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Sad excuse for " PvP"


Ziggityzog.7389

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5v5 one team has 2 teefs and the other has no mobility players game ova. On top of that the toon that can run across the map in 20 seconds can spam daze skills if you cap, spam random massive conditions, or just power down with pistol spam. While other classes take a minute n a half to cross a map. I really don't get how a game mode can be made and forced on players where if your team doesn't have mobility you lose. Obviously the one who decided to force a unplayable game mode on pvp players has never actually played a game with pvp it seems.

If only there were a game mode that didn't force everyone to worry about dancing around little circles all day while 1 or 2 teefs cap decap cap decap cap decap. Maybe like you just kill the team and... you win. Hummm...

Yay lets all zerg middle and circle dance!

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Thief has been needed to be toned down for awhile now. Anet keeps pushing this glass cannon meta while ignoring that thieves dominate such a meta, and daredevil was already stupid strong. Nevermind the fact that entire concept of thief especially daredevil is cancer to fight against. It's a class designed around giving the thief maximum ability to counter opponents while at the same time denying any possible counterplay to opponents.

People complain about scourge, while nobody talks about d/p daredevil and the fact that it has a advantageous matchup against every class in the meta.

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My main at gw2 start was a teef and he has my account name haha. Got bored of being the one to have to run around all the time and then just hide and run when low hp. I enjoy the stand and fight style more. Got bored of Teef play after a few months. Some people enjoy the ez wins without earning it.

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