Vova.2640 Posted May 10, 2020 Share Posted May 10, 2020 skill lag in 3-ways has been in the game for years.anet will not acknowledge this.anet will not do anything to fix this.whether it them not caring enough to address this, or technical limitations (in 2020 lulw) the lag is here to stay until this game is no more. Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted May 10, 2020 Share Posted May 10, 2020 Anet was looking into this a while back, but not sure what happened since..https://www.reddit.com/r/Guildwars2/comments/cuikws/this_is_the_sort_of_thing_the_wvw_community_has/exvuufi/https://www.reddit.com/r/Guildwars2/comments/cuikws/this_is_the_sort_of_thing_the_wvw_community_has/exvqaqx/ Link to comment Share on other sites More sharing options...
Vegeta.2563 Posted May 10, 2020 Share Posted May 10, 2020 @"Oxylus.7985" said:I assume this has been covered before at some time, but we know that condi heavy builds cause server lag. We are in a more condi-heavy meta ATM which means more lag. I don't think Anet can just get faster EC2 instances to make it better. See this from ancient history for some background on the problem.My (only slightly tonue-in-cheek) proposal : nerf all condis in WvW and make it a power meta. Problem solved. :)Just to highlight a part that was stated from ANet back in 2013... We’ll be going through almost every skill in the game over the coming months and optimizing them one-by-one. This in itself will make an extremely large difference, that when that patch note comes through, expect a very different WvW experience.I don't think they ever did this for HoT or PoF skills to fix the issue. Link to comment Share on other sites More sharing options...
Nuxx.1025 Posted May 10, 2020 Share Posted May 10, 2020 Please Anet do something about the server lag, reset nights at WvW are unplayable..from the latin comunity here we have all the same problem. Its, just press the 1 key, if it even goes off , till the fights ends.. Link to comment Share on other sites More sharing options...
Blackelk.3784 Posted May 10, 2020 Share Posted May 10, 2020 Server lag in WvW has only been getting steadily worse each patch or content update and has to be address, a sub method def is not the way though. Link to comment Share on other sites More sharing options...
SexyMofo.8923 Posted May 10, 2020 Share Posted May 10, 2020 No ones listening. Big wall of text for nothing. I didn’t even read it either. Link to comment Share on other sites More sharing options...
phokus.8934 Posted May 10, 2020 Share Posted May 10, 2020 @"Vegeta.2563" said:Anet was looking into this a while back, but not sure what happened since..https://www.reddit.com/r/Guildwars2/comments/cuikws/this_is_the_sort_of_thing_the_wvw_community_has/exvuufi/https://www.reddit.com/r/Guildwars2/comments/cuikws/this_is_the_sort_of_thing_the_wvw_community_has/exvqaqx/More from the ANet employee which points to code inefficiencies with skills:Interestingly, we switched to more powerful servers (easy to do at AWS!), not less powerful. But then we configured them in a way that told our load balancer they were more powerful than they actually were which led to this problem. Sorry.But we fixed that configuration a couple of days ago; so if this is a recent video we have another problem. Looking at our perf graphs shows there isn't any skill lag right now (and they definitely showed skill lag a couple of days ago).[Edit 2019 08 26: I went into Blackgate and watched the CPU and some fights; pretty sure this is a problem with too much CPU requirements and it only happens in big battles with lots of skills flying. Sometimes players, who are clever and amazing, figure out a new way to use a skill that is expensive so we'll be evaluating skill performance.] Link to comment Share on other sites More sharing options...
Rym.1469 Posted May 10, 2020 Share Posted May 10, 2020 I'm not sure if this has been even brought up, but does the game need to dynamically update Conditions? I remember that tweaking conditions was the solution to lag in the past.What I mean is that in GW2 individual Bleeding tick damage, for example, (as I see it) checks character stats every time damage is supposed to occur. Guild Wars 2 combat mechanics, introduced so far, wouldn't be drastically affected if the calculations were done only on application (aka snapshot) and it would likely help reduce the strain on numbers of individual calculations game has to do in big fights drastically. Again, I don't have insight into what exactly is causing the problems, but suggestion above could be a factor and proposed change could help. Link to comment Share on other sites More sharing options...
