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Buff Stances


P Fun Daddy.1208

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From my perspective, these are the weakest parts of this spec. Barrier is going to get buffed, I believe, so I'll wait to have an opinion on stone resonance/related traits (since if barrier was good we have some very nice access to it). But as it is, the stance trait is simply not worth taking, unravel is terrible, and aquatic stance is similarly bad.

Firstly, the stance trait if changed should have 20% CDR. I don't think anything else would be needed.Then, aquatic stance should either heal around you (instead of the enemy), or ICD halved, or simply an increase on the base heal. As it is, it brings pretty much nothing to the table that other skills don't do better.Unravel needs to do more. It just feels terrible to slot. At the very least, make it lower attunement cooldowns for the duration.Finally, Primordial stance is just bad. It needs either a range increase, or a stunbreak. As it is, it's only remotely useful for sword, and not worth taking over something that could let you stay in range

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@P Fun Daddy.1208 said:

@Feanor.2358 said:

@P Fun Daddy.1208 said:Finally, Primordial stance is just bad. It needs either a range increase, or a stunbreak. As it is, it's only remotely useful for sword, and not worth taking over something that could let you stay in range

Yet it's meta in PvE. :)And useless everywhere else.

So what? There are plenty of skills which are useless in this game mode or that. They can't be all useful everywhere, because the environments are very different and consequently the things that make a skill good are very different.

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Unravel is feels like a total waste of a utility slot just so I can properly swap through my skills ,,, maybe if it cleared conditions or reflected projectiles or had some added utility to it

but this crazy skill swapping mechanic is such a core part of weaver Unravel should just be made in to a F5 skill

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@caveman.5840 said:Unravel is feels like a total waste of a utility slot just so I can properly swap through my skills ,,, maybe if it cleared conditions or reflected projectiles or had some added utility to it

but this crazy skill swapping mechanic is such a core part of weaver Unravel should just be made in to a F5 skill

It should at least give you an added effect base off of what atument you drop. Say a strong buff or a strong condi clear as you ask for. If you drop air you get quickness drop water you get a strong aoe clear you drop fire you get high stacks of might drop earth get hmmm not sure about this one.

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Stances are:

Aquatic Stance - which fights for worse heal with crap heal on active, terrible heal per strike mechanic and value and - for god knows what reason - has group healing on a selfish DPS spec. Seriously feels like it was a terrible oversight.

Unravel - the most worthless skill in the game, competing with many racial skills and mistfire wolf. Has 0 utility and all it does is remove a class mechanic neutering a minor trait. A+ skill right there.

Earth Resonance - poor man's Arcane Shield. Gives bad amount of pulsing barrier even with a ton of healing power, in pulses so it doesn't protect you from big bursts and without stun break of Arcane Shield or its damage. Unless you slot both, stick to Arcane Shield.

Twist of Fate - decent, but needs a bit more (I say projectile reflect or a short interrupt). Interrupt would be better because of the potential offensive use making it a nice defensive or offensive tool (a.k.a., a twist of fate).

Primordial Stance - during beta was bugged to trigger more condi when single attunement, now it is weaker but continues as a PvE tool. I say meh, but actually may be the more carefully designed utility and the sole offensive one on a DPS spec (how crazy).

Weave Self - the CD reduction is nice, the bonus are terribly weak and the float is a gimmick. Bad elite to compete with our other crappy ones - so I guess kudos for consistency with shit for Elite?

At this point I am not sure if I want to ask them to fix stances to actually be worth a damn or if I prefer they give us a Major or GM trait that lets us slot utility skill on the elite slot and with a buff to that "utility skill". To ele this might become the best trait in the game due to the crap we have for elites.

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@extremexhero.9178 said:I think stances are in a good place mechanically, its just that they all seem to favor sword. Unravel is great skill in combination with primordal because it saves cooldown to go fully attuned(which are great sword condi), also if speced gives stability which is good.

I tried that but I think I would rather just take primordial on its own and bring another utility that can bring more to the table than unravel

I want to be able to use unravel but I just cant justify slotting it as it is now

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If they changed aquatic stance to only heal you per strike without having to be near the enemy and removed the ICD it might actually be a decent heal. Why anyone thought it needed to heal allies is beyond me and the ICD means the max anyone can ever get out of it is a 5k heal if you hit precisely when the ICD comes off, realistically you’d only get a 4k heal making it worse than nearly every other heal in the game.

No ICD would allow it to gain benefits from multi hit skills and allow for big healing in outnumbered fights when playing aggressive. This is different to the signet because the signet heals per skill use not per hit, arc lightning would heal for 202 with the signet but under a no ICD aquatic stance it heals for 5.7k to 17k depending on number of enemies hit. A skill like meteor or Pyro vortex, primordial stance could let you burst heal for 5-10k with the counterplay being to kite the ele while the stance is up.

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@extremexhero.9178 said:Good points, maybe they can decrease the interval to half a second so you can get some hits in to make it useful, or give it another charge.

It would depend on exactly how it works, if the heal only triggers from a single target out of 3-5 then it would have to be drastically lower than 1/2s (and there’s no guarantee they all get hit at the same time in some cases) as max you will get 10 procs for 5.7k heal. Realistically you’re not going to hit it off CD unless using arc lightning so 7 hits is more likely for just shy of a 4K heal. Remember it relies on you being aggressive too so you’re likely to be hit during this time especially on sword. 1/4s would let it proc off multiple enemies or multiple hit for a more realistic 8k heal.

Course the lazy way to deal with it is keep it as is and buff the heal on strike to 1.5k so assuming you get 4 strikes you get a 6k heal and 2.6k from initial activation, guess which is more likely to be implemented?

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