zoopop.5630 Posted March 11, 2020 Share Posted March 11, 2020 nerf res power from All specs for 2vs2 / 5vs5 because it's just getting stupid at this point lol. Can't even Cleave anything down anymore with how fast res power is atm for both. On top of Res Signets being abused by all classes that are allowed to have it.... really defeats the purpose of a full damage/cc nerf if heal power was only touch in one aspect of the game but completely forgetting about the other half which comes from ressing down bodies. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted March 11, 2020 Share Posted March 11, 2020 Necro Rez signet has a huge trade off of almost 10k hp and so does reading in general except maybe some that heal the user but most will still end up taking damage in the end. I honestly don’t see the problem with these in 2v2s and is definitely not even close to a problem in 5v5s. IMO you should be able to Rez your team mates even multiple times and since there seems to be a trade off in quiet a few cases not sure how bad it is, maybe you just need to play something with more damage or I’m not up to date enough with how op these things are even after quiet a few 2v2s on all sorts of builds Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted March 11, 2020 Share Posted March 11, 2020 There needs to be a mechanic like in GW1 where each time you are revived, you get up with 15% less maximum health than you had before.In GW2, this effect shouldn't be applied to normal player reviving that everyone has, or even rallying from a kill. But instant revive skills should apply a -15% just like they did in GW1. Link to comment Share on other sites More sharing options...
mrauls.6519 Posted March 11, 2020 Share Posted March 11, 2020 Rez signets make me reeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
Bladestrom.6425 Posted March 11, 2020 Share Posted March 11, 2020 @Trevor Boyer.6524 said:There needs to be a mechanic like in GW1 where each time you are revived, you get up with 15% less maximum health than you had before.In GW2, this effect shouldn't be applied to normal player reviving that everyone has, or even rallying from a kill. But instant revive skills should apply a -15% just like they did in GW1.After 1 death you are at a major disadvantage, so you die over and over, faster and faster. IN GW2 this mechanics was in pve maps as well if I remember right. Link to comment Share on other sites More sharing options...
Eurantien.4632 Posted March 11, 2020 Share Posted March 11, 2020 I feel like people who didn't play during core just don't know how to deal with rez utilities. CC the rez, poison the body, cleave while someone stomps?It might be kinds too good but still feels manageable at the moment. Link to comment Share on other sites More sharing options...
Ouk.5914 Posted March 11, 2020 Share Posted March 11, 2020 @"Eurantien.4632" said:I feel like people who didn't play during core just don't know how to deal with rez utilities. CC the rez, poison the body, cleave while someone stomps?It might be kinds too good but still feels manageable at the moment. stealth gyro with a bubble that gives you stability and reflects projectile attacks wont make it easy to stop said class. Mesmer, Guardians, and Engi all have some sort of way to res fairly easy. Guardian gets an insane amount of stability , Engi Get stealth+Stability+bubble or Invul, Mesmer Gets Bubble, and Distortion then we have necro with res signet which isn't SO bad but when you start stacking so much other ways to get free res it kinda becomes stupid to a degree. Not saying it's "impossible" to stop but for 2vs2 this shit is fucking stupid to deal with after getting someone down 3-4 times back to back. All I'm saying cleaving downs isn't anywhere as easy as it use to be after the nerf to everything going down hill yet certain sustain and healing traits were left untouched for god knows what reason. Ressing someone SHOULD not be so easy to do and for some reason after the patch it's become exactly that. Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted March 11, 2020 Share Posted March 11, 2020 Warrior banner stomp, problem solved /s Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted March 11, 2020 Share Posted March 11, 2020 allow pets to finishproblem solved Link to comment Share on other sites More sharing options...
Ouk.5914 Posted March 11, 2020 Share Posted March 11, 2020 @Zexanima.7851 said:Warrior banner stomp, problem solved /sBeen thinking about that but the CD so damn long lmfaooo@Stand The Wall.6987 said:allow pets to finishproblem solvedThey can Already self Res faster then any other class besides maybe a guardian? Fuck it let's give them the ability to finish people off as it is anyway. Link to comment Share on other sites More sharing options...
mehelpu.7160 Posted March 11, 2020 Share Posted March 11, 2020 @Stand The Wall.6987 said:allow pets to finishproblem solvedallow pets to capture nodesanother problem solved Link to comment Share on other sites More sharing options...
Zexanima.7851 Posted March 11, 2020 Share Posted March 11, 2020 @mehelpu.7160 said:@Stand The Wall.6987 said:allow pets to finishproblem solvedallow pets to capture nodesanother problem solvedRemove players from games and have only pets, all problems solved. Peak GW2 Link to comment Share on other sites More sharing options...
Turkeyspit.3965 Posted March 11, 2020 Share Posted March 11, 2020 @Ouk.5914 said:@Zexanima.7851 said:Warrior banner stomp, problem solved /sBeen thinking about that but the CD so kitten long lmfaoooDaredevil has a shorter cooldown - just sayin' Link to comment Share on other sites More sharing options...
Psycoprophet.8107 Posted March 11, 2020 Share Posted March 11, 2020 Pets should all have a disarm skill that disarms all player targets. Kill two birds with one stone as there's no further need to balance other classes weapon kits as well as assuring all pets have a use thanks to the disarm pet skill shared by all. Link to comment Share on other sites More sharing options...
Luthan.5236 Posted March 13, 2020 Share Posted March 13, 2020 As engineer (traited alchemy for faster use) I usually use elixir s to stomp - prevents downed enemies from using their interrupt skill. (Only annoying if they are ele, mesmer thief or something like that - where they can just move away and "dodge" the stomp.) The elixir also helps against other players (teammates of the downed guy) trying to interrupt me.Only problem is if they outheal even the normal stomp time. I mean the thing with getting interrupted while stomping and then a guy healing ... normal situation and it should be possible to fully ress. But if you down and instantly use elixir s it should not be possible to outheal (rarely or never encountered it). Link to comment Share on other sites More sharing options...
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