Bierwagenfahrer.2748 Posted April 3, 2020 Share Posted April 3, 2020 The Test of Faith initial damage got nerfed to a 0,1 power coefficient while the pass-through attack got buffed to 2,8. Now the first pass-through triggers the initial damage and not the pass-through damage and the trap icd. so trying to play around this pull/push trap mechanics is kinda denied by the icd. you cant damage someone with the first push/pull. you are forced to play around this, but need to waste at least 1 skill just to trigger the trap and set up the trap ring. Removing the initial dmg or giving the icd to the pass-through damage would be a better solution.Or is it just bugged? Link to comment Share on other sites More sharing options...
mrauls.6519 Posted April 4, 2020 Share Posted April 4, 2020 Remove the icd. It's not needed anymore Link to comment Share on other sites More sharing options...
TinkTinkPOOF.9201 Posted April 21, 2020 Share Posted April 21, 2020 Right now I have lots of trouble getting any dmg out of test of faith, I have pulled someone fully though the trap (as in both sides of the ring) and then shield pushed them back in and because of lag/player sync they will take zero dmg. Not fun cutting someone down and baiting out their stab for a burst trap rotation only to be denied the dmg and a big skill going on CD for a bug to totally negate it. Link to comment Share on other sites More sharing options...
Bierwagenfahrer.2748 Posted April 28, 2020 Author Share Posted April 28, 2020 @TinkTinkPOOF.9201 said:Right now I have lots of trouble getting any dmg out of test of faith, I have pulled someone fully though the trap (as in both sides of the ring) and then shield pushed them back in and because of lag/player sync they will take zero dmg.Yep. its realy hard ....... :( Link to comment Share on other sites More sharing options...
Emferno.5219 Posted April 28, 2020 Share Posted April 28, 2020 @TinkTinkPOOF.9201 said:Right now I have lots of trouble getting any dmg out of test of faith, I have pulled someone fully though the trap (as in both sides of the ring) and then shield pushed them back in and because of lag/player sync they will take zero dmg. Not fun cutting someone down and baiting out their stab for a burst trap rotation only to be denied the dmg and a big skill going on CD for a bug to totally negate it.It sometimes bugs out yes , u don't deal pass through dmg Link to comment Share on other sites More sharing options...
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