or Full Counter, but that would go further on Berserker or Core than on Spellbreaker, yet it is still nice to pop FC at 1 bar of adrenaline and see 2 full bars afterwards.

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@"Lan Deathrider.5910" said:

Kudos on breaking out of the Discipline mindset though. Not enough warriors can be convinced to drop it, same for Defense pre patch in WvW. Honestly the only traitline on warrior that is lacking now is Arms. It could use a gentle rework at this point, nothing major but some of the traits are showing their age.

Arms need to be more generalized instead of being "Lol I'm actually a Sword support line which maybe supports Gunflame"

Also I have no idea why Discipline is still forced to hold the Ranged weapon trait.

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@Yasai.3549 said:

@"Lan Deathrider.5910" said:

Kudos on breaking out of the Discipline mindset though. Not enough warriors can be convinced to drop it, same for Defense pre patch in WvW. Honestly the only traitline on warrior that is lacking now is Arms. It could use a gentle rework at this point, nothing major but some of the traits are showing their age.

Arms need to be more generalized instead of being "Lol I'm actually a Sword support line which maybe supports Gunflame"

Also I have no idea why Discipline is still forced to hold the Ranged weapon trait.

Yeah, crack shot used to be in Arms. Should have stayed there to be honest.

Arms WAS the condi and crit chance taitline, but they've moved and shuffled stuff around that now its the jack of all trades traitline. Signet Mastery? All that ferocity belongs in Discipline. Swap it and Crack Shot. Opportunist? Merge it with Leg Specialist and put a different trait in there. Dual Wielding? An old trait from a time when Quickness was rare to get and hard to upkeep. Give a different benefit or increase the attack speed with a chance for quickness on a crit. Burst Precision? Let the 100% crit chance persist for 3s after the burst. Sundering Bursts? LMAO there are better ways to stack vulnerability as a warrior, heck rifle does that better now. Unsuspecting Foe is okay I guess for Bull's Charge -> HB or BB -> FB. Blade Master is okay now. Wounding Precision I've never liked, but if you re running condi you have no other choice. Furious is good even without running Condi as it is a good Adrenaline gaining trait.

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@Lan Deathrider.5910 said:

@Girth.9731 said:I realize that, but that's not really the point of the post. I am comparing the build to the standard meta SB, so your comment is irrelevant.

Mkay. Any warrior build without Discipline works, and any warrior build without Defense works, or neither to be honest. But F1s still being broken on Spellbreaker is still relevant for how your build is performing at the moment.

Kudos on breaking out of the Discipline mindset though. Not enough warriors can be convinced to drop it, same for Defense pre patch in WvW. Honestly the only traitline on warrior that is lacking now is Arms. It could use a gentle rework at this point, nothing major but some of the traits are showing their age.

Cleansing Ire should give you pretty good mileage. Merciless Hammer will as well if you are interested in trying it out. You'll get adrenaline for everyone you CC either with Shield Bash or Full Counter, but that would go further on Berserker or Core than on Spellbreaker, yet it is still nice to pop FC at 1 bar of adrenaline and see 2 full bars afterwards.

I agree, Discipline isn't actually as essential as a lot of Warrior think. We are all so used to playing with it so dropping it feels extremely clunky at first.

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It's not essential but I think the 5 second weapon swap makes warrior unique in the way that it makes fights feel more fast paced and gives combat a certain more fluid flow. Also the normal run speed in this game feels like ur toons got concrete boots so warriors sprint makes travel so much better. Uve also got a dps trait,condi removal trait and a burst skill dps increase trait in the line. Discipline definitely isnt essential but it definitely makes warrior handle better lol.

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