Tzozef.9841 Posted October 12, 2017 Share Posted October 12, 2017 This. period.If it isn't obvious to a dev as to why, then all hope is lost.Personally Scourge just has an unintended functionally to stack the damage from each Sand Shade, which it isn't supposed to do apparently, just fix that and see. I don't think Scourge needs an outright nerf, it definitely needs to be tuned down and separate the trait options between offense and defense (can't be both), but more importantly Core Necro and Reaper need to be buffed and be on par with the current meta.People screaming Scourge/Spellbreaker are broken. Honestly they are on par with things that have been broken for a long time but anet does nothing about, i.e Daredevils with constant dodging and condi DD which is absurd and untouched. Ventari tablet Revs in Spvp, etc.I would rather see undertuned specs, specifically core specs be buffed significantly, i.e. core eles, core engis, core thieves, core necros.. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 12, 2017 Share Posted October 12, 2017 I'm still in favour of the now meme worthy idea of removing Reaper's ability to be a condi spec and buffing its power capability (and buffing core necro's power traits too) whilst toning down Scourge, including the bug fixes, but adding more support (like adding a non stacking party buff that grants +5% damage/condi dmg when you grant allies barrier). Then you'll have 2 clearly defined Elite specs instead of having 1 over-tuned spec that can do everything and 1 spec that is overshadowed in all respects. Link to comment Share on other sites More sharing options...
Warscythes.9307 Posted October 12, 2017 Share Posted October 12, 2017 I am pretty sure both condi dd and ventari rev got absolutely neutered. Anet does do changes. Link to comment Share on other sites More sharing options...
Oldirtbeard.9834 Posted October 12, 2017 Share Posted October 12, 2017 How about we compromise and just settle for buffs for Power Reaper and Core Necro. Link to comment Share on other sites More sharing options...
Wintermute.5408 Posted October 12, 2017 Share Posted October 12, 2017 I'm pretty sure they can. Just you wait. Link to comment Share on other sites More sharing options...
dceptaconroy.7928 Posted October 13, 2017 Share Posted October 13, 2017 In the relm of possibilities it all can be done but well you know we'll just all wait. As my nan used to say when id say i wish ... she'd go well, wish in one hand and pith in the other and see which fills up first. Link to comment Share on other sites More sharing options...
Exqq.7451 Posted October 13, 2017 Share Posted October 13, 2017 @Wintermute.5408 said:I'm pretty sure they can. Just you wait.Summon Shade cast time increased to 1.5sShade skills now have 0.5 cast timeFixed issue with Shade skills stackingSkills that trigger on entering shroud now only trigger on summoning sand shadeReduced cooldown of Staff 3 by 0.5sIncreased axe damage by 2.5%Barrier has shown to be too strong in group content now only applies barrier to the caster and has ICD of 30s.:astonished: Link to comment Share on other sites More sharing options...
Wintermute.5408 Posted October 13, 2017 Share Posted October 13, 2017 @Exqq.7451 said:@Wintermute.5408 said:I'm pretty sure they can. Just you wait.Skills that trigger on entering shroud now only trigger on summoning sand shadeTo be honest, that would be a buff compared to how it's now. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 13, 2017 Share Posted October 13, 2017 @Wintermute.5408 said:@Exqq.7451 said:@Wintermute.5408 said:I'm pretty sure they can. Just you wait.Skills that trigger on entering shroud now only trigger on summoning sand shadeTo be honest, that would be a buff compared to how it's now.On its own yes, very much so. But with the attached (and obviously a joke) 1.5s cast time on shades, it wouldn't be. Link to comment Share on other sites More sharing options...
Lexan.5930 Posted October 13, 2017 Share Posted October 13, 2017 Core necro Definatly needs some love for sureI havnt seen this stacking bug people are talking about. All my tests on a golem and in raids have my damage from shroud only hitting once per attack even with 3 shades on a target in the begining of a fight. It might be a even bug only when there are more than 1 scourge or intermittent. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 13, 2017 Share Posted October 13, 2017 @Lexan.5930 said:Core necro Definatly needs some love for sureI havnt seen this stacking bug people are talking about. All my tests on a golem and in raids have my damage from shroud only hitting once per attack even with 3 shades on a target in the begining of a fight. It might be a even bug only when there are more than 1 scourge or intermittent.All the damage is calculate as one bubble, similar to how channeled skills are. Link to comment Share on other sites More sharing options...
Alchimist.4738 Posted October 13, 2017 Share Posted October 13, 2017 The core Death Shroud should be looked at in order to really distinguish Reaper vs core Necromancer. Reaper should be oriented towards pure damage, and nothing else, while Necromancer should be oriented towards something more unique, either heavy condition damage (if you want to be boring), or damage support (similarly to Guild Wars 1 curse Necromancer), or life steal, or anything else because Death Shroud lacks focus and is just a weaker form of Reaper's Shroud at the moment, and finally Scourge should be an hybrid with both support capabilities through barrier and cleansing while also having the possibility to do strong condition damage while having strong area denial, but not as insane as it is right now, and not being good at everything at the same time.Is it going to happen, unlikely, the core Necromancer needed to be looked at before HoT, it didn't really happen, or the balance always was very shy, then after the release of HoT Reaper totally eclipsed core Necromancer (honestly since two years I probably met three core Necromancer in sPvP, and they either didn't owned the expansion or were masochists), even though Reaper had, and still has, its own issues such as not being what it was meant to be, meaning a pure damage specialization, as condition damage Reapers always have been stronger. And today with Scourge the balance team has even more work on their hands, so the chance of having a rebalance on both Reaper and core Necromancer becomes even less likely, besides Anet rarely balanced its nerfs by buffing/revamping something that had little to no use before. Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 13, 2017 Share Posted October 13, 2017 @Exqq.7451 said:@Wintermute.5408 said:I'm pretty sure they can. Just you wait.Summon Shade cast time increased to 1.5sShade skills now have 0.5 cast timeFixed issue with Shade skills stackingSkills that trigger on entering shroud now only trigger on summoning sand shadeReduced cooldown of Staff 3 by 0.5sIncreased axe damage by 2.5%Barrier has shown to be too strong in group content now only applies barrier to the caster and has ICD of 30s.:astonished: You could have said those were the leaked patch notes for necromancers and I would have believed it. Link to comment Share on other sites More sharing options...
