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Guilds and transfers being on links breaking population algorithm


Riba.3271

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Hey everyone, I think you have all noticed some population imbalance issues between WvW servers lately. Some full servers are fuller than other full servers and even have full links in addition to that.

I think it is time to abolish relinking system and just throw servers together then count population as main + link server

Population status should be counted as main + link server, not separately.

Currently so many guilds and their friends are on links that main servers have less players and get full "easier" as the algorithm adapts to amount of players in other servers (for example if Server A has 200 people and is full, server B can have 150 and not be full, but if Server A has 150 people and server B has 100 people, server A is still full). This has led to so many full servers because the difference between main and link servers has "flattened out" that the peak where server gets full is lower than almost any main server pop.

By removing the relinking event itself, server tiers will be more consistant and not swap every relinking, But they will also be full instead of random server at Tier 5 that struggles with numbers.

Of course you would still keep linked servers alive "in name" and people can still transfer to them by paying the same cost as to main server. Then if any server gets overwhelmingly big, you can remove linking from them (every 6 months?)

National servers linked with international ones should be linked with server matching their language beforehands (Arborstone [FR], Fort Ranik [FR] atm)

TLDR; Amount of people on links affects population status of main servers too. Time to abolish relink system (and keep links as it is) and count population as main server + link server.

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Yes, that is an inherent issue with the system. People obviously wait until after relinks to see what the link-servers end up linked to. Population is seemingly calculated before this happens and has as such never been representative of the actual population numbers. The state of the world right now is also somewhat problematic since even with 5 Tiers re-established in EU almost half (12) of the servers are calculated as full. That also reflects how the calculation seems to have a very low bottom end for what time invested is considered participated for population calculations and some servers that were regarded as big PvX servers before the 2014 Megaservers may quite likely be affected more by tourism impacting their population numbers as predominant PvE and sPvP players are still counted to whatever their old servers were if they briefly visit WvW for things like gifts, mounts or something else that has been made to directly attract those players to try to the mode.

This was never much of an issue in the past but now that transfers are mostly done to find whatever content is still alive among the few remaining commanders with some pull, who are fun to follow and the content they generate (or escaping the mass of anonymous players who do not interact with those commanders in a meaningful way), this is becomming more of an issue. Especially since the relink system initially was made to offer an alternative to servers that were "dead" (as in lacking public commanding overall) alot of servers become "dead" now with how the transfers affect calculations, population-compatibility and competetive capacity. A servers that drops due to incompatible calculations also risks losing more servers as that server may not become fun to play on, making more players leave (the server, the mode or the game) and so the spiral starts.

At the same time, the #1 problem with the linking system is not how it works, it works as intended, the big problem is that it was never meant to be anything permanent. It was always just designed to be a temporary and quick fix for when the 2015 "Alliance" project fell through and until the 2016 "Alliance" project could be completed. It was never meant to see the 2018 "Alliance" project get announced or the soon three years that has passed since.

The entire system is a major failure on the developers part in that sense and players are at this point merely treating the mode with the same carelessness that the developer is showing towards it and are riding the content out.

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Or maybe they should just bring in a concept they had for alliances and solve the transfer issue - only allow transfers week 8.

During week 1-7 you can reserve a transfer, but it wont actually transfer you until the last week. That means whatever server you move to will be relinked based on the new weight and you wont have a scenario where an "empty" link in T1 becomes full week 1 because everyone bandwagoned there.

And if Anet wanna earn money while still keeping the old forced transfer on top, make this type of transfer free/token gem cost of 200 maybe, while forced instant transfer is 2000 gems or something, no longer changing prices based on server population.

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Have you stopped to think about how difficult it is to play with your guild and friends in this game already? Link servers have been a godsend, allowing people to play with who they want without being stuck in T3/T4 with no action on NA.

If you go back to the previous system, most servers will remain full. Its not just magically going to fix them.

Just restrict transfering already, its that simple. I know, its unlikely because its one of the big sources of income for the game, but its needs to happen if we're ever going to have a decent balance in populations.

Please find some other way to fund the game...

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@Hannelore.8153 said:Have you stopped to think about how difficult it is to play with your guild and friends in this game already? Link servers have been a godsend, allowing people to play with who they want without being stuck in T3/T4 with no action on NA.

If you go back to the previous system, most servers will remain full. Its not just magically going to fix them.

Just restrict transfering already, its that simple. I know, its unlikely because its one of the big sources of income for the game, but its needs to happen if we're ever going to have a decent balance in populations.

Please find some other way to fund the game...

Guilds transfer too often these days (partly because they go on 500 gem links knowingly it is just a 2-month server for them). With current system almost all main servers are full and guilds HAVE to go to linked servers instead of choosing stable permanent solution. Yes 1 to 3 servers would be full but at least people would pay more to get to play with stacked servers and would stick around longer (not transfer every relink) for action.

It takes a toll on commanders and guilds to have a coinflip every 2 months if their server dies or gets linked with rebellious guilds (that you cant obviously domesticate within 2 months) that don't care about anyone else as they're only staying 2 months. And if the guilds and commanders move, so do the pugs as organised activity is provided by very small percentage of population.

The current system promotes guilds and commanders to transfer every 2 months. And can you see how that is a problem regarding coverage and such?

But yes restricting transferring to once per half a year is one way to go around it but it would mean people and guilds would flock to only 100% guaranteed alive servers because else they'll be stuck there for a several months with dead WvW. So it would bring different issues.

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@"Sleepwalker.1398" said:Transfers = money. (in most cases)Why bring "Alliance" when money is already generating from transfers.

  • Because it makes people quit the game and it cheapens their product and/or trademark
  • People sometimes use the analogy of musical chairs when it comes to WvW content but it is a much more apt analogy for the transfer circus
  • What they gain in the short they stand to lose in the long run (from people either quitting or simply not caring about their accounts anymore)
  • I've said it in another thread recently but I believe that they have already hit a cut-off point where I sincerely believe they are not making any significant money out of it (the people who transfer habitually have done that so many times now that they are surely not breaking out their credit cards and most other people have figured out by now that they transfer so much that it is simply not worth breaking out a card to follow them)
  • With that in mind I also sincerely do not believe that there are monetary reasons at to why Alliances are not here yet, if it once was about milking it out, it's done by now and just sits there
  • It is far more likely that we are just dealing with good old neglect, internal preferences and/or capacity and miss-small prioritization on the direction level. Most likely, this was always the primary reasons, whether you believe the "transfers make money" / "WvW players doesn't use the gemstore (as much as PvE/LW tourists)" jive or not
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