jul.7602 Posted July 3, 2020 Share Posted July 3, 2020 This is my take on the patch. Parts that I disagree with are struck through. Sections related to a few professions are omitted as I see no glaring issues.EngineerWith this update, we revisited the shield and its trait and found that while its function remains reasonable, it needed a few improvements to both its messaging and potency as a defensive tool. A couple main-hand pistol skills also received enhancements to their condition duration, as they've been lagging a bit behind even kit autoattack options.Fragmentation Shot: Increased the bleed duration inflicted from 5 seconds to 6 seconds.Poison Dart Volley: Increased the poison duration inflicted from 7 seconds to 9 seconds in PvE only.Hip Shot: This skill now includes piercing in its tooltip.Magnetic Shield: This skill now displays a ring to indicate the area Magnetic Inversion will affect. Improved the tooltip to include more information. Visual-effect size increased slightly for better visibility.Magnetic Inversion: Increased the attack radius from 180 to 240.Static Shield: Increased the block duration of this skill from 2 seconds to 2.5 seconds. Improved the tooltip for better clarity.Over Shield: This trait has been reworked. It now causes the player to activate a skill that grants protection to nearby allies when using a shield skill.Soothing Detonation: This trait has been reworked. It now heals in an area around the engineer each time they use a tool-belt skill instead of when using a blast finisher with a fire combo field.System Shocker: This trait will now grant barrier to the engineer each time they use control effects on a foe, in addition to causing the function gyro to daze foes.Speed of Synergy: This trait has been reworked. It will now grant superspeed for 5 seconds to allies in a radius of 240 around the engineer when using a healing skill. Using a healing * tool-belt skill grants the engineer 7 seconds of superspeed.Incendiary Ammo: Reduced cooldown from 50 seconds to 40 seconds.Flame Blast: Increased burning duration from 3 seconds to 4 seconds.Air Blast: Adjusted burning from 2 stacks for 2 seconds to 1 stack for 5 seconds.Smoke Vent: Reduced cooldown from 20 seconds to 15 seconds.Toss Elixir X: Reduced cooldown from 120 seconds to 90 seconds.Med Pack Drop: Reduced cooldown from 60 seconds to 50 seconds.Orbital Strike: Reduced cooldown from 40 seconds to 20 seconds in PvP and WvW. Reduced power coefficient from 1.33 to 0.9 in PvP and WvW.Shrapnel Grenade: Increased cooldown from 5 seconds to 6 seconds in PvP only. Reduced power coefficient per grenade from 0.63 to 0.567 in PvP only.Guardian"Feel my Wrath!" is a very prominent skill for party support right now but we feel it's overperforming a bit. We're reducing the party quickness a bit, but compensating the guardian by increasing their personal quickness gain. We're also improving a few of the weaker utility skills to try and make them more appealing in all game modes.Symbol of Vengeance: Reduced the duration of cripple inflicted from 3 seconds to 2 seconds.Chapter 1: Searing Spell: Reduced the damage dealt by this skill by 14% (1.1 coefficient to 0.95) in PvE only. Reduced the duration of burning inflicted from 3 seconds to 2.5 seconds.Chapter 2: Igniting Burst: Reduced the duration of burning inflicted from 6 seconds to 5 seconds.Chapter 1: Desert Bloom: Reduced the base healing of this skill by 18% in PvE only. Increased the effect of healing power on this skill by 15% (0.96 to 1.1 coefficient) in PvE only.Chapter 4: Shining River: Reduced the swiftness duration from 5 seconds to 4 seconds. Reduced the base healing by 16% (0.0578 to 0.05) and the effect of healing power on this skill by 14% (0.26 to 0.23 coefficient) in PvE only."Feel My Wrath!": Reduced recharge from 35 seconds to 30 seconds. This skill now grants 6 seconds of quickness to the guardian and 3 seconds to other nearby allies. It previously granted 5 seconds of quickness to all affected characters.Zealous Blade: Fixed a bug that caused improper functionality with combo finishers."Hold the Line": Reduced cooldown from 30 seconds to 25 seconds."Retreat!": This skill now uses ammunition with 5 seconds between activations and a 30-second count recharge.Judge's Intervention: Reduced cooldown from 45 seconds to 40 seconds.Litany of Wrath: Increased damage to healing conversion from 25% to 33%.Leap of Faith: Increased base healing from 234 to 1,053 in PvP and WvW.Mighty Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.Glacial Blow: Reduced cooldown from 10 seconds to 8 seconds in PvP and WvW.Whirling Wrath: Increased melee strike power coefficient from 0.3 to 0.4 in PvP and WvW. Reduced projectile power coefficient from 0.25 to 0.1 in PvP and WvW.Pure of Heart: Reduced healing coefficient from 0.3 to 0.2 in WvW only.NecromancerThe necromancer traits for signets and wells have long occupied a difficult place in most builds since they exist on the grandmaster tier and typically have not provided enough power to warrant taking over other grandmaster traits. We're moving the signet trait, removing the well trait, and replacing the grandmaster slot with new, more broadly functioning traits that we feel will be more competitive with the other options at that tier.Shade Skills: These have been changed back to triggering at both the necromancer's location and their shade locations with each use.Deathly Swarm: Reduced the conditions transferred per target struck from 3 to 2 in PvE only.Vampiric Rituals: This trait has been removed and replaced with the trait Blood Bank.Blood Bank: This new trait replaces Vampiric Rituals in the Blood Magic grandmaster slot. It causes healing over your maximum health amount to be converted into barrier. * Regeneration effects do not trigger this trait.Well of Blood: Reduced recharge from 30 seconds to 25 seconds.Ritual of Life: Reduced recharge from 35 seconds to 