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We need a time of the month where we can raid pve players in a pve rich environment


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@"Antycypator.9874" said:As an "only PvE player", I agree, but if you die as a PK, you lose your entire EQ (your killer gets everything) and your character gets banned for a week.

@.@ it is a wholesome idea within the confines of wvw rules.

Only that we can invade instances of highly pve players for them to pve there is because 3 x or more loot. For pk, well, we serve the dragon wee.

Seriously though it must be explored

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We are playing a RPG, not a PvP simulator. How about something like this:

Mist Invasion"Due to the ongoing delays of the World Restructuring and Alliances, the Mistwarriors decided to have some fun on their own. They grouped up in squads and invade Tyria to increase their body-count on innocent people. Stop these bloodthirsty killing-machines and push them back into the Mists!"

WvW

  • You can register for the Mist Invasion like you can register for sPvP games. You pick your profession and your preferred rank (Elite, Champion, Legendary) and role (tank, support, dps).
  • This special match-maker creates groups of 10 players filling the following ranks: 3x Legendary, 3x Champion, 4x Elite. With 2x tank, 3x support and 5x dps. If the team is complete, the match-maker looks for a map with a Mist Invasion about to begin. You can group-queue.
  • You spawn there with your squad. You can control the NPCs as they were your own characters, but you have different skills to use.
  • Your stats scale with the number of Tyrian Defenders that approach you - Dynamic Event Scaling 101.
  • There is a timer of 10 Minutes, you have to survive to win the encounter. Every slain player results in one kill for EotM.
  • On success, each of the participants gets a large chest of loot. On failure, half the loot. With an optional bonus of 30 % increase, if you manage to kill 80 % of the Defenders.

PvE

  • The Dynamic Events "Mist Invasion" spawn in Core Tyria Maps, in certain locations. Every 30 minutes.
  • The Invaders are 3x Legendary, 3x Champion and 4x Elite = 10 enemy squads you have to take down.
  • You win when all members of the Invader Squad are dead. You lose when the timer reaches 0:00. You can respawn as often as you want.
  • The number of participants of the Event scale up the enemies stats, but also your loot.
  • Participation in the event grants a basic loot chest. Eradicating the entire Invader Squad within the time-limit doubles the loot.
  • In addition there is an optional bonus of up to 30 % to reach. 15 % for upscaling the enemy stats to the maximum and another 15 % for finishing the job in 8 minutes or less.
  • In addition there is a chance to gain 1 Mystic Coin per Account per day, if you manage to finish an encounter without getting downed (min. participation time = 8 minutes).

If an invader squad cannot be filled, the remaining slots will be occupied by AI controlled NPCs with a + 30 % HP pool. If a squad only contains AI controlled NPCs, you cannot win a Mystic Coin.

Controlling NPCs which have similar skills according to your class/damage-type. Empowered, enhanced to face a lot of players at once. Maybe increasing the size of your character 2x (Elite), 3x (Champion) and 4x (Legendary). That would be very fun and exciting for both sides. But Alliances may be more realistic.

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@Aaron Forestman.4758 said:I've seen your average WvW build. Drop by the Aerodrome sometime and we PvE'ers will happily show you what actual damage is like ;)

And real PvP players know that dps is not all that matters in PvP combat. When fighting simple NPCs with scripted combat sure, when fighting a player that has active play and counters? Yeah, not so much. You have some people who run full dps builds in WvW to try and one shot combo people, however good luck landing that dmg on anyone who isn't new or isn't just a zergling.

As such, PvP players know what dps is, and they know very well how to max it out. They also know that doing so would mean dying constantly in just about any matchup with decent players without a pocket healer.

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@Sovereign.1093 said:Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

It'll be fun. Raid the instance of ppl killing jormag for example

————————

@Ben Phongluangtham.1065 said:I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

That all means “no” to bringing pvp to open world pve areas.

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@"HnRkLnXqZ.1870" said:We are playing a RPG, not a PvP simulator. How about something like this:

Mist Invasion"Due to the ongoing delays of the World Restructuring and Alliances, the Mistwarriors decided to have some fun on their own. They grouped up in squads and invade Tyria to increase their body-count on innocent people. Stop these bloodthirsty killing-machines and push them back into the Mists!"

WvW

  • You can register for the Mist Invasion like you can register for sPvP games. You pick your profession and your preferred rank (Elite, Champion, Legendary) and role (tank, support, dps).
  • This special match-maker creates groups of 10 players filling the following ranks: 3x Legendary, 3x Champion, 4x Elite. With 2x tank, 3x support and 5x dps. If the team is complete, the match-maker looks for a map with a Mist Invasion about to begin. You can group-queue.
  • You spawn there with your squad. You can control the NPCs as they were your own characters, but you have different skills to use.
  • Your stats scale with the number of Tyrian Defenders that approach you - Dynamic Event Scaling 101.
  • There is a timer of 10 Minutes, you have to survive to win the encounter. Every slain player results in one kill for EotM.
  • On success, each of the participants gets a large chest of loot. On failure, half the loot. With an optional bonus of 30 % increase, if you manage to kill 80 % of the Defenders.

