Azure The Heartless.3261 Posted July 8, 2020 Share Posted July 8, 2020 Consistently over Necro's patches, the balancing has gone something like:--> Pre balance--> Necros trait that reduces cd on one of its skill classifications is removed/reworked. To compensate, the cds are globally reduced for the affected skills.--> Devs recoil in horror at what theyve done, and increase the cds for the affected skills.--> They dont add the skill reduction traits back, making Necro objectively worse than it was.If something is found to be overperforming, can we not break niche builds figuring that out? Necros dont have a way to reduce cd on Spectrals -and- wells now. Link to comment Share on other sites More sharing options...
Tom.5914 Posted July 8, 2020 Share Posted July 8, 2020 In a stupid world of stupid red circles some smart devs realized to make the world a bit better if there are some less red circles Link to comment Share on other sites More sharing options...
lovemghool.7613 Posted July 8, 2020 Share Posted July 8, 2020 rip wells. Link to comment Share on other sites More sharing options...
Pyrial.2917 Posted July 8, 2020 Share Posted July 8, 2020 If they revert the cd, they should add back the life steal and prot. Link to comment Share on other sites More sharing options...
Trevor Boyer.6524 Posted July 9, 2020 Share Posted July 9, 2020 @Tom.5914 said:In a stupid world of stupid red circles some smart devs realized to make the world a bit better if there are some less red circlesNecromancer was the one class that was supposed to have red circles. Link to comment Share on other sites More sharing options...
Tman.6349 Posted July 9, 2020 Share Posted July 9, 2020 @Azure The Heartless.3261 said:Consistently over Necro's patches, the balancing has gone something like:--> Pre balance--> Necros trait that reduces cd on one of its skill classifications is removed/reworked. To compensate, the cds are globally reduced for the affected skills.--> Devs recoil in horror at what theyve done, and increase the cds for the affected skills.--> They dont add the skill reduction traits back, making Necro objectively worse than it was.If something is found to be overperforming, can we not break niche builds figuring that out? Necros dont have a way to reduce cd on Spectrals -and- wells now. Signets and wells both got nerfed this patch so Necros can have what...chill on well of darkness (which a trait already did) and barrier when you heal more than your full health (literally stupid and doesn't solve/help anything...barrier is most useful when you don't have full health :/). Pretty disappointing overall. They clearly have no idea what they're doing or, for that matter, what they even want to do. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted July 9, 2020 Share Posted July 9, 2020 @Trevor Boyer.6524 said:@Tom.5914 said:In a stupid world of stupid red circles some smart devs realized to make the world a bit better if there are some less red circlesNecromancer was the one class that was supposed to have red circles.I guess it give more dark circles to the devs than anything. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted July 9, 2020 Share Posted July 9, 2020 New patch for necros:Intent:" We want to free wells from the trait so you can use them even without it, and they still feel usefull"Result: Vampiric wells build deleted, no protection for necro and allies, no self sustain siphoning via wells, old cooldowns and no way to reduce it. The old Vampiric Rituals GM replaced with a GM trait that has barely any use in competitive settings, considering that you are just better off by picking Unholy Martyr. In any other consideration Blood Bank makes you embrace what seems to be most hated things by the community which is comboing a healer with a necro thus increasing its tankyness to obnoxious levels. Be sure that if this gm ever finds its place in competitive it will be nerfed into oblivion.Really well of power and well of blood were that problematic to remove any possibility of reducing cooldown, 2 defensive utilies that had nothing to do with the problems of Aoe offensive spam in wvw?And the new revamped well of darkness reverted to old cd right away, just few moments after condi reaper saw a bit of light in pvp.Next time leave things as it is, just buff 1 single utility skill don't destroy an entire build with itThis shows how they have zero vision for what they do, or at least it seemed they had but clearly are not able to implent it, since they don't foresee the scope of the changes they implent. Link to comment Share on other sites More sharing options...
