Tazer.2157 Posted June 15, 2020 Share Posted June 15, 2020 Burst: checkMobility: checkStun:checkBlock:check.Why can this weapon do so many things at once? Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:Burst: checkMobility: checkStun:checkBlock:check.Why can this weapon do so many things at once? because bird no longer goes brrrt Link to comment Share on other sites More sharing options...
DragonFury.6243 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:Burst: checkMobility: checkStun:checkBlock:check.Why can this weapon do so many things at once? Because they have better dev unlike other professions Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite direction Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted June 15, 2020 Share Posted June 15, 2020 Because it's telegraphed as hell. Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted June 15, 2020 Share Posted June 15, 2020 @"aymnad.9023" said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously. Link to comment Share on other sites More sharing options...
Tinkerer.2167 Posted June 15, 2020 Share Posted June 15, 2020 side noder ranger gs burst? keep in mind this is the only busted spec as of right now for ranger. i guess this is why they just choose to sit camp at tranquility in the mota, so much burst from gs that it's just not worth even attemping it.............. right? Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 @Ragnar.4257 said:@"aymnad.9023" said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously.Feel free to check all the meta builds to have an idea of how it plays out compared to those and you will realize something ranger (or warrior btw) do not have compared to all of them. Additional skills / transforms. All the metabuilds have way more skills. So try to feel smart if you want you know ranger will be tied way more to the cds. (+ high predictability). Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted June 15, 2020 Share Posted June 15, 2020 @aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously.Feel free to check all the meta builds to have an idea of how it plays out compared to those and you will realize something ranger (or warrior btw) do not have compared to all of them. Additional skills / transforms. All the metabuilds have way more skills. So try to feel smart if you want you know ranger will be tied way more to the cds. (+ high predictability). Do you mean like these?https://wiki.guildwars2.com/wiki/SoulbeastOr were you more referring to these?https://wiki.guildwars2.com/wiki/Celestial_Avatar Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 @Ragnar.4257 said:@aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously.Feel free to check all the meta builds to have an idea of how it plays out compared to those and you will realize something ranger (or warrior btw) do not have compared to all of them. Additional skills / transforms. All the metabuilds have way more skills. So try to feel smart if you want you know ranger will be tied way more to the cds. (+ high predictability). Do you mean like these?https://wiki.guildwars2.com/wiki/SoulbeastOr were you more referring to these?https://wiki.guildwars2.com/wiki/Celestial_AvatarYou mean those ridiculous cds or requirements ? This time you might have to be the one giving a comparisonWe promise not to laugh. No, seriously. Link to comment Share on other sites More sharing options...
Ragnar.4257 Posted June 15, 2020 Share Posted June 15, 2020 @aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously.Feel free to check all the meta builds to have an idea of how it plays out compared to those and you will realize something ranger (or warrior btw) do not have compared to all of them. Additional skills / transforms. All the metabuilds have way more skills. So try to feel smart if you want you know ranger will be tied way more to the cds. (+ high predictability). Do you mean like these?https://wiki.guildwars2.com/wiki/SoulbeastOr were you more referring to these?https://wiki.guildwars2.com/wiki/Celestial_AvatarYou mean those ridiculous cds or requirements ? This time you might have to be the one giving a comparisonWe promise not to laugh. No, seriously.Ah right, yeah, Beastmode has such a long cooldown. So long. So much longer than Tomes. And it has so many requirements! It's so much harder to get into beastmode than Reaper shroud. You have to do...... and build up........ ! And then of course there's the problem of over-heating in beastmode.Wauw, I never thought about it like that before.I don't even think Ranger is a problem, I just enjoy your weak arguments :) Link to comment Share on other sites More sharing options...
