Hax.8701 Posted July 22, 2020 Share Posted July 22, 2020 I have been roaming on my ranger for an extremely long time. Recently just got back into small man stuff in WvW, and when attempting a really quick 2/5/2 on GS, it feels like the hilt bash goes off before maul does any damage. I will look in my damage logs after a fight and see only hilt bash and maul right after. No sign of hitting the first attack. Has anyone else seen this before? Link to comment Share on other sites More sharing options...
Dreamreaver.4908 Posted July 22, 2020 Share Posted July 22, 2020 Your 5 is interrupting your 2. That's all that is. Link to comment Share on other sites More sharing options...
Hax.8701 Posted July 22, 2020 Author Share Posted July 22, 2020 Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another. Link to comment Share on other sites More sharing options...
Dreamreaver.4908 Posted July 22, 2020 Share Posted July 22, 2020 @Hax.8701 said:Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another.That's cool. Just telling you what's up. Link to comment Share on other sites More sharing options...
Krispera.5087 Posted July 23, 2020 Share Posted July 23, 2020 @Hax.8701 said:Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another.On the other hand, you want to have an interrupt/stun in priority. I can see both side tbh. You just have to get used to it unfortunately. Link to comment Share on other sites More sharing options...
Dreamreaver.4908 Posted July 23, 2020 Share Posted July 23, 2020 @Krispera.5087 said:@Hax.8701 said:Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another.On the other hand, you want to have an interrupt/stun in priority. I can see both side tbh. You just have to get used to it unfortunately.Yep. Link to comment Share on other sites More sharing options...
anduriell.6280 Posted July 23, 2020 Share Posted July 23, 2020 @KidRoleplay.3615 said:@Krispera.5087 said:@Hax.8701 said:Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another.On the other hand, you want to have an interrupt/stun in priority. I can see both side tbh. You just have to get used to it unfortunately.Yep.Still it is a bad design, the skills should queue up. In other classes the skill queue works fine. Another one together with LB#3 going directly into CD without triggering when the target is not directly in front of you. Link to comment Share on other sites More sharing options...
Heimskarl Ashfiend.9582 Posted July 25, 2020 Share Posted July 25, 2020 @anduriell.6280 said:@KidRoleplay.3615 said:@Krispera.5087 said:@Hax.8701 said:Hilt bash shouldn't have priority over finishing Maul. It's not a stun break, and you should be able to queue up skills normally without the fear of one cancelling another.On the other hand, you want to have an interrupt/stun in priority. I can see both side tbh. You just have to get used to it unfortunately.Yep.Still it is a bad design, the skills should queue up. In other classes the skill queue works fine. Another one together with LB#3 going directly into CD without triggering when the target is not directly in front of you. You don't want interrupts to Q after other skills, they need to cancel the other skill, so they can be effective. For the same reason heal skills cancel other skills. For the same reason PBS cancels RF. Link to comment Share on other sites More sharing options...
Taril.8619 Posted July 25, 2020 Share Posted July 25, 2020 This interaction is a double edged sword.On the one hand, it messes with skill queueing.On the other hand, it's really, really, really freaking nice to be able to cancel a skill to interrupt a target with a stun or to use an evade.There's plenty of other classes skills that have 1s+ cast times that cannot be interrupted by other skills which hurts their flexibility, which imo should be changed to be similar to this interaction. More player agency > the convenience of being able to queue up your combos. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now