Svarty.8019 Posted July 26, 2020 Share Posted July 26, 2020 We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? Link to comment Share on other sites More sharing options...
Naxos.2503 Posted July 26, 2020 Share Posted July 26, 2020 I find that copious amount of condis tend to take down fleeing thieves handily enough if they're seperated from their support. I have an axe to grind against perma stealth thieves though. Link to comment Share on other sites More sharing options...
Arheundel.6451 Posted July 26, 2020 Share Posted July 26, 2020 @Svarty.8019 said:We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?Condis work wonder against thieves minus the skilled ones with SA traitline and other means to clear condis consistently , but yeah a good condi burst will most times take cares of thieves before they can flee Link to comment Share on other sites More sharing options...
ASP.8093 Posted July 26, 2020 Share Posted July 26, 2020 Yeet them off a cliff and be done with it. Or give them some reason to actually contest an objective.It's also possible to "never die" by standing at spawn, which is essentially what run-away thieves are doing if they retreat the first time they have to pop any defensive cooldowns. Link to comment Share on other sites More sharing options...
Junkpile.7439 Posted July 27, 2020 Share Posted July 27, 2020 Sometimes we manage zerg thief down, but these are mainly thiefs who can't play. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 27, 2020 Share Posted July 27, 2020 In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones. Link to comment Share on other sites More sharing options...
AliamRationem.5172 Posted July 27, 2020 Share Posted July 27, 2020 @DemonSeed.3528 said:In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement! Link to comment Share on other sites More sharing options...
diomache.9246 Posted July 27, 2020 Share Posted July 27, 2020 @Arheundel.6451 said:Condis work wonder against thieves minus the skilled ones with SA traitline and other means to clear condis consistently , but yeah a good condi burst will most times take cares of thieves before they can fleeYou mean that one build in the game that is able to condi burst someone? Yeah, almost as fantastic as revealing traps. Link to comment Share on other sites More sharing options...
DemonSeed.3528 Posted July 27, 2020 Share Posted July 27, 2020 @AliamRationem.5172 said:@DemonSeed.3528 said:In my experience it's not always rolling thief that gets you away - it's knowing your limits and knowing when to pull away from enemy (besides your build). Some thieves get too greedy or in the moment which tends to get them killed (and it's good to bait the ones that play this way). Depending on their build, if you don't get coordinated effort you may not be able to kill the smarter ones.You're not wrong. However, I can tell you my mesmer running multiple teleport and stealth skills never had any trouble walking away from a fight. Meanwhile, my sword weaver is pretty much all-in on every engagement!Hehe, some of my builds are all or nothing and they can be very fun, actually one of my weaver builds is also like that but it can take punishment. Some builds don't have the luxury of pulling out for sure. Link to comment Share on other sites More sharing options...
Zacchary.6183 Posted July 27, 2020 Share Posted July 27, 2020 (Shortbow/Speed Runes/H2C/Don't Stop/Unhindered Combatants away from your path) Link to comment Share on other sites More sharing options...
Dawdler.8521 Posted July 27, 2020 Share Posted July 27, 2020 That's why you hunt thieves to the ends of the earth or until they teleport to spawn which itself is the greatest victory. Link to comment Share on other sites More sharing options...
ArchonWing.9480 Posted July 27, 2020 Share Posted July 27, 2020 Too many dodges Link to comment Share on other sites More sharing options...
diomache.9246 Posted July 27, 2020 Share Posted July 27, 2020 "Stupid human, leave my prey alone!"The rat was already out of energy. And still in combat so no port available. Link to comment Share on other sites More sharing options...
Fat Disgrace.4275 Posted July 27, 2020 Share Posted July 27, 2020 Thief haters Link to comment Share on other sites More sharing options...
rng.1024 Posted July 27, 2020 Share Posted July 27, 2020 There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B) Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 27, 2020 Share Posted July 27, 2020 @rng.1024 said:There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)Oh yes I did that too around 2015/16.Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.Great times for thief haters... Link to comment Share on other sites More sharing options...
rng.1024 Posted July 27, 2020 Share Posted July 27, 2020 @KrHome.1920 said:@rng.1024 said:There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)Oh yes I did that too around 2015/16.Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.Great times for thief haters... Yeah it was hilarious when they thought they got away and.. BOOM! :3 Link to comment Share on other sites More sharing options...
Mikhael.2391 Posted July 27, 2020 Share Posted July 27, 2020 Game dies with thiefs never leaving the top. Just look at last balance patch. Anet math for balance and fun is just bad and un professional. Link to comment Share on other sites More sharing options...
MarzAttakz.9608 Posted July 27, 2020 Share Posted July 27, 2020 @KrHome.1920 said:@rng.1024 said:There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)Oh yes I did that too around 2015/16.Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.Great times for thief haters... Does air + fire sigil still work? Been away a while and haven't brushed up on sigil elements icd's Link to comment Share on other sites More sharing options...
KrHome.1920 Posted July 27, 2020 Share Posted July 27, 2020 @MarzAttakz.9608 said:@KrHome.1920 said:@rng.1024 said:There is a legendary video on youtube of a power herald (with his hammer) only chase and kill thieves trying to escape B)Oh yes I did that too around 2015/16.Phase Traversal > Hammer2 > Hammer Auto > Phase Traversal > Hammer2 > Hammer Auto > ...The Hammer auto attacks dealt 4K + 1.5K Air Sigil + 1K Fire Sigil damage and Hammer 2 was basically a oneshot.Great times for thief haters... Does air + fire sigil still work? Been away a while and haven't brushed up on sigil elements icd'sThey do, but they are underwhelming. I don't use any of them these days. There are better alternatives, not necessarily damage-wise, but utility-wise... like cleansing, energy, absorption, vision... Link to comment Share on other sites More sharing options...
enkidu.5937 Posted July 27, 2020 Share Posted July 27, 2020 @"ArchonWing.9480" said:Too many dodges I love the 4 PvE guys in the background ^^ Link to comment Share on other sites More sharing options...
ASP.8093 Posted July 27, 2020 Share Posted July 27, 2020 @"Mikhael.2391" said:Game dies with thiefs never leaving the top. Just look at last balance patch. Anet math for balance and fun is just bad and un professional.thieves ? thief haters"when i run away from someone, that's winning" Link to comment Share on other sites More sharing options...
Clownmug.8357 Posted July 27, 2020 Share Posted July 27, 2020 Those players never die, but never really contribute to the fights either. After the fight it's like, "Why's there a little house suddenly floating in the air?" then "Oh, there was a thief here this whole time." Link to comment Share on other sites More sharing options...
kash.9213 Posted July 27, 2020 Share Posted July 27, 2020 I guarantee others are getting away, but while not everyone immediately registers other class Elite icons, everyone will zero in on that thief to know what's up with them. That thief is feeling the threshold of how long they can keep doing what they're doing before getting locked down and exploded and has already thought of their getaway, which you should be doing also and build for it like they do. Link to comment Share on other sites More sharing options...
Helicity.3416 Posted July 27, 2020 Share Posted July 27, 2020 @kash.9213 said:I guarantee others are getting away, but while not everyone immediately registers other class Elite icons, everyone will zero in on that thief to know what's up with them. That thief is feeling the threshold of how long they can keep doing what they're doing before getting locked down and exploded and has already thought of their getaway, which you should be doing also and build for it like they do. points at the Soulbeast zooming away over the horizon at mach 7 *I guess they don't notice them escaping because they're too fast for the human eye to follow. Link to comment Share on other sites More sharing options...
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