Markri.9475 Posted June 15, 2020 Share Posted June 15, 2020 @"aymnad.9023" said:...Edit : it also misses on targets just running in the opposite directionWhere was this argument born from (Ive seen it before)? It is in no way unique to ranger GS.Most melee attacks are 130 range as standard. autos on GS are 130 range.However Maul is 220, hilt bash is 300.I dont see warriors arguing that their attacks are "countered by opponent moving away", yet most of their attacks are 130 range. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 @Markri.9475 said:@"aymnad.9023" said:...Edit : it also misses on targets just running in the opposite directionWhere was this argument born from (Ive seen it before)? It is in no way unique to ranger GS.Most melee attacks are 130 range as standard. autos on GS are 130 range.However Maul is 220, hilt bash is 300.I dont see warriors arguing that their attacks are "countered by opponent moving away", yet most of their attacks are 130 range.Hilt bash 300 will miss on moving target. Same for swoop even if it has a long range. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 @Ragnar.4257 said:@aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:@Ragnar.4257 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkPlease do tell us all about the "long" cooldowns. Maybe with some numbers, and the numbers for comparable skills on other classes.We promise not to laugh. No, seriously.Feel free to check all the meta builds to have an idea of how it plays out compared to those and you will realize something ranger (or warrior btw) do not have compared to all of them. Additional skills / transforms. All the metabuilds have way more skills. So try to feel smart if you want you know ranger will be tied way more to the cds. (+ high predictability). Do you mean like these?https://wiki.guildwars2.com/wiki/SoulbeastOr were you more referring to these?https://wiki.guildwars2.com/wiki/Celestial_AvatarYou mean those ridiculous cds or requirements ? This time you might have to be the one giving a comparisonWe promise not to laugh. No, seriously.Ah right, yeah, Beastmode has such a long cooldown. So long. So much longer than Tomes. And it has so many requirements! It's so much harder to get into beastmode than Reaper shroud. You have to do...... and build up........ ! And then of course there's the problem of over-heating in beastmode.Wauw, I never thought about it like that before.I don't even think Ranger is a problem, I just enjoy your weak arguments :)Funny how you avoid the point :smiley: but keep dodging I enjoy it.I am sure a necro will struggle to build lf to get multiple viable skills with decent cds and I am also sure lf disappears on downstate like CA or has the same cd. Link to comment Share on other sites More sharing options...
aelska.4609 Posted June 15, 2020 Share Posted June 15, 2020 What is the most impressive the amount of defenses it has. It would be fine if they reverted October 01 changes, so that rangers do not have a full 3s block followed by a knockback that also gives 3/4s of clunky evade frame (that can be abused to trigger twice ...) on a single skill. They can increase the damage dealt by this weapon to compensate for the "defense loss". Link to comment Share on other sites More sharing options...
Tazer.2157 Posted June 15, 2020 Author Share Posted June 15, 2020 @aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Link to comment Share on other sites More sharing options...
aymnad.9023 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. I semi do agree for the utility part. Gs does offer a lot. But does it really do more than what most professions can have with main + off hand weapons? Is’nt it more predictable and easier to avoid?You can see that ranger weapons are not used for dps or utility they provide in tournament because they are easy to counter + ranger does not have any team synergy but instead for a fully solo pushing style. To be honest I hate it. Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted June 15, 2020 Share Posted June 15, 2020 @Tinkerer.2167 said:side noder ranger gs burst? keep in mind this is the only busted spec as of right now for ranger. i guess this is why they just choose to sit camp at tranquility in the mota, so much burst from gs that it's just not worth even attemping it.............. right?Brah the build your talking about is absolute garbage against anything but condition rev side node and a condition thief plus at the same time. How is that busted meanwhile it’s possible to land 6-7k Gs burst consistently on actually overall strong core side node builds... Link to comment Share on other sites More sharing options...
Revolution.5409 Posted June 15, 2020 Share Posted June 15, 2020 @Ragnar.4257 said:Ah right, yeah, Beastmode has such a long cooldown. So long. So much longer than Tomes. And it has so many requirements! It's so much harder to get into beastmode than Reaper shroud. You have to do...... and build up........ ! And then of course there's the problem of over-heating in beastmode.Wauw, I never thought about it like that before.I don't even think Ranger is a problem, I just enjoy your weak arguments :)Guardian has 15 extra skills many of which are spammable and a tradeoff that never came and you're crying for 10 sec CDs, when then the beast skills have 25, 40 and 50 seconds of internal CD? lol XDI'm seeing many Necro cry because they can't accumulate Life Force, maybe even using weapons by pressing 1 has become too complicated?There is a detail that particularly strikes me for the Holosmith, their basic mechanic can be used with the specialization, it has not been removed as one of the pets. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Say that to necro will ya? Or engineer? or revenant? or guardian with FB? Why won't you say that to the rest of the game?? Biased much? The only class which can't tank and DPS is elementalist since launch, the rest get a free pass on sustain...especially necro Link to comment Share on other sites More sharing options...