PvE

  • The Dynamic Events "Mist Invasion" spawn in Core Tyria Maps, in certain locations. Every 30 minutes.
  • The Invaders are 3x Legendary, 3x Champion and 4x Elite = 10 enemy squads you have to take down.
  • You win when all members of the Invader Squad are dead. You lose when the timer reaches 0:00. You can respawn as often as you want.
  • The number of participants of the Event scale up the enemies stats, but also your loot.
  • Participation in the event grants a basic loot chest. Eradicating the entire Invader Squad within the time-limit doubles the loot.
  • In addition there is an optional bonus of up to 30 % to reach. 15 % for upscaling the enemy stats to the maximum and another 15 % for finishing the job in 8 minutes or less.
  • In addition there is a chance to gain 1 Mystic Coin per Account per day, if you manage to finish an encounter without getting downed (min. participation time = 8 minutes).

If an invader squad cannot be filled, the remaining slots will be occupied by AI controlled NPCs with a + 30 % HP pool. If a squad only contains AI controlled NPCs, you cannot win a Mystic Coin.

Controlling NPCs which have similar skills according to your class/damage-type. Empowered, enhanced to face a lot of players at once. Maybe increasing the size of your character 2x (Elite), 3x (Champion) and 4x (Legendary). That would be very fun and exciting for both sides. But Alliances may be more realistic.

That feels complicated to be invading a map of pve players :3 should be a different mode all together :)

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@Swagger.1459 said:

@Sovereign.1093 said:Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

It'll be fun. Raid the instance of ppl killing jormag for example

————————

@Ben Phongluangtham.1065 said:I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

That all means “no” to bringing pvp to open world pve areas.

:3 not yet you mean. We have Such good pve zones.

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@Sovereign.1093 said:

@Sovereign.1093 said:Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

It'll be fun. Raid the instance of ppl killing jormag for example

————————

@Ben Phongluangtham.1065 said:I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

That all means “no” to bringing pvp to open world pve areas.

:3 not yet you mean. We have Such good pve zones.

“ requires a lot of work.”

“ We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future.”

No is no. The majority of people pve in the game don’t want it either.

Enjoy wvw while this game is still online.

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@Swagger.1459 said:

@Sovereign.1093 said:Imagine a certain instance where the loot is 3 x etc and good drops and you can pk players.

It'll be fun. Raid the instance of ppl killing jormag for example

————————

@Ben Phongluangtham.1065 said:I'm not against 1v1 dueling, with restrictions to areas. But as other's noted, to do this right requires a lot of work. (Specified duel areas, a way to change the skill ruleset used based on an area rather than a whole map, etc.

We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future. Especially as we already have the means for players to create their own 1v1's via custom arenas.

That all means “no” to bringing pvp to open world pve areas.

:3 not yet you mean. We have Such good pve zones.

“ requires a lot of work.”

“ We have so many higher priorities that I can't see us ever actually getting to this in the foreseeable future.”

No is no. The majority of people pve in the game don’t want it either.

Enjoy wvw while this game is still online.

:3 one can dream of raiding players stacking on jormag or tq. :3

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@WorldofBay.8160 said:i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

I also came from a game where pk is the way. :3 was fun hunting each other at certain times

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@Sovereign.1093 said:

@WorldofBay.8160 said:i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

I also came from a game where pk is the way. :3 was fun hunting each other at certain times

Well, it’s not gonna happen here.

Then go play that game where “pk is the way”.

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@Swagger.1459 said:

@WorldofBay.8160 said:i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

I also came from a game where pk is the way. :3 was fun hunting each other at certain times

Well, it’s not gonna happen here.

Then go play that game where “pk is the way”.

:3 one can dream .

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@Sovereign.1093 said:

@WorldofBay.8160 said:i've played a game with PK in pve maps before and it was the main reason everything became stale and boring.

invasion squad sounds interesting but only if the damage of the squad doesn't scale up too much (10k hits from an unstunnable player is just dumb)

Well we haven't tried it here. Also it will only be in a special instance. Players can still play in non pk maps.

I also came from a game where pk is the way. :3 was fun hunting each other at certain times

Well, it’s not gonna happen here.

Then go play that game where “pk is the way”.

:3 one can dream .

It’s a waste of a dream, especially dreaming on the forums when we’ve been told no multiple times already over the past 8 years.

You should go take advantage of other games where you can farm pve players that don’t want to do pvp stuff.

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