Tazer.2157 Posted July 25, 2020 Share Posted July 25, 2020 Since the current aoe fields are really very small and miss the targets most of the time even though many are larger than the node itself, can we make them twice as large? So you know underpowered classes such as necro and guard won’t have such a difficult time in pvp. Thx. Link to comment Share on other sites More sharing options...
TrollingDemigod.3041 Posted July 25, 2020 Share Posted July 25, 2020 @"Tazer.2157" said:Since the current aoe fields are really very small and miss the targets most of the time even though many are larger than the node itself, can we make them twice as large? So you know underpowered classes such as necro and guard won’t have such a difficult time in pvp. Thx. You forgot "/s" at the end of your post, someone may take you seriously. Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted July 25, 2020 Share Posted July 25, 2020 So salty...I wonder why? Link to comment Share on other sites More sharing options...
Caine.8204 Posted July 26, 2020 Share Posted July 26, 2020 i wouldnt say the sizes need reduced, there isn't an AOE in the game that you cant just dodge out of... but target caps, duration, and effectiveness in single-target could be reduced. i've suggested this many times before. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 26, 2020 Share Posted July 26, 2020 That's so true. I vote for a 1600 radius, so that rifle deadeyes and longbow rangers have to work harder for a kill. Link to comment Share on other sites More sharing options...
Tazer.2157 Posted July 26, 2020 Author Share Posted July 26, 2020 @KrHome.1920 said:That's so true. I vote for a 1600 radius, so that rifle deadeyes and longbow rangers have to work harder for a kill.Why have range at all when a guard has a blink range of 1200 and delete the ranger/dead eye with burns. Link to comment Share on other sites More sharing options...
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