Ghostof Luzifer.6159 Posted May 10, 2020 Share Posted May 10, 2020 it would be great if could publish all guilds, commanders etc that stand behind this. Organize the wvw community by allowing wvw guilds to participate in this persuit. Link to comment Share on other sites More sharing options...
hugeboss.5432 Posted May 10, 2020 Share Posted May 10, 2020 I have noted a few different types of server latency issues in recent times, and have a few leads (thanks for posting about this issue, so I didnt have to start a new thread :)I noticed that by standing at spawn I had normal latency (roughly 100ms for me), but when I stood close to an enemy zerg it increased to 3600ms and became pretty much unplayable. But, I noticed it depends on what type of zerg (class compositions). It seems there is a class that causes so much extra data packets to be thrown around in the system that it causes havoc with everyones bandwidth.1. My immediate suspicion falls upon the necro/scourge ofcourse. They have so much "micro damage" going on around the place, and that might work in 5vs5 PvP, but in WvW we have like 50x50x50's, you can imagine how much of this type of "insignificant micro damage" is actually causing a huge increase in network packets having to be transmitted all over the place. No matter how small the damage is, it still has to be interwoven into a compatible network packet for it to be propagated to the clients. (Also more recently the Engi/Scrappers almost constant "AE micro healing" is prolly also causing abit of extra network battle traffic, and prolly should also be reworked to make it more large network friendly).They should take a look at the numerous "micro damage" skills, and pack that damage more efficiently into dealing more of a significant amount, instead of constant micro damage all across the entire battle. This, would help clear alot of "battle lag" and generally keep the gamemode design much more large scale network optimal.2. The Covid19 issue. There are specific times of day when kids havent quite gone to bed & love streaming the favorite cat videos & stuff. This is ofcourse not Anets fault, and out of their scope to fix. Usually leads to a general increase in the minimum latency at ur specific geolocation & time of day.3. [uSER TWEAK] Turn off your smartphone's ability to use WIFI to make calls/send msgs. Sometime after 2017 they enabled this feature in android, iphone etc. And altho u might have 4G, it will use your WIFI to adhoc connect your mobile and use your wifi bandwidth instead of the telecompany's base station to route your side of the call (but you still get billed ofc). Every competitive gamer has this setting turned off naturally :-) (I think this is kinda naughty of telecompanies.. but please dont quote me on this. I head it from someone else. "Cant remember his name" etc.).4. Thunderhead Keep. This map has an issue that causes a zonewide network rubberband issue for everyone in it for 2-5 seconds usually then eases off, seems to repeat indefinately until map change. Been there for atleast 3-4 patches, but was ok before that. Not all instances are equally bad. Link to comment Share on other sites More sharing options...
Shadows Creed.3902 Posted May 10, 2020 Share Posted May 10, 2020 Complete agree unfortunately we have had to call raids as well due to half the squad lagging out on ANY engagement. Used to be only when all 3 full ques hit eachother in a 1k meter range but now it is any amount any combination of 1v1 or 1v1v1. Link to comment Share on other sites More sharing options...
SyLaR.3628 Posted May 10, 2020 Share Posted May 10, 2020 I agree with op. Please do something. Link to comment Share on other sites More sharing options...
Laureh.2097 Posted May 10, 2020 Share Posted May 10, 2020 I hope this issue doesn't get overlooked as part of the covid crisis with more online. My internet and home network far exceeds what most people have as does my gaming pc. I frequently run dslreport tests. I don't have or expect to have network issues but I do in wvw and it's not just since covid. I'm on Maguuma and when we are matched up against Jade Quarry, I can't play wvw. I can't get near a small group of them without lagging out completly. People have told me it's because so many on that server are overseas but I have never had any real explanation or fix for it other then to wait for the next matchup. When we have all 3 of any assortment of servers together, the game is unplayable. No utility or f skills work. If you can move a little and press 1 maybe you get lucky but it is just fighting lag. No skill or strategy just whoever gets 111 off in the overwhelming lag. lag lag lag. Not my home, not my isp, just in wvw mostly. Sometimes pve but, who cares about that lol.If you can't fix this right now, please make some suggestions of what might help users of your game as far as settings in game or computer that might help mitigate the lag. I have seen users post their setting solutions but have never seen any official recommendations from anet on this issue and you must have server metrics that you could interpret to give users a way around the lag is it can't be fixed right this second. Please! Link to comment Share on other sites More sharing options...
