kKagari.6804 Posted October 11, 2017 Share Posted October 11, 2017 I did some interesting calculations, based on very basic situations for both 'contestants'. Both contestants will be using desert shroud, with one shade present. The unlucky sucker taking the damage is wearing light armor and moving, but always in range of the effects of the shade, the scourge, and desert shroud.In the red corner, we have a scourge with a marauder amulet, equipped with Death Perception, using an axe.In the blue corner, we have a scourge with a carrion amulet, not equipped with anything in particular (unfair, I know, bare with me), using a scepter.All assumptions on the mechanics were taken from this thread, credit to savacli.8172:https://en-forum.guildwars2.com/discussion/comment/174330#Comment_174330So when the scourge uses desert shroud, it will deal 21 packets of direct damage (7 from the shades MSS, 7 from your MSS effect, and 7 from desert shroud). and also inflict 56 ticks of torment damage (4 stacks of torment, applied 7 times, lasting for 2 seconds each).The marauder scourge will have 100% critical chance during desert shroud, and the direct damage packets will do an average of 22547 damage over the 7 second duration. The torment applied will deal 1780 damage over an 8 second period. This equals 24327 damage.The carrion scourge will have 5% critical chance, for the purposes of this calculation the final direct damage is mulplied by 1.025 (5% chance to critical at 1.5x damage), equalling 11430. The torment will deal 7829 damage, for a total of 19259 damage. That's a really big difference! Discuss!Yes, I am aware in a more realistic situation, both scourges will have more active affects bumping up their damage. Link to comment Share on other sites More sharing options...
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