minion.1987 Posted October 14, 2017 Share Posted October 14, 2017 get the feeling the idea is make elites more broken while nerfing others into the ground. reason why the main game classes aren't played much soon to be hot classes. Link to comment Share on other sites More sharing options...
Exqq.7451 Posted October 14, 2017 Share Posted October 14, 2017 @vicious.5683 said:@Exqq.7451 said:@Wintermute.5408 said:I'm pretty sure they can. Just you wait.Summon Shade cast time increased to 1.5sShade skills now have 0.5 cast timeFixed issue with Shade skills stackingSkills that trigger on entering shroud now only trigger on summoning sand shadeReduced cooldown of Staff 3 by 0.5sIncreased axe damage by 2.5%Barrier has shown to be too strong in group content now only applies barrier to the caster and has ICD of 30s.:astonished: You could have said those were the leaked patch notes for necromancers and I would have believed it. Well, boy do I have something for you on patch day! Link to comment Share on other sites More sharing options...
Sarrs.4831 Posted October 14, 2017 Share Posted October 14, 2017 Just fix shade stacking and add tiny cast times to F2 and F5 so you can actually pressure them by stunlocking.Or don't, let Necros have a bit of fun in the sun, god forbid.To fix Reaper for Power, change Decimate Defenses from +2% prec to +1% prec +1% fero. Change Unholy Fervor from +10% axe damage to +10% damage.To fix Reaper for Hybrid, change GS AA-3 to place a 180-radius Chill field for 2 seconds. (I honestly like the chillwhirl interaction and it should stay an option)Don't neuter Deathly Chill, please. It's fun. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted October 14, 2017 Share Posted October 14, 2017 @Sarrs.4831 said:Just fix shade stacking and add tiny cast times to F2 and F5 so you can actually pressure them by stunlocking.Or don't, let Necros have a bit of fun in the sun, god forbid.To fix Reaper for Power, change Decimate Defenses from +2% prec to +1% prec +1% fero. Change Unholy Fervor from +10% axe damage to +10% damage.To fix Reaper for Hybrid, change GS AA-3 to place a 180-radius Chill field for 2 seconds. (I honestly like the chillwhirl interaction and it should stay an option)Don't neuter Deathly Chill, please. It's fun.Your idea for decimate defense is really great! I like it! Link to comment Share on other sites More sharing options...
nekretaal.6485 Posted October 17, 2017 Share Posted October 17, 2017 Core necromancer weapon skills.That's what needs to be buffed.Start with Focus. Link to comment Share on other sites More sharing options...
Zordimus.5901 Posted October 18, 2017 Share Posted October 18, 2017 I like Necro actually so don't care much about reaper and scourge, I would like it if Anet would give some more support power to Necro, something like the Engineer Turret trait when the turrets you put out give buffs to everyone around them, I would like if Necro pets could give buffs like that as well! Link to comment Share on other sites More sharing options...
vicious.5683 Posted October 18, 2017 Share Posted October 18, 2017 Necromancer Community: "Anet, You can't nerf Scourge without buffing Core Necro and Reaper"Anet: "Hold my Beer" Link to comment Share on other sites More sharing options...
reiko.6081 Posted October 18, 2017 Share Posted October 18, 2017 Core necro doesn't sell expansions.. And now that a big chunk of Necro mains got PoF to taste that briefly moment of being a decent DPS class they can throw necro out of the play field again Link to comment Share on other sites More sharing options...
felincyriac.5981 Posted October 18, 2017 Share Posted October 18, 2017 They can do what they want son. Link to comment Share on other sites More sharing options...
Zordimus.5901 Posted October 18, 2017 Share Posted October 18, 2017 @reiko.6081 said:Core necro doesn't sell expansions.. And now that a big chunk of Necro mains got PoF to taste that briefly moment of being a decent DPS class they can throw necro out of the play field againThat is a problem if you ask me, tricking people to get the expansion by pumping up their class then after enough people have bought it they nerf down their class, surely they worked on class ballance for a long time they didn't made PoF in a week so Anet should really rethink their tactics and not use dirty trick like this, there is no excuse to do this since they had plenty of time to ballance it out and test it! Big expansions with new elite professions don't come out every month, they did this on purpose and that is really bad! Link to comment Share on other sites More sharing options...
Galmac.4680 Posted October 18, 2017 Share Posted October 18, 2017 You see, they can and they did. :angry: Link to comment Share on other sites More sharing options...
Arzurag.7506 Posted October 18, 2017 Share Posted October 18, 2017 @Galmac.4680 said:You see, they can and they did. :angry: On a scale from 1 to 10, how hard was the punch ?I would say it´a solid 10/10. Link to comment Share on other sites More sharing options...
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