Tanbin.2436 Posted July 14, 2020 Share Posted July 14, 2020 @"NecroSummonsMors.7816" said:New patch for necros:Intent:" We want to free wells from the trait so you can use them even without it, and they still feel usefull"Result: Vampiric wells build deleted, no protection for necro and allies, no self sustain siphoning via wells, old cooldowns and no way to reduce it. The old Vampiric Rituals GM replaced with a GM trait that has barely any use in competitive settings, considering that you are just better off by picking Unholy Martyr. In any other consideration Blood Bank makes you embrace what seems to be most hated things by the community which is comboing a healer with a necro thus increasing its tankyness to obnoxious levels. Be sure that if this gm ever finds its place in competitive it will be nerfed into oblivion.Really well of power and well of blood were that problematic to remove any possibility of reducing cooldown, 2 defensive utilies that had nothing to do with the problems of Aoe offensive spam in wvw?And the new revamped well of darkness reverted to old cd right away, just few moments after condi reaper saw a bit of light in pvp.Next time leave things as it is, just buff 1 single utility skill don't destroy an entire build with itThis shows how they have zero vision for what they do, or at least it seemed they had but clearly are not able to implent it, since they don't foresee the scope of the changes they implent."Vampiric Rituals GM replaced with a GM trait that has barely any use in competitive settings, considering that you are just better off by picking Unholy Martyr."This is relevant to almost every class in the game. Some classes literally need to go into a full trait just to get one trait. Stop complaining, this isn't a necro problem this is a across every class system balance problem. Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted July 15, 2020 Share Posted July 15, 2020 @"iKagura.1903" said:@"NecroSummonsMors.7816" said:New patch for necros:Intent:" We want to free wells from the trait so you can use them even without it, and they still feel usefull"Result: Vampiric wells build deleted, no protection for necro and allies, no self sustain siphoning via wells, old cooldowns and no way to reduce it. The old Vampiric Rituals GM replaced with a GM trait that has barely any use in competitive settings, considering that you are just better off by picking Unholy Martyr. In any other consideration Blood Bank makes you embrace what seems to be most hated things by the community which is comboing a healer with a necro thus increasing its tankyness to obnoxious levels. Be sure that if this gm ever finds its place in competitive it will be nerfed into oblivion.Really well of power and well of blood were that problematic to remove any possibility of reducing cooldown, 2 defensive utilies that had nothing to do with the problems of Aoe offensive spam in wvw?And the new revamped well of darkness reverted to old cd right away, just few moments after condi reaper saw a bit of light in pvp.Next time leave things as it is, just buff 1 single utility skill don't destroy an entire build with itThis shows how they have zero vision for what they do, or at least it seemed they had but clearly are not able to implent it, since they don't foresee the scope of the changes they implent."Vampiric Rituals GM replaced with a GM trait that has barely any use in competitive settings, considering that you are just better off by picking Unholy Martyr."This is relevant to almost every class in the game. Some classes literally need to go into a full trait just to get one trait. Stop complaining, this isn't a necro problem this is a across every class system balance problem.So because it's a problem shared on every class, I should not complain about it? What kind of kitten way of reasoning is that?Infact I would argue the exact opposite, each and every class should complain about traits that are not usefull or don't find any place or synergy.It's crucial to protest and propose fixes, so that Anet can lead the game into a more balanced direction, or do you want to just remain silent and wait while they try all the possibile ways before getting into the right one?Next time if you have to tag someone, write something usefull Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 18, 2020 Share Posted July 18, 2020 @Tman.6349 said:@Azure The Heartless.3261 said:Consistently over Necro's patches, the balancing has gone something like:--> Pre balance--> Necros trait that reduces cd on one of its skill classifications is removed/reworked. To compensate, the cds are globally reduced for the affected skills.--> Devs recoil in horror at what theyve done, and increase the cds for the affected skills.--> They dont add the skill reduction traits back, making Necro objectively worse than it was.If something is found to be overperforming, can we not break niche builds figuring that out? Necros dont have a way to reduce cd on Spectrals -and- wells now. Signets and wells both got nerfed this patch so Necros can have what...chill on well of darkness (which a trait already did) and barrier when you heal more than your full health (literally stupid and doesn't solve/help anything...barrier is most useful when you don't have full health :/). Pretty disappointing overall. They clearly have no idea what they're doing or, for that matter, what they even want to do.What? Barrier is most helpful when you are not full hp? What kind of logic is that? Thats a kitten statement.If you are not full hp, heal is better in any way, because it wont just perish into nothingness, no it stays.Barrier is best when applied before taking dmg to you healthpool, because it effectively increases your healthpool, which simple heals just cant do.How did you even get that idea? Link to comment Share on other sites More sharing options...
mortrialus.3062 Posted July 18, 2020 Share Posted July 18, 2020 Nothing will ever top how the Runes rework and the reworked Rune of Sanctuary creating a broken interaction with Abrasive Grit and Arenanet responded not by disabling or nerfing the new rune but by nerfing Abrasive Grit. Link to comment Share on other sites More sharing options...