XenesisII.1540 Posted May 10, 2020 Share Posted May 10, 2020 @"hugeboss.5432" said:I have noted a few different types of server latency issues in recent times, and have a few leads (thanks for posting about this issue, so I didnt have to start a new thread :)I noticed that by standing at spawn I had normal latency (roughly 100ms for me), but when I stood close to an enemy zerg it increased to 3600ms and became pretty much unplayable. But, I noticed it depends on what type of zerg (class compositions). It seems there is a class that causes so much extra data packets to be thrown around in the system that it causes havoc with everyones bandwidth.1. My immediate suspicion falls upon the necro/scourge ofcourse. They have so much "micro damage" going on around the place, and that might work in 5vs5 PvP, but in WvW we have like 50x50x50's, you can imagine how much of this type of "insignificant micro damage" is actually causing a huge increase in network packets having to be transmitted all over the place. No matter how small the damage is, it still has to be interwoven into a compatible network packet for it to be propagated to the clients.They should take a look at the numerous "micro damage" skills, and pack that damage more efficiently into dealing more of a significant amount, instead of constant micro damage all across the entire battle. This, would help clear alot of "battle lag" and generally keep the gamemode design much more large scale network optimal.I think it's been a long standing speculation all the extra calculations in the background have helped build the extra lag over the years. Things like conditions(especially since they were uncapped right before before HoT), and boons like retaliation could also be a factor here since it also has a lot of "micro damage" going out, along with the increase in spam of both over the years, not to mention boons like alacrity allowing even more spamming of skills. Not sure what can be done there as the problem existed since day one before all that so... Link to comment Share on other sites More sharing options...
bluberblasen.9684 Posted May 10, 2020 Share Posted May 10, 2020 please fix your server !its unplayable !Thank You !edit:Server [ EU ] current time 21:16 pm ( there was no queue on my map )cant cast any skill apart from auto attack Link to comment Share on other sites More sharing options...
eyestrain.3056 Posted May 11, 2020 Share Posted May 11, 2020 If it were only in large scale fights I could cope but when i'm 1v2 nowhere near an enemy zerg and all of my stuff is firing .5-1 seconds late I just don't feel like trying anymore at all. I dont have these lag issues elsewhere in pvp/pve. Link to comment Share on other sites More sharing options...
Sylum.1806 Posted May 11, 2020 Share Posted May 11, 2020 Hey guys. If you're based in Asia, and your lag issues started since April 18th, I have probable explanations and effective solutions for the lag.https://www.reddit.com/r/Guildwars2/comments/g4pn1q/latency_since_april_18_2020/Heads up: It has nothing to do with ArenaNet. Link to comment Share on other sites More sharing options...
Luranni.9470 Posted May 11, 2020 Share Posted May 11, 2020 Oddly the game seemed a lot smoother yesterday even in a big keep fight. Then rollback. Lost lootbags. Sadpanda. :P Link to comment Share on other sites More sharing options...
Voltekka.2375 Posted May 11, 2020 Share Posted May 11, 2020 @Luranni.9470 said:Oddly the game seemed a lot smoother yesterday even in a big keep fight. Then rollback. Lost lootbags. Sadpanda. :PMA 1400 PIPS! MA LOOTBAGS! MA RANKS! Link to comment Share on other sites More sharing options...
xyle.5410 Posted May 11, 2020 Share Posted May 11, 2020 Yes, the lag has been bad lately. I'd gladly pay more, especially if it were optional, if I knew the money would go towards solving the lag issues in wvw. I assume the lag is just as bad in pve. Link to comment Share on other sites More sharing options...
Sinful Mustache.3589 Posted May 11, 2020 Share Posted May 11, 2020 True. Those fights with 3 not-even-full squads in Stonemist are sooo far more bad than i can handle..Latency spikes to 10 seconds in the nightmare of hundreds of retaliations and condies and heals and fields everywhere.Not even mentioning fps drops to 10. That is it. 10 fps and 10 seconds of latency. Impossible to have any large-scale fun.All you can do without lags is capturing camps in small group.Though I guess the issue can not be completly solved until game is totally reworked to a different engine :/ Link to comment Share on other sites More sharing options...
Lunarieen.1594 Posted May 11, 2020 Share Posted May 11, 2020 I don`t get laggy on a daily basis, but there are days where i legit have to wait 2 minutes to load a dodge in pvp and its just bad and frustrating. Link to comment Share on other sites More sharing options...
Salame.4925 Posted May 11, 2020 Share Posted May 11, 2020 Actually, the WVW servers are well lagged according to the reset, so it has become unviable to participate in the weekly WVW rest. Link to comment Share on other sites More sharing options...
BomberT.8259 Posted May 11, 2020 Share Posted May 11, 2020 What you need to improve is the infrastructure to support connections from different parts of the world, different continents. You are broke? Do not know. The game is dying? Do not know. I only know one thing, if it continues as it is, soon most players who are passionate about the unique feature that the game has will look for something better and migrate to another better game and dont look this commentary as a negative aspect. Look how a constructive criticism of those who really like the game.Regards Link to comment Share on other sites More sharing options...
GreatApe.1820 Posted May 11, 2020 Share Posted May 11, 2020 There's nothing worse than pressing a button and watching nothing happen when you're in the middle of an intense fight. This letter needs to be heard, and ANET needs to respond. Link to comment Share on other sites More sharing options...
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