shadowpass.4236 Posted October 13, 2017 Share Posted October 13, 2017 Hello fellow Bearbows!Some of you may know of me in game as S H A D O W F A L L. I'm a big advocate for the ranger class and its been my main since GW2 first came out.Path of Fire has been released for a few weeks now and I've realized (along with many others) that our new espec isn't the most coherent one out there.Our weapons, traits, utilities, and pets are a bit (very) wonky so I've decided to potentially get the ball rolling on a possible rework of our stuff.With that said, let's begin...TraitsThe top, middle, and bottom row of traitlines generally have a single focus throughout them. Soulbeast's traits don't follow a pattern and these ideas are aimed to change that.Top: Entering/Exiting BeastmodeBaseline: Entering Beastmode grants you the boons affecting your pet. Exiting Beastmode grants your pet half your might stacks and half of the duration of the boons affecting you.Minor - Gain access to Stances. Etc. etc. Adept - Entering Beastmode cleanses 5 conditions and grants 3 stacks of stability for 4 seconds.Master - Entering Beastmode grants 5 stacks might, fury, and quickness for 3 seconds. Exiting grants regeneration, protection, and resistance for 3 seconds.Grandmaster - Entering Beastmode causes your next strike to strip 2 boons from your target. Exiting causes your pet's next strike to steal 1 boon.Middle: StancesBaseline: Stances also affect your pet and share 50% base duration with allies automatically.Minor - Disabling foes removes 1 boon and immobilizes for 1 second.Adept - Gain a 33% reduction to incoming condition damage and duration while under the effect of a stance.Master - Reduce stance cooldown by 20% and make the shared duration with allies 100%. Pulse 1 stack of might and fury every second and grant immunity to blind on you and your pet while under the effect of a stance.Grandmaster - Gain super speed and quickness when activating a stance. Gaining quickness increases the duration of boons on you by 2 seconds.Bottom: Beast Abilities/Special BonusesBaseline: F1, F2, and F3 all count as Beast Abilities.Minor - Entering Beastmode casts that pet's Soulbeast f3.Adept - Gain quickness, stability, and cleanse 2 conditions when using a Beast Ability (f1-f3).Master - 33% chance on hit to apply poison, poison lasts 33% longer, and steals health on application.Grandmaster - Beast Abilities (f1-f3) have 20% reduced cooldown and deal 30% more damage. Link to comment Share on other sites More sharing options...
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