Tazer.2157 Posted June 15, 2020 Author Share Posted June 15, 2020 @Arheundel.6451 said:@Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Say that to necro will ya? Or engineer? or revenant? or guardian with FB? Why won't you say that to the rest of the game?? Biased much? The only class which can't tank and DPS is elementalist since launch, the rest get a free pass on sustain...especially necroThese classes do not have an escape that the ranger gets with gs swoop. Swoop, block, barrier, then with longbow or smokescale it can even go into stealth. That is insane. Link to comment Share on other sites More sharing options...
Leonidrex.5649 Posted June 15, 2020 Share Posted June 15, 2020 @Arheundel.6451 said:@Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Say that to necro will ya? Or engineer? or revenant? or guardian with FB? Why won't you say that to the rest of the game?? Biased much? The only class which can't tank and DPS is elementalist since launch, the rest get a free pass on sustain...especially necrocan you go be biased somewhere else? thx Link to comment Share on other sites More sharing options...
NorthernRedStar.3054 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:@Arheundel.6451 said:@Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Say that to necro will ya? Or engineer? or revenant? or guardian with FB? Why won't you say that to the rest of the game?? Biased much? The only class which can't tank and DPS is elementalist since launch, the rest get a free pass on sustain...especially necroThese classes do not have an escape that the ranger gets with gs swoop. Swoop, block, barrier, then with longbow or smokescale it can even go into stealth. That is insane. Swoop's easily interceptable, though; even more so with Smoke Cloud as a setup. The only thing I agree with in this thread is changing Protect Me! back. It was a dumb change. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted June 15, 2020 Share Posted June 15, 2020 @Tazer.2157 said:@Arheundel.6451 said:@Tazer.2157 said:@aymnad.9023 said:Lack of sustained damage : checkLong cd : checkHuge warnings : checkThe burst has both a huge animation and a massive sound warning making it one of the easiest skill to avoid.Gs mobility is one of those things people have no clue what they are talking about. The cd is huge. If ranger uses it to go away, he concedes the node. If he doesn’t then he used it to avoid a skill and has 0 mobility left on gs.The knockback has a huge animation + a big warning because it can only be triggered after the first block. So a double warning sign.The only skill that is hard to avoid is hilt bash. Since it has >90% chance to be followed by a huge bear attack, you know that is the only time you need to trigger a defensive utility.Conclusion ?L2P issue : checkEdit : it also misses on targets just running in the opposite directionIt does not matter. No other weapon in the game has this much utility. Couple this with the recently changed protect me. A skill that breaks stuns, grants protection and a barrier of 3,973 on top of it. It becomes ridiculously difficult to take down a ranger. The ranger GS and the protect me skills transforms a DPS ranger into a tank with DPS. Not a good thing! The game should separate DPS and sustain builds not merge them into one. Say that to necro will ya? Or engineer? or revenant? or guardian with FB? Why won't you say that to the rest of the game?? Biased much? The only class which can't tank and DPS is elementalist since launch, the rest get a free pass on sustain...especially necroThese classes do not have an escape that the ranger gets with gs swoop. Swoop, block, barrier, then with longbow or smokescale it can even go into stealth. That is insane. Don't derail my post thank you very much....The game should separate DPS and sustain builds not merge them into oneThis is what my post referring to , don't change the subject, you are talking about DPS+sustain and I have listed almost all specs that are included in that category. You're talking about that now...no longbow/gs+smokescale build Link to comment Share on other sites More sharing options...
Dantheman.3589 Posted June 15, 2020 Share Posted June 15, 2020 Sadly ranger main hand sword is pbad rn. Maybe just nerf the ranger greatsword trait which is making it so dominant then focusing our attention on longbow becuz bunker builds that do nothing but immob and knock back are atrocious? Link to comment Share on other sites More sharing options...
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