Kodama.6453 Posted July 19, 2020 Share Posted July 19, 2020 @RedShark.9548 said:What? Barrier is most helpful when you are not full hp? What kind of logic is that? Thats a kitten statement.If you are not full hp, heal is better in any way, because it wont just perish into nothingness, no it stays.Barrier is best when applied before taking dmg to you healthpool, because it effectively increases your healthpool, which simple heals just cant do.How did you even get that idea? This here.The trait is actually enhancing the benefits of healing greatly by getting rid of one downside of healing: it isn't doing anything for you if you are at full health.With this trait, healing effects keep having a benefit at full health by providing barrier which will increase your survivability.Which also feeds nicely into the bloodmagic traitline, since it's traits grant you a constant influx of healing through lifesteal. Link to comment Share on other sites More sharing options...
Henrik.7560 Posted July 20, 2020 Share Posted July 20, 2020 Make core necro less tanky than 40-50k HP then you can have all the red circle spam you want. Link to comment Share on other sites More sharing options...
Tman.6349 Posted July 21, 2020 Share Posted July 21, 2020 @RedShark.9548 said:@Tman.6349 said:@Azure The Heartless.3261 said:Consistently over Necro's patches, the balancing has gone something like:--> Pre balance--> Necros trait that reduces cd on one of its skill classifications is removed/reworked. To compensate, the cds are globally reduced for the affected skills.--> Devs recoil in horror at what theyve done, and increase the cds for the affected skills.--> They dont add the skill reduction traits back, making Necro objectively worse than it was.If something is found to be overperforming, can we not break niche builds figuring that out? Necros dont have a way to reduce cd on Spectrals -and- wells now. Signets and wells both got nerfed this patch so Necros can have what...chill on well of darkness (which a trait already did) and barrier when you heal more than your full health (literally stupid and doesn't solve/help anything...barrier is most useful when you don't have full health :/). Pretty disappointing overall. They clearly have no idea what they're doing or, for that matter, what they even want to do.What? Barrier is most helpful when you are not full hp? What kind of logic is that? Thats a kitten statement.If you are not full hp, heal is better in any way, because it wont just perish into nothingness, no it stays.Barrier is best when applied before taking dmg to you healthpool, because it effectively increases your healthpool, which simple heals just cant do.How did you even get that idea? 'My logic' was regarding the trait Blood Bank not about barrier as a mechanic. This trait has been discussed plenty so I'm not gonna rehash all that. If a Necro has full health they either aren't being attacked or are being sustained by a pocket healer, both of which make the barrier useless vs. having access while being pressured. My logic is very simple. If you like the idea of starting a fight with popping your heal skill, then that's great. I, however, think THAT would be terrible logic. Link to comment Share on other sites More sharing options...
RedShark.9548 Posted July 21, 2020 Share Posted July 21, 2020 @Tman.6349 said:@RedShark.9548 said:@Tman.6349 said:@Azure The Heartless.3261 said:Consistently over Necro's patches, the balancing has gone something like:--> Pre balance--> Necros trait that reduces cd on one of its skill classifications is removed/reworked. To compensate, the cds are globally reduced for the affected skills.--> Devs recoil in horror at what theyve done, and increase the cds for the affected skills.--> They dont add the skill reduction traits back, making Necro objectively worse than it was.If something is found to be overperforming, can we not break niche builds figuring that out? Necros dont have a way to reduce cd on Spectrals -and- wells now. Signets and wells both got nerfed this patch so Necros can have what...chill on well of darkness (which a trait already did) and barrier when you heal more than your full health (literally stupid and doesn't solve/help anything...barrier is most useful when you don't have full health :/). Pretty disappointing overall. They clearly have no idea what they're doing or, for that matter, what they even want to do.What? Barrier is most helpful when you are not full hp? What kind of logic is that? Thats a kitten statement.If you are not full hp, heal is better in any way, because it wont just perish into nothingness, no it stays.Barrier is best when applied before taking dmg to you healthpool, because it effectively increases your healthpool, which simple heals just cant do.How did you even get that idea? 'My logic' was regarding the trait Blood Bank not about barrier as a mechanic. This trait has been discussed plenty so I'm not gonna rehash all that. If a Necro has full health they either aren't being attacked or are being sustained by a pocket healer, both of which make the barrier useless vs. having access while being pressured. My logic is very simple. If you like the idea of starting a fight with popping your heal skill, then that's great. I, however, think THAT would be terrible logic.Well, barrier is there to increase your chances of surviving a big burst, which would otherwise oneshot/one combo you. That heal is better in preventing the dmg to your hp pool than actually healing yourself Link to comment Share on other sites More sharing options...
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