30 seconds.Well of Corruption: Reduced recharge from 40 seconds to 32 seconds.Well of Darkness: Reduced recharge from 35 seconds to 25 seconds. This well is no longer unblockable and has a damaging strike associated with it. It now also inflicts 2 seconds of chill each pulse in addition to blindness.Well of Power: Reduced recharge from 30 seconds to 25 seconds in PvE. Reduced recharge from 40 seconds to 35 seconds in PvP and WvW.Well of Suffering: Reduced recharge from 30 seconds to 25 seconds.Signet of the Locust: In addition to its previous effects, the active ability of this signet now also converts up to 2 boons on struck foes into additional healing.Signet of Vampirism: The passive effect for this skill has been reworked. It now causes the necromancer to steal a small amount of health from a nearby foe every second while in combat.Signets of Suffering: This trait has been moved to the master tier and replaces Dread. The enhanced signet effect now only activates when in shroud. The enhanced effect for Signet of the * Locust has changed to be a 33% movement speed bonus. The enhanced effect for Signet of Vampirism has changed to increase the number of targets to 2 for the passive life siphon.Dread: This trait has been moved to the grandmaster slot previously occupied by Signets of Suffering, and it has been reworked. It now grants 5 seconds of quickness and 10 seconds of fury whenever the necromancer applies fear to an enemy, with a 3-second internal cooldown. Additionally, it reduces the recharge of Shroud skill 3 by 50% whenever an enemy is killed in PvE and PvP, and by 5% in WvW.RangerDamage-build soulbeasts have been unleashing numbers that are higher than they should be. This is on a broad level rather than being tied to particular weapons or utility skills. As such, we're tapping the power and condition damage bonuses they gain while merged with deadly and ferocious pets for some reductions. In competitive game modes, druids have been seen significantly less use for their supportive abilities, so we're tuning those up to encourage bringing the affected traits and glyphs."Protect Me!": Fixed a bug that prevented this skill from granting barrier while the ranger was merged with their pet as a soulbeast.Viper's Nest: Increased the duration of poison inflicted from 4 seconds to 8 seconds, and reduced the stacks per pulse from 3 to 2.Deadly Archetype (Soulbeast): Reduced the condition damage increase gained while merged with this Deadly archetype pets by 25% (200 to 150 at level 80) in PvE only.Ferocious Archetype (Soulbeast): Reduced power increase gained while merged with Ferocious archetype pets by 25% (200 to 150 at level 80) in PvE only.Seed of Life: Increased number of conditions cleansed from 2 to 3 in PvP and WvW.Lunar Impact: Increased healing coefficient from 0.72 to 1.0 in PvP and WvW.Vine Surge: Increased immobilize duration from 1.5 seconds to 2 seconds in PvP and WvW.Grace of the Land: Increased might stacks from 2 to 3 in PvP and WvW.Glyph of Rejuvenation (non-celestial): Increased base self-heal from 4,860 to 5,589 in PvP and WvW. Increased base heal for allies from 1,950 to 2,535 in PvP and WvW.Glyph of Rejuvenation (celestial avatar): Increased base self-heal from 1,950 to 2,535 in PvP and WvW. Increased base heal for allies from 4,860 to 5,589 in PvP and WvW.RevenantThis update has some quality-of-life improvements aimed at revenants. We added the ability to swap legends in midair, changed a couple skill requirements so that they can't fail, and set the Sevenshot skill to fire without needing ground targeting to allow a revenant to fire attacks more cleanly at a target. Changes to the revenant on the competitive side are aimed at reducing the sustain available through reductions to damage-mitigating abilities.Elevated Compassion: Fixed an issue that caused the cooldown on this trait to overlap poorly with the timing of effects from facet skills.Versed in Stone: Fixed an issue in which this trait would not work with the revenant's F2 skill.Envoy of Exuberance: Fixed an issue in which this skill could be blocked despite being listed as unblockable. Increased projectile speed by 50%. Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW.Soulcleave's Summit: Fixed a bug that could cause this skill to continue to drain energy after it was canceled.Vengeful Hammers: This skill can now be activated while in midair.Protective Solace: This skill can now be activated while in midair.I* nspiring Reinforcement: Increased the height of the effect area to prevent it from missing jumping players.Ancient Echo: This skill is now available underwater.Phase Traversal: This skill now performs a pathing check before activation.Deathstrike: This skill now performs a pathing check before activation.Legends: Swapping legends can now be done in midair.Sevenshot: This skill now requires a target and is no longer ground targeted. The arrows fired by this skill now fire at the selected target rather than at a set point. Increased casting time by 0.2 seconds. Arrows now fire straight at the target instead of following terrain, and additional arrows now fire sequentially in pairs rather than simultaneously.Demonic Resistance: Reduced damage reduction from 20% to 10% in PvP and WvW.Fiendish Tenacity: Reduced base heal from 197 to 132 in PvP and WvW.Crystal Hibernation: Reduced pulse base healing from 620 to 496 in PvP~~ and WvW~~.Spirit Boon: Reduced protection duration when invoking Glint from 3 seconds to 2 seconds in PvP and WvW.Shining Aspects: Reduced base heal from 444 to 355 in PvP and WvW.Facet of Chaos: Reduced protection duration from 3 seconds to 2 seconds in PvP and WvW. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted July 3, 2020 Share Posted July 3, 2020 Here's mine. I included everything I agree with: Link to comment Share on other sites More sharing options...
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