reddie.5861 Posted July 6, 2020 Posted July 6, 2020 Yes i know we are pretty much forced into this.But look at Steal for example it doesnt make sense..Shadowstep to your foe and steal from them. <- steal what if u dont take trickery? shouldnt steal just be a boon rip passive without need of traits?Same with Preparedness +3 ini passive and kleptomaniac +2 ini on steal these 2 things should just be made passive on thief without need of this trait line. the whole thief thing is so lame nowadays if u wannabe deadeye ur allowed to choose from 1 trait same with daredevil and core is pretty much all trick shadow DDTrickery should be completely revamped and the above should some how be added passive to a thief.in my eyes that would push thief into a better position without a real big bad boost if it would be done without saying anything i doubt many people (who dont play thief) notice anything.anyway i just dont really understand the trickery line cus most things feel like its suppose to be passive on a thief (or really needed).
saerni.2584 Posted July 6, 2020 Posted July 6, 2020 You “steal” your F2.But, I don’t think you’ll get much disagreement about the nature of Trickery being mandatory half the time (unless you build with alternative initiative generating traits/skills).
Jugglemonkey.8741 Posted July 7, 2020 Posted July 7, 2020 The problem is, whatever the devs balance around for a particular set becomes mandatory. If it wasn't trickery, it would be something else we'd be complaining about.
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